package funkin.util; import flixel.math.FlxPoint; /** * Utilities for performing math with bezier curves. */ class BezierUtil { /** * Linearly interpolate between two values. * Depending on p, 0 = a, 1 = b, 0.5 = halfway between a and b. */ static inline function mix2(p:Float, a:Float, b:Float):Float { return a * (1 - p) + (b * p); } /** * Linearly interpolate between three values. * Depending on p, 0 = a, 0.5 = b, 1 = c, 0.25 = halfway between a and b, etc. */ static inline function mix3(p:Float, a:Float, b:Float, c:Float):Float { return mix2(p, mix2(p, a, b), mix2(p, b, c)); } static inline function mix4(p:Float, a:Float, b:Float, c:Float, d:Float):Float { return mix2(p, mix3(p, a, b, c), mix3(p, b, c, d)); } static inline function mix5(p:Float, a:Float, b:Float, c:Float, d:Float, e:Float):Float { return mix2(p, mix4(p, a, b, c, d), mix4(p, b, c, d, e)); } /** * A bezier curve with two points. * This is really just linear interpolation but whatever. */ public static function bezier2(p:Float, a:FlxPoint, b:FlxPoint):FlxPoint { return new FlxPoint(mix2(p, a.x, b.x), mix2(p, a.y, b.y)); } /** * A bezier curve with three points. * @param p The percentage of the way through the curve. * @param a The start point. * @param b The control point. * @param c The end point. */ public static function bezier3(p:Float, a:FlxPoint, b:FlxPoint, c:FlxPoint):FlxPoint { return new FlxPoint(mix3(p, a.x, b.x, c.x), mix3(p, a.y, b.y, c.y)); } /** * A bezier curve with four points. * @param p The percentage of the way through the curve. * @param a The start point. * @param b The first control point. * @param c The second control point. * @param d The end point. */ public static function bezier4(p:Float, a:FlxPoint, b:FlxPoint, c:FlxPoint, d:FlxPoint):FlxPoint { return new FlxPoint(mix4(p, a.x, b.x, c.x, d.x), mix4(p, a.y, b.y, c.y, d.y)); } /** * A bezier curve with four points. * @param p The percentage of the way through the curve. * @param a The start point. * @param b The first control point. * @param c The second control point. * @param c The third control point. * @param d The end point. */ public static function bezier5(p:Float, a:FlxPoint, b:FlxPoint, c:FlxPoint, d:FlxPoint, e:FlxPoint):FlxPoint { return new FlxPoint(mix5(p, a.x, b.x, c.x, d.x, e.x), mix5(p, a.y, b.y, c.y, d.y, e.y)); } }