package funkin.graphics.shaders; import flixel.addons.display.FlxRuntimeShader; import funkin.Paths; import openfl.utils.Assets; import openfl.display.BitmapData; class BlendModesShader extends FlxRuntimeShader { public var camera:BitmapData; public function new() { super(Assets.getText(Paths.frag('blendModes'))); } public function setCamera(camera:BitmapData):Void { this.camera = camera; this.setBitmapData('camera', camera); } }