package funkin.util; import flixel.util.FlxColor; import lime.app.Application; class Constants { /** * ENGINE AND VERSION DATA */ // ============================== /** * The title of the game, for debug printing purposes. * Change this if you're making an engine. */ public static final TITLE = "Friday Night Funkin'"; /** * The current version number of the game. * Modify this in the `project.xml` file. */ public static var VERSION(get, null):String; /** * A suffix to add to the game version. * Add a suffix to prototype builds and remove it for releases. */ public static final VERSION_SUFFIX = ' PROTOTYPE'; #if debug static function get_VERSION():String { return 'v${Application.current.meta.get('version')} (${GIT_BRANCH} : ${GIT_HASH})' + VERSION_SUFFIX; } #else static function get_VERSION():String { return 'v${Application.current.meta.get('version')}' + VERSION_SUFFIX; } #end /** * URL DATA */ // ============================== /** * Link to download the game on Itch.io. */ public static final URL_ITCH:String = "https://ninja-muffin24.itch.io/funkin/purchase"; /** * Link to the game's page on Kickstarter. */ public static final URL_KICKSTARTER:String = "https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/"; /** * GIT REPO DATA */ // ============================== #if debug /** * The current Git branch. */ public static final GIT_BRANCH = funkin.util.macro.GitCommit.getGitBranch(); /** * The current Git commit hash. */ public static final GIT_HASH = funkin.util.macro.GitCommit.getGitCommitHash(); #end /** * COLORS */ // ============================== /** * The color used by the enemy health bar. */ public static final COLOR_HEALTH_BAR_RED:FlxColor = 0xFFFF0000; /** * The color used by the player health bar. */ public static final COLOR_HEALTH_BAR_GREEN:FlxColor = 0xFF66FF33; /** * OTHER */ // ============================== /** * The scale factor to use when increasing the size of pixel art graphics. */ public static final PIXEL_ART_SCALE = 6; /** * The BPM of the title screen and menu music. * TODO: Move to metadata file. */ public static final FREAKY_MENU_BPM = 102; /** * The volume at which to play the countdown before the song starts. */ public static final COUNTDOWN_VOLUME = 0.6; public static final DEFAULT_VARIATION = 'default'; public static final DEFAULT_DIFFICULTY = 'normal'; }