package funkin.util;

import flixel.util.FlxSignal.FlxTypedSignal;

#if (cpp && windows)
@:cppFileCode('
#include <iostream>
#include <windows.h>
#include <psapi.h>
')
#end
class WindowUtil
{
  public static function openURL(targetUrl:String)
  {
    #if CAN_OPEN_LINKS
    #if linux
    // Sys.command('/usr/bin/xdg-open', [, "&"]);
    Sys.command('/usr/bin/xdg-open', [targetUrl, "&"]);
    #else
    FlxG.openURL(targetUrl);
    #end
    #else
    trace('Cannot open');
    #end
  }

  /**
   * Dispatched when the game window is closed.
   */
  public static final windowExit:FlxTypedSignal<Int->Void> = new FlxTypedSignal<Int->Void>();

  public static function initWindowEvents()
  {
    // onUpdate is called every frame just before rendering.

    // onExit is called when the game window is closed.
    openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int) {
      windowExit.dispatch(exitCode);
    });
  }

  /**
   * Turns off that annoying "Report to Microsoft" dialog that pops up when the game crashes.
   */
  public static function disableCrashHandler()
  {
    #if (cpp && windows)
    untyped __cpp__('SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);');
    #else
    // Do nothing.
    #end
  }
}