package funkin.data.freeplay.style; import funkin.ui.freeplay.FreeplayStyle; import funkin.data.freeplay.style.FreeplayStyleData; import funkin.ui.freeplay.ScriptedFreeplayStyle; class FreeplayStyleRegistry extends BaseRegistry { /** * The current version string for the style data format. * Handle breaking changes by incrementing this value * and adding migration to the `migrateStyleData()` function. */ public static final FREEPLAYSTYLE_DATA_VERSION:thx.semver.Version = '1.0.0'; public static final FREEPLAYSTYLE_DATA_VERSION_RULE:thx.semver.VersionRule = '1.0.x'; public static final instance:FreeplayStyleRegistry = new FreeplayStyleRegistry(); public function new() { super('FREEPLAYSTYLE', 'ui/freeplay/styles', FREEPLAYSTYLE_DATA_VERSION_RULE); } /** * Read, parse, and validate the JSON data and produce the corresponding data object. * @param id The ID of the entry to load. * @return The parsed data object. */ public function parseEntryData(id:String):Null { // JsonParser does not take type parameters, // otherwise this function would be in BaseRegistry. var parser:json2object.JsonParser = new json2object.JsonParser(); parser.ignoreUnknownVariables = false; switch (loadEntryFile(id)) { case {fileName: fileName, contents: contents}: parser.fromJson(contents, fileName); default: return null; } if (parser.errors.length > 0) { printErrors(parser.errors, id); return null; } return parser.value; } /** * Parse and validate the JSON data and produce the corresponding data object. * * NOTE: Must be implemented on the implementation class. * @param contents The JSON as a string. * @param fileName An optional file name for error reporting. * @return The parsed data object. */ public function parseEntryDataRaw(contents:String, ?fileName:String):Null { var parser:json2object.JsonParser = new json2object.JsonParser(); parser.ignoreUnknownVariables = false; parser.fromJson(contents, fileName); if (parser.errors.length > 0) { printErrors(parser.errors, fileName); return null; } return parser.value; } function createScriptedEntry(clsName:String):FreeplayStyle { return ScriptedFreeplayStyle.init(clsName, 'unknown'); } function getScriptedClassNames():Array { return ScriptedFreeplayStyle.listScriptClasses(); } }