package funkin.ui.debug.charting.commands; /** * Actions in the chart editor are backed by the Command pattern * (see Bob Nystrom's book "Game Programming Patterns" for more info) * * To make a functionality compatible with the undo/redo history, create a new class * that implements ChartEditorCommand, then call `ChartEditorState.performCommand(new Command())` * * NOTE: Make the constructor very simple, as it may be called without executing by the command palette. */ interface ChartEditorCommand { /** * Calling this function should perform the action that this command represents. * @param state The ChartEditorState to perform the action on. */ public function execute(state:ChartEditorState):Void; /** * Calling this function should perform the inverse of the action that this command represents, * effectively undoing the action. Assume that the original action was the last action performed. * @param state The ChartEditorState to undo the action on. */ public function undo(state:ChartEditorState):Void; /** * Return whether or not this command should be appended to the in the undo/redo history. * Generally this should be true, it should only be false if the command is minor and non-destructive, * like copying to the clipboard. * * Called after `execute()` is performed. */ public function shouldAddToHistory(state:ChartEditorState):Bool; /** * Get a short description of the action (for the UI). * For example, return `Add Left Note` to display `Undo Add Left Note` in the menu. */ public function toString():String; }