package; import flixel.FlxSprite; import flixel.animation.FlxBaseAnimation; import flixel.graphics.frames.FlxAtlasFrames; using StringTools; class Character extends FlxSprite { public var animOffsets:Map>; public var debugMode:Bool = false; public var isPlayer:Bool = false; public var curCharacter:String = 'bf'; public var holdTimer:Float = 0; public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false) { animOffsets = new Map>(); super(x, y); curCharacter = character; this.isPlayer = isPlayer; var tex:FlxAtlasFrames; antialiasing = true; switch (curCharacter) { case 'gf': // GIRLFRIEND CODE tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml); frames = tex; animation.addByPrefix('cheer', 'GF Cheer', 24, false); animation.addByPrefix('singLEFT', 'GF left note', 24, false); animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false); animation.addByPrefix('singUP', 'GF Up Note', 24, false); animation.addByPrefix('singDOWN', 'GF Down Note', 24, false); animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false); animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24); animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false); animation.addByPrefix('scared', 'GF FEAR', 24); addOffset('cheer'); addOffset('sad', -2, -2); addOffset('danceLeft', 0, -9); addOffset('danceRight', 0, -9); addOffset("singUP", 0, 4); addOffset("singRIGHT", 0, -20); addOffset("singLEFT", 0, -19); addOffset("singDOWN", 0, -20); addOffset('hairBlow', 45, -8); addOffset('hairFall', 0, -9); addOffset('scared', -2, -17); playAnim('danceRight'); case 'dad': // DAD ANIMATION LOADING CODE tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml); frames = tex; animation.addByPrefix('idle', 'Dad idle dance', 24); animation.addByPrefix('singUP', 'Dad Sing Note UP', 24); animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24); animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24); animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24); playAnim('idle'); addOffset('idle'); addOffset("singUP", -6, 50); addOffset("singRIGHT", 0, 27); addOffset("singLEFT", -10, 10); addOffset("singDOWN", 0, -30); case 'spooky': tex = FlxAtlasFrames.fromSparrow(AssetPaths.spooky_kids_assets__png, AssetPaths.spooky_kids_assets__xml); frames = tex; animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false); animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false); animation.addByPrefix('singLEFT', 'note sing left', 24, false); animation.addByPrefix('singRIGHT', 'spooky sing right', 24, false); animation.addByIndices('danceLeft', 'spooky dance idle', [0, 2, 6], "", 12, false); animation.addByIndices('danceRight', 'spooky dance idle', [8, 10, 12, 14], "", 12, false); addOffset('danceLeft'); addOffset('danceRight'); addOffset("singUP", -20, 26); addOffset("singRIGHT", -130, -14); addOffset("singLEFT", 130, -10); addOffset("singDOWN", -50, -130); playAnim('danceRight'); case 'monster': tex = FlxAtlasFrames.fromSparrow(AssetPaths.Monster_Assets__png, AssetPaths.Monster_Assets__xml); frames = tex; animation.addByPrefix('idle', 'monster idle', 24); animation.addByPrefix('singUP', 'monster up note', 24, false); animation.addByPrefix('singDOWN', 'monster down', 24, false); animation.addByPrefix('singLEFT', 'Monster left note', 24, false); animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false); addOffset('idle'); addOffset("singUP", -20, 50); addOffset("singRIGHT", -51); addOffset("singLEFT", -30); addOffset("singDOWN", -30, -40); playAnim('idle'); case 'pico': tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml); frames = tex; animation.addByPrefix('idle', "Pico Idle Dance", 24); animation.addByPrefix('singUP', 'pico Up note0', 24, false); animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false); if (isPlayer) { animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false); animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false); animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false); animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false); } else { // Need to be flipped! REDO THIS LATER! animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false); animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false); animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false); animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false); } animation.addByPrefix('singUPmiss', 'pico Up note miss', 24); animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24); playAnim('idle'); addOffset('idle'); addOffset("singUP", -29, 27); addOffset("singRIGHT", -68, -7); addOffset("singLEFT", 65, 9); addOffset("singDOWN", 200, -70); addOffset("singUPmiss", -19, 67); addOffset("singRIGHTmiss", -60, 41); addOffset("singLEFTmiss", 62, 64); addOffset("singDOWNmiss", 210, -28); if (!isPlayer) flipX = true; case 'bf': var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml); frames = tex; animation.addByPrefix('idle', 'BF idle dance', 24, false); animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false); animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false); animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false); animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false); animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false); animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false); animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false); animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false); animation.addByPrefix('hey', 'BF HEY', 24, false); animation.addByPrefix('firstDeath', "BF dies", 24, false); animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true); animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false); animation.addByPrefix('scared', 'BF idle shaking', 24); playAnim('idle'); antialiasing = true; addOffset('idle', -5); addOffset("singUP", -29, 27); addOffset("singRIGHT", -38, -7); addOffset("singLEFT", 12, -6); addOffset("singDOWN", -10, -50); addOffset("singUPmiss", -29, 27); addOffset("singRIGHTmiss", -30, 21); addOffset("singLEFTmiss", 12, 24); addOffset("singDOWNmiss", -11, -19); addOffset("hey", 7, 4); addOffset('firstDeath', 37, 11); addOffset('deathLoop', 37, 5); addOffset('deathConfirm', 37, 69); addOffset('scared', -4); } } override function update(elapsed:Float) { if (curCharacter != 'bf') { if (animation.curAnim.name.startsWith('sing')) { holdTimer += elapsed; } var dadVar:Float = 4; if (curCharacter == 'dad') dadVar = 6.1; if (holdTimer >= Conductor.stepCrochet * dadVar * 0.001) { dance(); holdTimer = 0; } } switch (curCharacter) { case 'gf': if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished) playAnim('danceRight'); } super.update(elapsed); } private var danced:Bool = false; /** * FOR GF DANCING SHIT */ public function dance() { switch (curCharacter) { case 'bf': case 'gf': if (!animation.curAnim.name.startsWith('hair')) { danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); } case 'spooky': danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); case 'dad': playAnim('idle'); case 'monster': playAnim('idle'); case 'pico': playAnim('idle'); } } public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void { animation.play(AnimName, Force, Reversed, Frame); var daOffset = animOffsets.get(animation.curAnim.name); if (animOffsets.exists(animation.curAnim.name)) { offset.set(daOffset[0], daOffset[1]); } if (curCharacter == 'gf') { if (AnimName == 'singLEFT') { danced = true; } else if (AnimName == 'singRIGHT') { danced = false; } if (AnimName == 'singUP' || AnimName == 'singDOWN') { danced = !danced; } } } public function addOffset(name:String, x:Float = 0, y:Float = 0) { animOffsets[name] = [x, y]; } }