package; import flixel.graphics.frames.FlxAtlasFrames; class Dad extends Character { public function new(x:Float, y:Float) { super(x, y); var dadTex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml); frames = dadTex; antialiasing = true; animation.addByPrefix('idle', 'Dad idle dance', 24); animation.addByPrefix('singUP', 'Dad Sing Note UP', 24); animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24); animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24); animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24); playAnim('idle'); addOffset('idle'); addOffset("singUP", -6, 50); addOffset("singRIGHT", 0, 27); addOffset("singLEFT", -10, 10); addOffset("singDOWN", 0, -30); } }