package funkin.ui.title; import flixel.FlxSprite; import flixel.FlxState; import flixel.group.FlxGroup; import flixel.input.gamepad.FlxGamepad; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; import flixel.util.FlxColor; import flixel.util.FlxDirectionFlags; import flixel.util.FlxTimer; import funkin.audiovis.SpectogramSprite; import funkin.shaderslmfao.ColorSwap; import funkin.shaderslmfao.LeftMaskShader; import funkin.data.song.SongRegistry; import funkin.data.song.SongData.SongMusicData; import funkin.shaderslmfao.TitleOutline; import funkin.ui.AtlasText; import openfl.Assets; import openfl.display.Sprite; import openfl.events.AsyncErrorEvent; import openfl.events.MouseEvent; import openfl.events.NetStatusEvent; import openfl.media.Video; import openfl.net.NetStream; #if desktop #end class TitleState extends MusicBeatState { /** * Only play the credits once per session. */ public static var initialized:Bool = false; var blackScreen:FlxSprite; var credGroup:FlxGroup; var textGroup:FlxGroup; var ngSpr:FlxSprite; var curWacky:Array = []; var lastBeat:Int = 0; var swagShader:ColorSwap; var video:Video; var netStream:NetStream; var overlay:Sprite; override public function create():Void { super.create(); swagShader = new ColorSwap(); curWacky = FlxG.random.getObject(getIntroTextShit()); FlxG.sound.cache(Paths.music('freakyMenu/freakyMenu')); // DEBUG BULLSHIT // netConnection.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown); new FlxTimer().start(1, function(tmr:FlxTimer) { startIntro(); }); } function client_onMetaData(metaData:Dynamic) { video.attachNetStream(netStream); video.width = video.videoWidth; video.height = video.videoHeight; // video. } function netStream_onAsyncError(event:AsyncErrorEvent):Void { trace("Error loading video"); } function netConnection_onNetStatus(event:NetStatusEvent):Void { if (event.info.code == 'NetStream.Play.Complete') { // netStream.dispose(); // FlxG.stage.removeChild(video); startIntro(); } trace(event.toString()); } function overlay_onMouseDown(event:MouseEvent):Void { netStream.soundTransform.volume = 0.2; netStream.soundTransform.pan = -1; // netStream.play(Paths.file('music/kickstarterTrailer.mp4')); FlxG.stage.removeChild(overlay); } var logoBl:FlxSprite; var outlineShaderShit:TitleOutline; var gfDance:FlxSprite; var danceLeft:Bool = false; var titleText:FlxSprite; var maskShader = new LeftMaskShader(); function startIntro() { playMenuMusic(); persistentUpdate = true; var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK); add(bg); logoBl = new FlxSprite(-150, -100); logoBl.frames = Paths.getSparrowAtlas('logoBumpin'); logoBl.animation.addByPrefix('bump', 'logo bumpin', 24); logoBl.animation.play('bump'); logoBl.updateHitbox(); outlineShaderShit = new TitleOutline(); gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07); gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle'); gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); add(gfDance); // maskShader.swagSprX = gfDance.x; // maskShader.swagMaskX = gfDance.x + 200; // maskShader.frameUV = gfDance.frame.uv; // gfDance.shader = maskShader; // gfDance.shader = swagShader.shader; // gfDance.shader = new TitleOutline(); add(logoBl); titleText = new FlxSprite(100, FlxG.height * 0.8); titleText.frames = Paths.getSparrowAtlas('titleEnter'); titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24); titleText.animation.addByPrefix('press', "ENTER PRESSED", 24); titleText.animation.play('idle'); titleText.updateHitbox(); // titleText.screenCenter(X); add(titleText); if (!initialized) // Fix an issue where returning to the credits would play a black screen. { credGroup = new FlxGroup(); add(credGroup); } textGroup = new FlxGroup(); blackScreen = bg.clone(); if (credGroup != null) { credGroup.add(blackScreen); credGroup.add(textGroup); } // var atlasBullShit:FlxSprite = new FlxSprite(); // atlasBullShit.frames = CoolUtil.fromAnimate(Paths.image('money'), Paths.file('images/money.json')); // credGroup.add(atlasBullShit); ngSpr = new FlxSprite(0, FlxG.height * 0.52); if (FlxG.random.bool(1)) { ngSpr.loadGraphic(Paths.image('newgrounds_logo_classic')); } else if (FlxG.random.bool(30)) { ngSpr.loadGraphic(Paths.image('newgrounds_logo_animated'), true, 600); ngSpr.animation.add('idle', [0, 1], 4); ngSpr.animation.play('idle'); ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.55)); } else { ngSpr.loadGraphic(Paths.image('newgrounds_logo')); ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8)); } add(ngSpr); ngSpr.visible = false; ngSpr.updateHitbox(); ngSpr.screenCenter(X); FlxG.mouse.visible = false; if (initialized) skipIntro(); else initialized = true; if (FlxG.sound.music != null) FlxG.sound.music.onComplete = moveToAttract; } /** * After sitting on the title screen for a while, transition to the attract screen. */ function moveToAttract():Void { FlxG.switchState(new AttractState()); } function playMenuMusic():Void { if (FlxG.sound.music == null || !FlxG.sound.music.playing) { var freakyMenuMetadata:Null = SongRegistry.instance.parseMusicData('freakyMenu'); if (freakyMenuMetadata != null) { Conductor.mapTimeChanges(freakyMenuMetadata.timeChanges); } FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'), 0); FlxG.sound.music.fadeIn(4, 0, 0.7); } } function getIntroTextShit():Array> { var fullText:String = Assets.getText(Paths.txt('introText')); var firstArray:Array = fullText.split('\n'); var swagGoodArray:Array> = []; for (i in firstArray) { swagGoodArray.push(i.split('--')); } return swagGoodArray; } var transitioning:Bool = false; override function update(elapsed:Float) { #if HAS_PITCH if (FlxG.keys.pressed.UP) FlxG.sound.music.pitch += 0.5 * elapsed; if (FlxG.keys.pressed.DOWN) FlxG.sound.music.pitch -= 0.5 * elapsed; #end Conductor.update(); /* if (FlxG.onMobile) { if (gfDance != null) { gfDance.x = (FlxG.width / 2) + (FlxG.accelerometer.x * (FlxG.width / 2)); // gfDance.y = (FlxG.height / 2) + (FlxG.accelerometer.y * (FlxG.height / 2)); } } */ if (FlxG.keys.justPressed.I) { FlxTween.tween(outlineShaderShit, {funnyX: 50, funnyY: 50}, 0.6, {ease: FlxEase.quartOut}); } if (FlxG.keys.pressed.D) outlineShaderShit.funnyX += 1; // outlineShaderShit.xPos.value[0] += 1; if (FlxG.keys.justPressed.Y) { FlxTween.tween(FlxG.stage.window, {x: FlxG.stage.window.x + 300}, 1.4, {ease: FlxEase.quadInOut, type: PINGPONG, startDelay: 0.35}); FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG}); } if (FlxG.sound.music != null) Conductor.update(FlxG.sound.music.time); if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen; // do controls.PAUSE | controls.ACCEPT instead? var pressedEnter:Bool = FlxG.keys.justPressed.ENTER; if (FlxG.onMobile) { for (touch in FlxG.touches.list) { if (touch.justPressed) { FlxG.switchState(new FreeplayState()); pressedEnter = true; } } } var gamepad:FlxGamepad = FlxG.gamepads.lastActive; if (gamepad != null) { if (gamepad.justPressed.START) pressedEnter = true; #if switch if (gamepad.justPressed.B) pressedEnter = true; #end } // If you spam Enter, we should skip the transition. if (pressedEnter && transitioning && skippedIntro) { FlxG.switchState(new MainMenuState()); } if (pressedEnter && !transitioning && skippedIntro) { if (FlxG.sound.music != null) FlxG.sound.music.onComplete = null; // netStream.play(Paths.file('music/kickstarterTrailer.mp4')); NGio.unlockMedal(60960); // If it's Friday according to da clock if (Date.now().getDay() == 5) NGio.unlockMedal(61034); titleText.animation.play('press'); FlxG.camera.flash(FlxColor.WHITE, 1); FlxG.sound.play(Paths.sound('confirmMenu'), 0.7); transitioning = true; var targetState:FlxState = new MainMenuState(); new FlxTimer().start(2, function(tmr:FlxTimer) { // These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory // Saves about 50mb of RAM or so??? // TODO: This BREAKS the title screen if you return back to it! Figure out how to fix that. // Assets.cache.clear(Paths.image('gfDanceTitle')); // Assets.cache.clear(Paths.image('logoBumpin')); // Assets.cache.clear(Paths.image('titleEnter')); // ngSpr?? FlxG.switchState(targetState); }); // FlxG.sound.play(Paths.music('titleShoot'), 0.7); } if (pressedEnter && !skippedIntro && initialized) skipIntro(); if (controls.UI_LEFT) swagShader.update(-elapsed * 0.1); if (controls.UI_RIGHT) swagShader.update(elapsed * 0.1); if (!cheatActive && skippedIntro) cheatCodeShit(); super.update(elapsed); } override function draw() { super.draw(); } var cheatArray:Array = [0x0001, 0x0010, 0x0001, 0x0010, 0x0100, 0x1000, 0x0100, 0x1000]; var curCheatPos:Int = 0; var cheatActive:Bool = false; function cheatCodeShit():Void { if (FlxG.keys.justPressed.ANY) { if (controls.NOTE_DOWN_P || controls.UI_DOWN_P) codePress(FlxDirectionFlags.DOWN); if (controls.NOTE_UP_P || controls.UI_UP_P) codePress(FlxDirectionFlags.UP); if (controls.NOTE_LEFT_P || controls.UI_LEFT_P) codePress(FlxDirectionFlags.LEFT); if (controls.NOTE_RIGHT_P || controls.UI_RIGHT_P) codePress(FlxDirectionFlags.RIGHT); } } function codePress(input:Int) { if (input == cheatArray[curCheatPos]) { curCheatPos += 1; if (curCheatPos >= cheatArray.length) startCheat(); } else curCheatPos = 0; trace(input); } function startCheat():Void { cheatActive = true; FlxG.sound.playMusic(Paths.music('tutorialTitle'), 1); var spec:SpectogramSprite = new SpectogramSprite(FlxG.sound.music); add(spec); Conductor.forceBPM(190); FlxG.camera.flash(FlxColor.WHITE, 1); FlxG.sound.play(Paths.sound('confirmMenu'), 0.7); } function createCoolText(textArray:Array) { if (credGroup == null || textGroup == null) return; for (i in 0...textArray.length) { var money:AtlasText = new AtlasText(0, 0, textArray[i], AtlasFont.BOLD); money.screenCenter(X); money.y += (i * 60) + 200; // credGroup.add(money); textGroup.add(money); } } function addMoreText(text:String) { if (credGroup == null || textGroup == null) return; lime.ui.Haptic.vibrate(100, 100); var coolText:AtlasText = new AtlasText(0, 0, text.trim(), AtlasFont.BOLD); coolText.screenCenter(X); coolText.y += (textGroup.length * 60) + 200; textGroup.add(coolText); } function deleteCoolText() { if (credGroup == null || textGroup == null) return; while (textGroup.members.length > 0) { // credGroup.remove(textGroup.members[0], true); textGroup.remove(textGroup.members[0], true); } } var isRainbow:Bool = false; var skippedIntro:Bool = false; override function beatHit():Bool { // super.beatHit() returns false if a module cancelled the event. if (!super.beatHit()) return false; if (!skippedIntro) { // FlxG.log.add(Conductor.currentBeat); // if the user is draggin the window some beats will // be missed so this is just to compensate if (Conductor.currentBeat > lastBeat) { // TODO: Why does it perform ALL the previous steps each beat? for (i in lastBeat...Conductor.currentBeat) { switch (i + 1) { case 1: createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8r']); case 3: addMoreText('present'); case 4: deleteCoolText(); case 5: createCoolText(['In association', 'with']); case 7: addMoreText('newgrounds'); if (ngSpr != null) ngSpr.visible = true; case 8: deleteCoolText(); if (ngSpr != null) ngSpr.visible = false; case 9: createCoolText([curWacky[0]]); case 11: addMoreText(curWacky[1]); case 12: deleteCoolText(); case 13: addMoreText('Friday'); case 14: addMoreText('Night'); case 15: addMoreText('Funkin'); case 16: skipIntro(); } } } lastBeat = Conductor.currentBeat; } if (skippedIntro) { if (cheatActive && Conductor.currentBeat % 2 == 0) swagShader.update(0.125); if (logoBl != null && logoBl.animation != null) logoBl.animation.play('bump', true); danceLeft = !danceLeft; if (gfDance != null && gfDance.animation != null) { if (danceLeft) gfDance.animation.play('danceRight'); else gfDance.animation.play('danceLeft'); } } return true; } function skipIntro():Void { if (!skippedIntro) { remove(ngSpr); FlxG.camera.flash(FlxColor.WHITE, initialized ? 1 : 4); remove(credGroup); skippedIntro = true; } } }