package funkin; import flixel.FlxSprite; import flixel.graphics.frames.FlxAtlasFrames; import funkin.play.PlayState; import flixel.addons.transition.FlxTransitionableState; class GitarooPause extends MusicBeatState { var replayButton:FlxSprite; var cancelButton:FlxSprite; var replaySelect:Bool = false; var previousParams:PlayStateParams; public function new(previousParams:PlayStateParams):Void { super(); this.previousParams = previousParams; } override function create():Void { if (FlxG.sound.music != null) FlxG.sound.music.stop(); var bg:FlxSprite = new FlxSprite().loadGraphic(Paths.image('pauseAlt/pauseBG')); add(bg); var bf:FlxSprite = new FlxSprite(0, 30); bf.frames = Paths.getSparrowAtlas('pauseAlt/bfLol'); bf.animation.addByPrefix('lol', "funnyThing", 13); bf.animation.play('lol'); add(bf); bf.screenCenter(X); replayButton = new FlxSprite(FlxG.width * 0.28, FlxG.height * 0.7); replayButton.frames = Paths.getSparrowAtlas('pauseAlt/pauseUI'); replayButton.animation.addByPrefix('selected', 'bluereplay', 0, false); replayButton.animation.appendByPrefix('selected', 'yellowreplay'); replayButton.animation.play('selected'); add(replayButton); cancelButton = new FlxSprite(FlxG.width * 0.58, replayButton.y); cancelButton.frames = Paths.getSparrowAtlas('pauseAlt/pauseUI'); cancelButton.animation.addByPrefix('selected', 'bluecancel', 0, false); cancelButton.animation.appendByPrefix('selected', 'cancelyellow'); cancelButton.animation.play('selected'); add(cancelButton); changeThing(); super.create(); } override function update(elapsed:Float):Void { if (controls.UI_LEFT_P || controls.UI_RIGHT_P) changeThing(); if (controls.ACCEPT) { if (replaySelect) { FlxTransitionableState.skipNextTransIn = false; FlxTransitionableState.skipNextTransOut = false; FlxG.switchState(new PlayState(previousParams)); } else { FlxG.switchState(new MainMenuState()); } } super.update(elapsed); } function changeThing():Void { replaySelect = !replaySelect; if (replaySelect) { cancelButton.animation.curAnim.curFrame = 0; replayButton.animation.curAnim.curFrame = 1; } else { cancelButton.animation.curAnim.curFrame = 1; replayButton.animation.curAnim.curFrame = 0; } } }