package funkin.ui.debug.anim; import flixel.FlxG; import funkin.graphics.adobeanimate.FlxAtlasSprite; import funkin.ui.MusicBeatState; /** * A simple test of FlxAnimate. * Delete this later? */ class FlxAnimateTest extends MusicBeatState { var sprite:FlxAtlasSprite; public function new() { super(); this.bgColor = 0xFF999999; } public override function create():Void { super.create(); sprite = new FlxAtlasSprite(0, 0, 'assets/images/freeplay/freeplay-boyfriend'); // I suppose a specific atlas to test should go in here // Doesn't input anything, How does AtlasSprite work??? -Cheems add(sprite); camera.follow(sprite); sprite.playAnimation(null); } public override function update(elapsed:Float):Void { super.update(elapsed); } }