package funkin.data.level; import funkin.ui.story.Level; import funkin.data.level.LevelData; import funkin.ui.story.ScriptedLevel; class LevelRegistry extends BaseRegistry { /** * The current version string for the level data format. * Handle breaking changes by incrementing this value * and adding migration to the `migrateLevelData()` function. */ public static final LEVEL_DATA_VERSION:thx.semver.Version = "1.0.0"; public static final LEVEL_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x"; public static final instance:LevelRegistry = new LevelRegistry(); public function new() { super('LEVEL', 'levels', LEVEL_DATA_VERSION_RULE); } /** * Read, parse, and validate the JSON data and produce the corresponding data object. */ public function parseEntryData(id:String):Null { // JsonParser does not take type parameters, // otherwise this function would be in BaseRegistry. var parser = new json2object.JsonParser(); parser.ignoreUnknownVariables = false; switch (loadEntryFile(id)) { case {fileName: fileName, contents: contents}: parser.fromJson(contents, fileName); default: return null; } if (parser.errors.length > 0) { printErrors(parser.errors, id); return null; } return parser.value; } /** * Parse and validate the JSON data and produce the corresponding data object. * * NOTE: Must be implemented on the implementation class. * @param contents The JSON as a string. * @param fileName An optional file name for error reporting. */ public function parseEntryDataRaw(contents:String, ?fileName:String):Null { var parser = new json2object.JsonParser(); parser.ignoreUnknownVariables = false; parser.fromJson(contents, fileName); if (parser.errors.length > 0) { printErrors(parser.errors, fileName); return null; } return parser.value; } function createScriptedEntry(clsName:String):Level { return ScriptedLevel.init(clsName, "unknown"); } function getScriptedClassNames():Array { return ScriptedLevel.listScriptClasses(); } /** * A list of all the story weeks from the base game, in order. * TODO: Should this be hardcoded? */ public function listBaseGameLevelIds():Array { return [ "tutorial", "week1", "week2", "week3", "week4", "week5", "week6", "week7", "weekend1" ]; } /** * A list of all installed story weeks that are not from the base game. */ public function listModdedLevelIds():Array { return listEntryIds().filter(function(id:String):Bool { return listBaseGameLevelIds().indexOf(id) == -1; }); } }