package; import Controls.Control; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxSubState; import flixel.addons.transition.FlxTransitionableState; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.input.keyboard.FlxKey; import flixel.system.FlxSound; import flixel.text.FlxText; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; import flixel.util.FlxColor; class PauseSubState extends MusicBeatSubstate { var grpMenuShit:FlxTypedGroup; var pauseOG:Array = [ 'Resume', 'Restart Song', 'Change Difficulty', 'Toggle Practice Mode', 'Exit to menu' ]; var difficultyChoices:Array = ['EASY', 'NORMAL', 'HARD', 'BACK']; var menuItems:Array = []; var curSelected:Int = 0; var pauseMusic:FlxSound; var practiceText:FlxText; public function new(x:Float, y:Float) { super(); menuItems = pauseOG; pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true); pauseMusic.volume = 0; pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2))); FlxG.sound.list.add(pauseMusic); var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK); bg.alpha = 0; bg.scrollFactor.set(); add(bg); var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32); levelInfo.text += PlayState.SONG.song; levelInfo.scrollFactor.set(); levelInfo.setFormat(Paths.font("vcr.ttf"), 32); levelInfo.updateHitbox(); add(levelInfo); var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32); levelDifficulty.text += CoolUtil.difficultyString(); levelDifficulty.scrollFactor.set(); levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32); levelDifficulty.updateHitbox(); add(levelDifficulty); var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, "", 32); deathCounter.text = "Blue balled: " + PlayState.deathCounter; deathCounter.scrollFactor.set(); deathCounter.setFormat(Paths.font('vcr.ttf'), 32); deathCounter.updateHitbox(); add(deathCounter); practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32); practiceText.scrollFactor.set(); practiceText.setFormat(Paths.font('vcr.ttf'), 32); practiceText.updateHitbox(); practiceText.x = FlxG.width - (practiceText.width + 20); practiceText.visible = PlayState.practiceMode; add(practiceText); levelDifficulty.alpha = 0; levelInfo.alpha = 0; deathCounter.alpha = 0; levelInfo.x = FlxG.width - (levelInfo.width + 20); levelDifficulty.x = FlxG.width - (levelDifficulty.width + 20); deathCounter.x = FlxG.width - (deathCounter.width + 20); FlxTween.tween(bg, {alpha: 0.6}, 0.4, {ease: FlxEase.quartInOut}); FlxTween.tween(levelInfo, {alpha: 1, y: 20}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.3}); FlxTween.tween(levelDifficulty, {alpha: 1, y: levelDifficulty.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.5}); FlxTween.tween(deathCounter, {alpha: 1, y: deathCounter.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.7}); grpMenuShit = new FlxTypedGroup(); add(grpMenuShit); regenMenu(); cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]]; } private function regenMenu():Void { while (grpMenuShit.members.length > 0) { grpMenuShit.remove(grpMenuShit.members[0], true); } for (i in 0...menuItems.length) { var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false); songText.isMenuItem = true; songText.targetY = i; grpMenuShit.add(songText); } curSelected = 0; changeSelection(); } override function update(elapsed:Float) { if (pauseMusic.volume < 0.5) pauseMusic.volume += 0.01 * elapsed; super.update(elapsed); var upP = controls.UP_P; var downP = controls.DOWN_P; var accepted = controls.ACCEPT; if (upP) { changeSelection(-1); } if (downP) { changeSelection(1); } if (accepted) { var daSelected:String = menuItems[curSelected]; switch (daSelected) { case "Resume": close(); case "EASY" | 'NORMAL' | "HARD": PlayState.SONG = Song.loadFromJson(Highscore.formatSong(PlayState.SONG.song.toLowerCase(), curSelected), PlayState.SONG.song.toLowerCase()); PlayState.storyDifficulty = curSelected; FlxG.resetState(); case 'Toggle Practice Mode': PlayState.practiceMode = !PlayState.practiceMode; practiceText.visible = PlayState.practiceMode; case 'Change Difficulty': menuItems = difficultyChoices; regenMenu(); case 'BACK': menuItems = pauseOG; regenMenu(); case "Restart Song": FlxG.resetState(); case "Exit to menu": PlayState.deathCounter = 0; FlxG.switchState(new MainMenuState()); } } if (FlxG.keys.justPressed.J) { // for reference later! // PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null); } } override function destroy() { pauseMusic.destroy(); super.destroy(); } function changeSelection(change:Int = 0):Void { curSelected += change; if (curSelected < 0) curSelected = menuItems.length - 1; if (curSelected >= menuItems.length) curSelected = 0; var bullShit:Int = 0; for (item in grpMenuShit.members) { item.targetY = bullShit - curSelected; bullShit++; item.alpha = 0.6; // item.setGraphicSize(Std.int(item.width * 0.8)); if (item.targetY == 0) { item.alpha = 1; // item.setGraphicSize(Std.int(item.width)); } } } }