package; import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond; import flixel.addons.transition.FlxTransitionableState; import flixel.addons.transition.TransitionData; import flixel.graphics.FlxGraphic; import flixel.math.FlxPoint; import flixel.math.FlxRect; import flixel.util.FlxColor; import openfl.display.BitmapData; import ui.PreferencesMenu; import ui.stageBuildShit.StageBuilderState; using StringTools; #if colyseus import io.colyseus.Client; import io.colyseus.Room; #end #if discord_rpc import Discord.DiscordClient; #end #if desktop import sys.FileSystem; import sys.io.File; import sys.thread.Thread; #end class InitState extends FlxTransitionableState { override public function create():Void { #if android FlxG.android.preventDefaultKeys = [FlxAndroidKey.BACK]; #end #if newgrounds NGio.init(); #end #if discord_rpc DiscordClient.initialize(); Application.current.onExit.add(function(exitCode) { DiscordClient.shutdown(); }); #end // ==== flixel shit ==== // // This big obnoxious white button is for MOBILE, so that you can press it // easily with your finger when debug bullshit pops up during testing lol! FlxG.debugger.addButton(LEFT, new BitmapData(200, 200), function() { FlxG.debugger.visible = false; }); FlxG.sound.muteKeys = [ZERO]; FlxG.game.focusLostFramerate = 60; // FlxG.stage.window.borderless = true; // FlxG.stage.window.mouseLock = true; var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond); diamond.persist = true; diamond.destroyOnNoUse = false; FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), {asset: diamond, width: 32, height: 32}, new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4)); FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1), {asset: diamond, width: 32, height: 32}, new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4)); // ===== save shit ===== // FlxG.save.bind('funkin', 'ninjamuffin99'); // https://github.com/HaxeFlixel/flixel/pull/2396 // IF/WHEN MY PR GOES THRU AND IT GETS INTO MAIN FLIXEL, DELETE THIS CHUNKOF CODE, AND THEN UNCOMMENT THE LINE BELOW // FlxG.sound.loadSavedPrefs(); if (FlxG.save.data.volume != null) FlxG.sound.volume = FlxG.save.data.volume; if (FlxG.save.data.mute != null) FlxG.sound.muted = FlxG.save.data.mute; // FlxG.save.close(); // FlxG.sound.loadSavedPrefs(); PreferencesMenu.initPrefs(); PlayerSettings.init(); Highscore.load(); if (FlxG.save.data.weekUnlocked != null) { // FIX LATER!!! // WEEK UNLOCK PROGRESSION!! // StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked; if (StoryMenuState.weekUnlocked.length < 4) StoryMenuState.weekUnlocked.insert(0, true); // QUICK PATCH OOPS! if (!StoryMenuState.weekUnlocked[0]) StoryMenuState.weekUnlocked[0] = true; } if (FlxG.save.data.seenVideo != null) VideoState.seenVideo = FlxG.save.data.seenVideo; // ===== fuck outta here ===== // // FlxTransitionableState.skipNextTransOut = true; FlxTransitionableState.skipNextTransIn = true; #if FREEPLAY FlxG.switchState(new FreeplayState()); #elseif ANIMATE FlxG.switchState(new animate.AnimTestStage()); #elseif CHARTING FlxG.switchState(new ChartingState()); #elseif STAGEBUILD FlxG.switchState(new StageBuilderState()); #elseif ANIMDEBUG FlxG.switchState(new ui.animDebugShit.DebugBoundingState()); #elseif NETTEST FlxG.switchState(new netTest.NetTest()); #else FlxG.sound.cache(Paths.music('freakyMenu')); FlxG.switchState(new TitleState()); #end } }