package; import flixel.FlxG; import flixel.FlxSprite; import flixel.addons.transition.FlxTransitionableState; import flixel.graphics.frames.FlxAtlasFrames; import flixel.input.gamepad.FlxGamepad; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; class GameOverState extends FlxTransitionableState { var bfX:Float = 0; var bfY:Float = 0; public function new(x:Float, y:Float) { super(); bfX = x; bfY = y; } override function create() { /* var loser:FlxSprite = new FlxSprite(100, 100); var loseTex = FlxAtlasFrames.fromSparrow(AssetPaths.lose.png, AssetPaths.lose.xml); loser.frames = loseTex; loser.animation.addByPrefix('lose', 'lose', 24, false); loser.animation.play('lose'); // add(loser); */ var bf:Boyfriend = new Boyfriend(bfX, bfY); // bf.scrollFactor.set(); add(bf); bf.playAnim('firstDeath'); FlxG.camera.follow(bf, LOCKON, 0.001); /* var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(AssetPaths.restart.png); restart.setGraphicSize(Std.int(restart.width * 0.6)); restart.updateHitbox(); restart.alpha = 0; restart.antialiasing = true; // add(restart); */ FlxG.sound.music.fadeOut(2, FlxG.sound.music.volume * 0.6); // FlxTween.tween(restart, {alpha: 1}, 1, {ease: FlxEase.quartInOut}); // FlxTween.tween(restart, {y: restart.y + 40}, 7, {ease: FlxEase.quartInOut, type: PINGPONG}); super.create(); } private var fading:Bool = false; override function update(elapsed:Float) { var pressed:Bool = FlxG.keys.justPressed.ANY; var gamepad:FlxGamepad = FlxG.gamepads.lastActive; if (gamepad != null) { if (gamepad.justPressed.ANY) pressed = true; } pressed = false; if (pressed && !fading) { fading = true; FlxG.sound.music.fadeOut(0.5, 0, function(twn:FlxTween) { FlxG.sound.music.stop(); LoadingState.loadAndSwitchState(new PlayState()); }); } super.update(elapsed); } }