package ; import Controls; import flixel.FlxG; import flixel.input.gamepad.FlxGamepad; import flixel.input.gamepad.FlxGamepadInputID; import flixel.input.keyboard.FlxKey; using flixel.util.FlxStringUtil; class InputFormatter { static public function format(id:Int, device:Device):String { return switch (device) { case Keys: getKeyName(id); case Gamepad(gamepadID): getButtonName(id, FlxG.gamepads.getByID(gamepadID)); } } static public function getKeyName(id:Int):String { return switch(id) { case ZERO : "0"; case ONE : "1"; case TWO : "2"; case THREE : "3"; case FOUR : "4"; case FIVE : "5"; case SIX : "6"; case SEVEN : "7"; case EIGHT : "8"; case NINE : "9"; case PAGEUP : "PgU"; case PAGEDOWN : "PgD"; case HOME : "Hm"; case END : "End"; case INSERT : "Ins"; case ESCAPE : "Esc"; case MINUS : "-"; case PLUS : "+"; case DELETE : "Del"; case BACKSPACE : "Bck"; case LBRACKET : "["; case RBRACKET : "]"; case BACKSLASH : "\\"; case CAPSLOCK : "Cap"; case SEMICOLON : ";"; case QUOTE : "'"; case ENTER : "Ent"; case SHIFT : "Shf"; case COMMA : ","; case PERIOD : "."; case SLASH : "/"; case GRAVEACCENT : "`"; case CONTROL : "Ctl"; case ALT : "Alt"; case SPACE : "Spc"; case UP : "Up"; case DOWN : "Dn"; case LEFT : "Lf"; case RIGHT : "Rt"; case TAB : "Tab"; case PRINTSCREEN : "Prt"; case NUMPADZERO : "#0"; case NUMPADONE : "#1"; case NUMPADTWO : "#2"; case NUMPADTHREE : "#3"; case NUMPADFOUR : "#4"; case NUMPADFIVE : "#5"; case NUMPADSIX : "#6"; case NUMPADSEVEN : "#7"; case NUMPADEIGHT : "#8"; case NUMPADNINE : "#9"; case NUMPADMINUS : "#-"; case NUMPADPLUS : "#+"; case NUMPADPERIOD : "#."; case NUMPADMULTIPLY: "#*"; default: titleCaseTrim(FlxKey.toStringMap[id]); } } static var dirReg = ~/^(l|r).?-(left|right|down|up)$/; inline static public function getButtonName(id:Int, gamepad:FlxGamepad):String { return switch(gamepad.getInputLabel(id)) { // case null | "": shortenButtonName(FlxGamepadInputID.toStringMap[id]); case label: shortenButtonName(label); } } static function shortenButtonName(name:String) { return switch (name == null ? "" : name.toLowerCase()) { case "": "[?]"; case "square" : "[]"; case "circle" : "()"; case "triangle": "/\\"; case "plus" : "+"; case "minus" : "-"; case "home" : "Hm"; case "guide" : "Gd"; case "back" : "Bk"; case "select" : "Bk"; case "start" : "St"; case "left" : "Lf"; case "right" : "Rt"; case "down" : "Dn"; case "up" : "Up"; case dir if (dirReg.match(dir)): dirReg.matched(1).toUpperCase() + "-" + switch (dirReg.matched(2)) { case "left" : "L"; case "right": "R"; case "down" : "D"; case "up" : "U"; default: throw "Unreachable exaustiveness case"; }; case label: titleCaseTrim(label); } } inline static function titleCaseTrim(str:String, length = 3) { return str.charAt(0).toUpperCase() + str.substr(1, length - 1).toLowerCase(); } inline static public function parsePadName(name:String):ControllerName { return ControllerName.parseName(name); } inline static public function getPadName(gamepad:FlxGamepad):ControllerName { return ControllerName.getName(gamepad); } inline static public function getPadNameById(id:Int):ControllerName { return ControllerName.getNameById(id); } } @:forward @:enum abstract ControllerName(String) from String to String { var OUYA = "Ouya" ; var PS4 = "PS4" ; var LOGI = "Logi" ; var XBOX = "XBox" ; var XINPUT = "XInput" ; var WII = "Wii" ; var PRO_CON = "Pro_Con" ; var JOYCONS = "Joycons" ; var JOYCON_L = "Joycon_L"; var JOYCON_R = "Joycon_R"; var MFI = "MFI" ; var PAD = "Pad" ; static public function getAssetByDevice(device:Device):String { return switch (device) { case Keys: getAsset(null); case Gamepad(id): getAsset(FlxG.gamepads.getByID(id)); } } static public function getAsset(gamepad:FlxGamepad):String { if (gamepad == null) return 'assets/images/ui/devices/Keys.png'; final name = parseName(gamepad.name); var path = 'assets/images/ui/devices/$name.png'; if (openfl.utils.Assets.exists(path)) return path; return 'assets/images/ui/devices/Pad.png'; } inline static public function getNameById(id:Int):ControllerName return getName(FlxG.gamepads.getByID(id)); inline static public function getName(gamepad:FlxGamepad):ControllerName return parseName(gamepad.name); static public function parseName(name:String):ControllerName { name = name.toLowerCase().remove("-").remove("_"); return if (name.contains("ouya")) OUYA; else if (name.contains("wireless controller") || name.contains("ps4")) PS4; else if (name.contains("logitech")) LOGI; else if (name.contains("xbox")) XBOX else if (name.contains("xinput")) XINPUT; else if (name.contains("nintendo rvlcnt01tr") || name.contains("nintendo rvlcnt01")) WII; else if (name.contains("mayflash wiimote pc adapter")) WII; else if (name.contains("pro controller")) PRO_CON; else if (name.contains("joycon l+r")) JOYCONS; else if (name.contains("joycon (l)")) JOYCON_L; else if (name.contains("joycon (r)")) JOYCON_R; else if (name.contains("mfi")) MFI; else PAD; } }