package funkin;

import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;

class MenuCharacter extends FlxSprite
{
  public var character:String;

  public function new(x:Float, character:String = 'bf')
  {
    super(x);

    this.character = character;

    var suffix:String = character;

    if (character != "darnell" && character != "nene") suffix = "characters";

    var tex = Paths.getSparrowAtlas('campaign_menu_UI_' + suffix);
    frames = tex;

    trace(character);

    animation.addByPrefix('bf', "BF idle dance white", 24);
    animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
    animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
    animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
    animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
    animation.addByPrefix('pico', "Pico Idle Dance", 24);
    animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24);
    animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24);
    animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24);
    animation.addByPrefix('tankman', "Tankman Menu BLACK", 24);
    animation.addByPrefix('darnell', "Darnell Black Lines To Scale", 24);
    animation.addByPrefix('nene', "Nene Black Lines To Scale", 24);
    // Parent Christmas Idle

    animation.play(character);
    updateHitbox();
  }
}