package funkin.util.assets; import flixel.FlxSprite; import funkin.play.AnimationData; class FlxAnimationUtil { /** * Properly adds an animation to a sprite based on JSON data. */ public static function addAtlasAnimation(target:FlxSprite, anim:AnimationData) { var frameRate = anim.frameRate == null ? 24 : anim.frameRate; var looped = anim.looped == null ? false : anim.looped; var flipX = anim.flipX == null ? false : anim.flipX; var flipY = anim.flipY == null ? false : anim.flipY; if (anim.frameIndices != null && anim.frameIndices.length > 0) { // trace('addByIndices(${anim.name}, ${anim.prefix}, ${anim.frameIndices}, ${frameRate}, ${looped}, ${flipX}, ${flipY})'); target.animation.addByIndices(anim.name, anim.prefix, anim.frameIndices, "", frameRate, looped, flipX, flipY); // trace('RESULT:${target.animation.getAnimationList()}'); } else { // trace('addByPrefix(${anim.name}, ${anim.prefix}, ${frameRate}, ${looped}, ${flipX}, ${flipY})'); target.animation.addByPrefix(anim.name, anim.prefix, frameRate, looped, flipX, flipY); // trace('RESULT:${target.animation.getAnimationList()}'); } } /** * Properly adds multiple animations to a sprite based on JSON data. */ public static function addAtlasAnimations(target:FlxSprite, animations:Array) { for (anim in animations) { addAtlasAnimation(target, anim); } } }