package; import flixel.FlxG; import flixel.FlxSprite; import flixel.addons.display.FlxGridOverlay; import flixel.addons.ui.FlxInputText; import flixel.addons.ui.FlxUI9SliceSprite; import flixel.addons.ui.FlxUI; import flixel.addons.ui.FlxUICheckBox; import flixel.addons.ui.FlxUIInputText; import flixel.addons.ui.FlxUITabMenu; import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup; import flixel.math.FlxMath; import flixel.math.FlxPoint; import flixel.text.FlxText; import flixel.ui.FlxButton; import flixel.ui.FlxSpriteButton; import flixel.util.FlxColor; import haxe.Json; import openfl.events.Event; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.net.FileReference; using StringTools; class ChartingState extends MusicBeatState { var _file:FileReference; var UI_box:FlxUITabMenu; /** * Array of notes showing when each section STARTS in STEPS * Usually rounded up?? */ var curSection:Int = 0; var sectionInfo:Array; var bpmTxt:FlxText; var strumLine:FlxSprite; var curSong:String = 'Smash'; var amountSteps:Int = 0; var bullshitUI:FlxGroup; var highlight:FlxSprite; var GRID_SIZE:Int = 40; var dummyArrow:FlxSprite; var curRenderedNotes:FlxTypedGroup; var gridBG:FlxSprite; var _song:Song; var typingShit:FlxInputText; override function create() { gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16); add(gridBG); curRenderedNotes = new FlxTypedGroup(); if (PlayState.SONG != null) _song = PlayState.SONG; else { _song = new Song(curSong, [], Conductor.bpm, 0); } addSection(); // sections = _song.notes; updateGrid(); loadSong(_song.song); Conductor.changeBPM(_song.bpm); bpmTxt = new FlxText(20, 20); add(bpmTxt); strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4); add(strumLine); dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE); add(dummyArrow); var tabs = [ {name: "Song", label: 'Song'}, {name: "Section", label: 'Section'}, {name: "Note", label: 'Note'} ]; UI_box = new FlxUITabMenu(null, tabs, true); UI_box.resize(300, 400); UI_box.x = FlxG.width / 2; UI_box.y = 20; add(UI_box); var UI_songTitle = new FlxUIInputText(10, 10, 70, _song.song, 8); typingShit = UI_songTitle; var check_voices = new FlxUICheckBox(10, 25, null, null, "Has voice track", 100); check_voices.checked = true; _song.needsVoices = check_voices.checked; check_voices.callback = function() { _song.needsVoices = check_voices.checked; trace('CHECKED!'); }; var saveButton:FlxButton = new FlxButton(110, 8, "Save", function() { saveLevel(); }); var reloadSong:FlxButton = new FlxButton(saveButton.x + saveButton.width + 10, saveButton.y, "Reload Audio", function() { loadSong(_song.song); }); var tab_group_song = new FlxUI(null, UI_box); tab_group_song.name = "Song"; tab_group_song.add(UI_songTitle); tab_group_song.add(check_voices); tab_group_song.add(saveButton); tab_group_song.add(reloadSong); UI_box.addGroup(tab_group_song); add(curRenderedNotes); super.create(); } function loadSong(daSong:String):Void { if (FlxG.sound.music != null) FlxG.sound.music.stop(); FlxG.sound.playMusic('assets/music/' + daSong + '.mp3', 0.6); FlxG.sound.music.pause(); FlxG.sound.music.onComplete = function() { FlxG.sound.music.pause(); FlxG.sound.music.time = 0; }; } function generateUI():Void { while (bullshitUI.members.length > 0) { bullshitUI.remove(bullshitUI.members[0], true); } // general shit var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0); bullshitUI.add(title); /* var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']); loopCheck.checked = curNoteSelected.doesLoop; tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType}); bullshitUI.add(loopCheck); */ } override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array) { if (id == FlxUICheckBox.CLICK_EVENT) { var check:FlxUICheckBox = cast sender; var label = check.getLabel().text; switch (label) { case 'Loops': // curNoteSelected.doesLoop = check.checked; } } // FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params); } override function update(elapsed:Float) { Conductor.songPosition = FlxG.sound.music.time; _song.song = typingShit.text; strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * 16)); if (curBeat % 4 == 0) { if (curStep > (_song.notes[curSection].lengthInSteps * 2) * (curSection + 1)) { if (_song.notes[curSection + 1] == null) { addSection(); } changeSection(curSection + 1, false); } } if (FlxG.mouse.overlaps(gridBG)) { dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE; if (FlxG.keys.pressed.SHIFT) dummyArrow.y = FlxG.mouse.y; else dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE; if (FlxG.mouse.justPressed) { if (FlxG.mouse.overlaps(curRenderedNotes)) { curRenderedNotes.forEach(function(note:Note) { if (FlxG.mouse.overlaps(note)) { deleteNote(note); } }); } else { FlxG.log.add('added note'); addNote(); } } } if (FlxG.keys.justPressed.ENTER) { PlayState.SONG = _song; FlxG.sound.music.stop(); FlxG.switchState(new PlayState()); } if (!typingShit.hasFocus) { if (FlxG.keys.justPressed.SPACE) { if (FlxG.sound.music.playing) { FlxG.sound.music.pause(); } else FlxG.sound.music.play(); } if (FlxG.keys.justPressed.R) { if (FlxG.keys.pressed.SHIFT) changeSection(); else changeSection(curSection); } if (FlxG.keys.pressed.W || FlxG.keys.pressed.S) { FlxG.sound.music.pause(); var daTime:Float = 700 * FlxG.elapsed; if (FlxG.keys.pressed.W) { FlxG.sound.music.time -= daTime; } else FlxG.sound.music.time += daTime; } } _song.bpm = Conductor.bpm; if (FlxG.keys.justPressed.UP) Conductor.changeBPM(Conductor.bpm + 1); if (FlxG.keys.justPressed.DOWN) Conductor.changeBPM(Conductor.bpm - 1); if (FlxG.keys.justPressed.RIGHT) changeSection(curSection + 1); if (FlxG.keys.justPressed.LEFT) changeSection(curSection - 1); bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + curSection; super.update(elapsed); } function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void { if (_song.notes[sec] != null) { curSection = sec; updateGrid(); if (updateMusic) { FlxG.sound.music.pause(); var daNum:Int = 0; var daLength:Int = 0; while (daNum <= sec) { daLength += _song.notes[daNum].lengthInSteps * 2; daNum++; } FlxG.sound.music.time = (daLength - (_song.notes[sec].lengthInSteps * 2)) * Conductor.stepCrochet; } } } function updateGrid():Void { while (curRenderedNotes.members.length > 0) { curRenderedNotes.remove(curRenderedNotes.members[0], true); } var sectionInfo:Array = _song.notes[curSection].notes; for (i in sectionInfo) { var daNoteInfo = i[1]; var note:Note = new Note(i[0], daNoteInfo); note.setGraphicSize(GRID_SIZE, GRID_SIZE); note.updateHitbox(); note.x = Math.floor(i[1] * GRID_SIZE); note.y = getYfromStrum(note.strumTime) % gridBG.height; curRenderedNotes.add(note); } } private function addSection(lengthInSteps:Int = 16):Void { _song.notes.push(new Section(lengthInSteps)); } function deleteNote(note:Note):Void { for (i in _song.notes[curSection].notes) { if (i[0] == note.strumTime && i[1] == note.noteData) { FlxG.log.add('FOUND EVIL NUMBER'); _song.notes[curSection].notes.remove(i); } } updateGrid(); } private function addNote():Void { _song.notes[curSection].notes.push([ Math.round(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 32))), Math.floor(FlxG.mouse.x / GRID_SIZE) ]); trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16))); trace(curSection); updateGrid(); } function getStrumTime(yPos:Float):Float { return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, 16 * Conductor.stepCrochet); } function getYfromStrum(strumTime:Float):Float { return FlxMath.remapToRange(strumTime, 0, 16 * Conductor.stepCrochet, gridBG.y, gridBG.y + gridBG.height); } private var daSpacing:Float = 0.3; function loadLevel():Void { trace(_song.notes); } function getNotes():Array { var noteData:Array = []; for (i in _song.notes) { noteData.push(i.notes); } return noteData; } private function saveLevel() { var json = { "song": _song.song, "bpm": Conductor.bpm, "sections": _song.notes.length, 'notes': _song.notes }; var data:String = Json.stringify(json); if ((data != null) && (data.length > 0)) { _file = new FileReference(); _file.addEventListener(Event.COMPLETE, onSaveComplete); _file.addEventListener(Event.CANCEL, onSaveCancel); _file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file.save(data.trim(), json.song.toLowerCase() + ".json"); _file.browse(); } } function onSaveComplete(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.notice("Successfully saved LEVEL DATA."); } /** * Called when the save file dialog is cancelled. */ function onSaveCancel(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; } /** * Called if there is an error while saving the gameplay recording. */ function onSaveError(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.error("Problem saving Level data"); } }