package funkin.ui; import flixel.FlxSprite; import flixel.graphics.frames.FlxAtlasFrames; import flixel.group.FlxSpriteGroup; import flixel.util.FlxStringUtil; /** * AtlasText is an improved version of Alphabet and FlxBitmapText. * It supports animations on the letters, and is less buggy than Alphabet. */ class AtlasText extends FlxTypedSpriteGroup { static var fonts = new Map(); static var casesAllowed = new Map(); public var text(default, set):String = ""; var font:AtlasFontData; public var atlas(get, never):FlxAtlasFrames; inline function get_atlas() return font.atlas; public var caseAllowed(get, never):Case; inline function get_caseAllowed() return font.caseAllowed; public var maxHeight(get, never):Float; inline function get_maxHeight() return font.maxHeight; public function new(x = 0.0, y = 0.0, text:String, fontName:AtlasFont = AtlasFont.DEFAULT) { if (!fonts.exists(fontName)) fonts[fontName] = new AtlasFontData(fontName); font = fonts[fontName]; super(x, y); this.text = text; } function set_text(value:String) { if (value == null) value = ""; var caseValue = restrictCase(value); var caseText = restrictCase(this.text); this.text = value; if (caseText == caseValue) return value; // cancel redraw if (caseValue.indexOf(caseText) == 0) { // new text is just old text with additions at the end, append the difference appendTextCased(caseValue.substr(caseText.length)); return this.text; } value = caseValue; group.kill(); if (value == "") return this.text; appendTextCased(caseValue); return this.text; } /** * Adds new characters, without needing to redraw the previous characters * @param text The text to add. * @throws String if `text` is null. */ public function appendText(text:String) { if (text == null) throw "cannot append null"; if (text == "") return; this.text = this.text + text; } /** * Converts all characters to fit the font's `allowedCase`. * @param text */ function restrictCase(text:String) { return switch (caseAllowed) { case Both: text; case Upper: text.toUpperCase(); case Lower: text.toLowerCase(); } } /** * Adds new text on top of the existing text. Helper for other methods; DOESN'T CHANGE `this.text`. * @param text The text to add, assumed to match the font's `caseAllowed`. */ function appendTextCased(text:String) { var charCount = group.countLiving(); var xPos:Float = 0; var yPos:Float = 0; // `countLiving` returns -1 if group is empty if (charCount == -1) charCount = 0; else if (charCount > 0) { var lastChar = group.members[charCount - 1]; xPos = lastChar.x + lastChar.width - x; yPos = lastChar.y + lastChar.height - maxHeight - y; } var splitValues = text.split(""); for (i in 0...splitValues.length) { switch (splitValues[i]) { case " ": { xPos += 40; } case "\n": { xPos = 0; yPos += maxHeight; } case char: { var charSprite:AtlasChar; if (group.members.length <= charCount) charSprite = new AtlasChar(atlas, char); else { charSprite = group.members[charCount]; charSprite.revive(); charSprite.char = char; charSprite.alpha = 1; // gets multiplied when added } charSprite.x = xPos; charSprite.y = yPos + maxHeight - charSprite.height; add(charSprite); xPos += charSprite.width; charCount++; } } } } override function toString() { return "InputItem, " + FlxStringUtil.getDebugString([ LabelValuePair.weak("x", x), LabelValuePair.weak("y", y), LabelValuePair.weak("text", text) ]); } } class AtlasChar extends FlxSprite { public var char(default, set):String; public function new(x = 0.0, y = 0.0, atlas:FlxAtlasFrames, char:String) { super(x, y); frames = atlas; this.char = char; antialiasing = true; } function set_char(value:String) { if (this.char != value) { var prefix = getAnimPrefix(value); animation.addByPrefix("anim", prefix, 24); animation.play("anim"); updateHitbox(); } return this.char = value; } function getAnimPrefix(char:String) { return switch (char) { case '&': return '-andpersand-'; case "😠": '-angry faic-'; // TODO: Do multi-flag characters work? case "'": '-apostraphie-'; case "\\": '-back slash-'; case ",": '-comma-'; case '-': '-dash-'; case '↓': '-down arrow-'; // U+2193 case "”": '-end quote-'; // U+0022 case "!": '-exclamation point-'; // U+0021 case "/": '-forward slash-'; // U+002F case '>': '-greater than-'; // U+003E case '♥': '-heart-'; // U+2665 case '♡': '-heart-'; case '←': '-left arrow-'; // U+2190 case '<': '-less than-'; // U+003C case "*": '-multiply x-'; case '.': '-period-'; // U+002E case "?": '-question mark-'; case '→': '-right arrow-'; // U+2192 case "“": '-start quote-'; case '↑': '-up arrow-'; // U+2191 // Default to getting the character itself. default: char; } } } private class AtlasFontData { static public var upperChar = ~/^[A-Z]\d+$/; static public var lowerChar = ~/^[a-z]\d+$/; public var atlas:FlxAtlasFrames; public var maxHeight:Float = 0.0; public var caseAllowed:Case = Both; public function new(name:AtlasFont) { var fontName:String = name; atlas = Paths.getSparrowAtlas('fonts/${fontName.toLowerCase()}'); if (atlas == null) { FlxG.log.warn('Could not find font atlas for font "${fontName}".'); return; } atlas.parent.destroyOnNoUse = false; atlas.parent.persist = true; var containsUpper = false; var containsLower = false; for (frame in atlas.frames) { maxHeight = Math.max(maxHeight, frame.frame.height); if (!containsUpper) containsUpper = upperChar.match(frame.name); if (!containsLower) containsLower = lowerChar.match(frame.name); } if (containsUpper != containsLower) caseAllowed = containsUpper ? Upper : Lower; } } enum Case { Both; Upper; Lower; } enum abstract AtlasFont(String) from String to String { var DEFAULT = "default"; var BOLD = "bold"; }