package; import flixel.FlxSprite; import flixel.ui.FlxSpriteButton; class DisplayNote extends FlxSpriteButton { public var strumTime:Float = 0; public var type:Int = 0; public static inline var PLAY_NOTE:Int = 10; public static inline var SECTION:Int = 20; public var selected:Bool = false; // SECTION SPECIFIC DATA // If it's a simon says type section public var doesLoop:Bool = true; public var lengthInSteps:Int = 16; public function new(x:Float, y:Float, label:FlxSprite, onClick:Void->Void) { super(x, y, label, onClick); } }