package; import flixel.FlxG; import flixel.FlxObject; import flixel.FlxSprite; import flixel.FlxState; import flixel.addons.display.FlxGridOverlay; import flixel.graphics.atlas.FlxAtlas; import flixel.graphics.frames.FlxAtlasFrames; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.math.FlxMath; import flixel.system.FlxSound; import flixel.text.FlxText; import flixel.tweens.FlxTween; import flixel.util.FlxCollision; import flixel.util.FlxColor; import flixel.util.FlxSort; import flixel.util.FlxStringUtil; import flixel.util.FlxTimer; import haxe.Json; import lime.utils.Assets; using StringTools; class PlayState extends FlxState { private var lastBeat:Float = 0; private var lastStep:Float = 0; private var vocals:FlxSound; private var totalBeats:Int = 0; private var totalSteps:Int = 0; private var dad:Dad; private var gf:Girlfriend; private var boyfriend:Boyfriend; private var notes:FlxTypedGroup; private var unspawnNotes:Array = []; private var strumLine:FlxSprite; private var curSection:Int = 0; private var sectionScores:Array = [[], []]; private var sectionLengths:Array = []; private var camFollow:FlxObject; private var strumLineNotes:FlxTypedGroup; private var playerStrums:FlxTypedGroup; private var camZooming:Bool = false; private var curSong:String = ""; private var gfSpeed:Int = 1; private var health:Float = 1; override public function create() { var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.bg__png); bg.setGraphicSize(Std.int(bg.width * 2.5)); bg.updateHitbox(); bg.antialiasing = true; bg.scrollFactor.set(0.9, 0.9); bg.active = false; add(bg); gf = new Girlfriend(400, 130); gf.scrollFactor.set(0.95, 0.95); gf.antialiasing = true; add(gf); dad = new Dad(100, 100); add(dad); boyfriend = new Boyfriend(770, 450); add(boyfriend); strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10); strumLine.scrollFactor.set(); strumLineNotes = new FlxTypedGroup(); add(strumLineNotes); playerStrums = new FlxTypedGroup(); generateSong('fresh'); // add(strumLine); camFollow = new FlxObject(0, 0, 1, 1); add(camFollow); FlxG.camera.follow(camFollow, LOCKON, 0.04); // FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height); FlxG.camera.zoom = 1.05; FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height); FlxG.fixedTimestep = false; super.create(); } var debugNum:Int = 0; private function generateSong(dataPath:String):Void { // FlxG.log.add(ChartParser.parse()); generateStaticArrows(0); generateStaticArrows(1); var songData = Json.parse(Assets.getText('assets/data/' + dataPath + '/' + dataPath + '.json')); Conductor.changeBPM(songData.bpm); FlxG.sound.playMusic("assets/music/" + songData.song + "_Inst.mp3"); curSong = songData.song; vocals = new FlxSound().loadEmbedded("assets/music/" + songData.song + "_Voices.mp3"); FlxG.sound.list.add(vocals); vocals.play(); notes = new FlxTypedGroup(); add(notes); var noteData:Array = []; for (i in 1...songData.sections + 1) { noteData.push(ChartParser.parse(songData.song.toLowerCase(), i)); } var playerCounter:Int = 0; while (playerCounter < 2) { var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped var totalLength:Int = 0; // Total length of the song, in beats; for (section in noteData) { var dumbassSection:Array = section; var daStep:Int = 0; var coolSection:Int = Std.int(section.length / 4); if (coolSection <= 4) // FIX SINCE MOST THE SHIT I MADE WERE ONLY 3 HTINGS LONG LOl coolSection = 4; else if (coolSection <= 8) coolSection = 8; for (songNotes in dumbassSection) { sectionScores[0].push(0); sectionScores[1].push(0); if (songNotes != 0) { var daStrumTime:Float = ((daStep * Conductor.stepCrochet) + (Conductor.crochet * 8 * totalLength)) + ((Conductor.crochet * coolSection) * playerCounter); var oldNote:Note; if (unspawnNotes.length > 0) oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)]; else oldNote = null; var swagNote:Note = new Note(daStrumTime, songNotes, oldNote); swagNote.scrollFactor.set(0, 0); unspawnNotes.push(swagNote); swagNote.x += ((FlxG.width / 2) * playerCounter); // general offset if (playerCounter == 1) // is the player { swagNote.mustPress = true; } else { sectionScores[0][daBeats] += swagNote.noteScore; } } daStep += 1; } // only need to do it once if (playerCounter == 0) sectionLengths.push(Math.round(coolSection / 4)); totalLength += Math.round(coolSection / 4); daBeats += 1; } trace(unspawnNotes.length); playerCounter += 1; } unspawnNotes.sort(sortByShit); trace('FIRST NOTE ' + unspawnNotes[0]); } function sortByShit(Obj1:Note, Obj2:Note):Int { return FlxSort.byValues(FlxSort.ASCENDING, Obj1.strumTime, Obj2.strumTime); } var sortedNotes:Bool = false; private function generateStaticArrows(player:Int):Void { for (i in 0...4) { FlxG.log.add(i); var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y); var arrTex = FlxAtlasFrames.fromSparrow(AssetPaths.NOTE_assets__png, AssetPaths.NOTE_assets__xml); babyArrow.frames = arrTex; babyArrow.animation.addByPrefix('green', 'arrowUP'); babyArrow.animation.addByPrefix('blue', 'arrowDOWN'); babyArrow.animation.addByPrefix('purple', 'arrowLEFT'); babyArrow.animation.addByPrefix('red', 'arrowRIGHT'); babyArrow.scrollFactor.set(); babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7)); babyArrow.updateHitbox(); babyArrow.antialiasing = true; babyArrow.ID = i + 1; if (player == 1) { playerStrums.add(babyArrow); } switch (Math.abs(i + 1)) { case 1: babyArrow.x += Note.swagWidth * 2; babyArrow.animation.addByPrefix('static', 'arrowUP'); babyArrow.animation.addByPrefix('pressed', 'up press', 24, false); babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false); case 2: babyArrow.x += Note.swagWidth * 3; babyArrow.animation.addByPrefix('static', 'arrowRIGHT'); babyArrow.animation.addByPrefix('pressed', 'right press', 24, false); babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false); case 3: babyArrow.x += Note.swagWidth * 1; babyArrow.animation.addByPrefix('static', 'arrowDOWN'); babyArrow.animation.addByPrefix('pressed', 'down press', 24, false); babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false); case 4: babyArrow.x += Note.swagWidth * 0; babyArrow.animation.addByPrefix('static', 'arrowLEFT'); babyArrow.animation.addByPrefix('pressed', 'left press', 24, false); babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false); } babyArrow.animation.play('static'); babyArrow.x += 50; babyArrow.x += ((FlxG.width / 2) * player); strumLineNotes.add(babyArrow); } } var sectionScored:Bool = false; override public function update(elapsed:Float) { super.update(elapsed); if (FlxG.keys.justPressed.NINE) FlxG.switchState(new Charting()); if (FlxG.keys.justPressed.EIGHT) FlxG.switchState(new Charting(true)); Conductor.songPosition = FlxG.sound.music.time; var playerTurn:Int = totalBeats % (sectionLengths[curSection] * 8); if (playerTurn == (sectionLengths[curSection] * 8) - 1 && !sectionScored) { popUpScore(); sectionScored = true; } if (playerTurn == 0) { if (camFollow.x != dad.getGraphicMidpoint().x + 150) camFollow.setPosition(dad.getGraphicMidpoint().x + 150, dad.getGraphicMidpoint().y - 100); vocals.volume = 1; } if (playerTurn == Std.int((sectionLengths[curSection] * 8) / 2) && camFollow.x != boyfriend.getGraphicMidpoint().x - 100) { camFollow.setPosition(boyfriend.getGraphicMidpoint().x - 100, boyfriend.getGraphicMidpoint().y - 100); } if (camZooming) { FlxG.camera.zoom = FlxMath.lerp(1.05, FlxG.camera.zoom, 0.96); } if (playerTurn < 4) { sectionScored = false; } FlxG.watch.addQuick("beatShit", totalBeats); if (curSong == 'Fresh') { switch (totalBeats) { case 16: camZooming = true; gfSpeed = 2; case 48: gfSpeed = 1; case 80: gfSpeed = 2; case 112: gfSpeed = 1; } } everyBeat(); everyStep(); // better streaming of shit if (unspawnNotes[0] != null) { FlxG.watch.addQuick('spsa', unspawnNotes[0].strumTime); FlxG.watch.addQuick('weed', Conductor.songPosition); if (unspawnNotes[0].strumTime - Conductor.songPosition < 1500) { var dunceNote:Note = unspawnNotes[0]; notes.add(dunceNote); var index:Int = unspawnNotes.indexOf(dunceNote); unspawnNotes.splice(index, 1); } } notes.forEachAlive(function(daNote:Note) { if (daNote.y > FlxG.height) { daNote.active = false; daNote.visible = false; } else { daNote.visible = true; daNote.active = true; } if (!daNote.mustPress && daNote.wasGoodHit) { switch (Math.abs(daNote.noteData)) { case 1: dad.playAnim('singUP'); case 2: dad.playAnim('singRIGHT'); case 3: dad.playAnim('singDOWN'); case 4: dad.playAnim('singLEFT'); } daNote.kill(); notes.remove(daNote, true); daNote.destroy(); } daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * 0.45); if (daNote.y < -daNote.height) { if (daNote.tooLate) vocals.volume = 0; daNote.active = false; daNote.visible = false; daNote.kill(); notes.remove(daNote, true); daNote.destroy(); } // one time sort if (!sortedNotes) notes.sort(FlxSort.byY, FlxSort.DESCENDING); }); FlxG.watch.addQuick('length', notes.length); keyShit(); } private function popUpScore():Void { boyfriend.playAnim('hey'); vocals.volume = 1; var placement:String = sectionScores[1][curSection] + '/' + sectionScores[0][curSection]; var coolText:FlxText = new FlxText(0, 0, 0, placement, 32); coolText.screenCenter(); coolText.x = FlxG.width * 0.75; add(coolText); FlxTween.tween(coolText, {alpha: 0}, 0.2, { onComplete: function(tween:FlxTween) { coolText.destroy(); }, startDelay: Conductor.crochet * 0.001 }); curSection += 1; } private function keyShit():Void { // HOLDING var up = FlxG.keys.anyPressed([W, UP]); var right = FlxG.keys.anyPressed([D, RIGHT]); var down = FlxG.keys.anyPressed([S, DOWN]); var left = FlxG.keys.anyPressed([A, LEFT]); var upP = FlxG.keys.anyJustPressed([W, UP]); var rightP = FlxG.keys.anyJustPressed([D, RIGHT]); var downP = FlxG.keys.anyJustPressed([S, DOWN]); var leftP = FlxG.keys.anyJustPressed([A, LEFT]); var upR = FlxG.keys.anyJustReleased([W, UP]); var rightR = FlxG.keys.anyJustReleased([D, RIGHT]); var downR = FlxG.keys.anyJustReleased([S, DOWN]); var leftR = FlxG.keys.anyJustReleased([A, LEFT]); FlxG.watch.addQuick('asdfa', upP); if ((upP || rightP || downP || leftP) && !boyfriend.stunned) { var possibleNotes:Array = []; notes.forEachAlive(function(daNote:Note) { if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate) { possibleNotes.push(daNote); trace('NOTE-' + daNote.strumTime + ' ADDED'); } }); if (possibleNotes.length > 0) { for (daNote in possibleNotes) { switch (daNote.noteData) { case 1: // NOTES YOU JUST PRESSED if (upP || rightP || downP || leftP) noteCheck(upP, daNote); case 2: if (upP || rightP || downP || leftP) noteCheck(rightP, daNote); case 3: if (upP || rightP || downP || leftP) noteCheck(downP, daNote); case 4: if (upP || rightP || downP || leftP) noteCheck(leftP, daNote); } if (daNote.wasGoodHit) { daNote.kill(); } } } else { badNoteCheck(); } } if ((up || right || down || left) && boyfriend.stunned) { var possibleNotes:Array = []; notes.forEach(function(daNote:Note) { if (daNote.canBeHit && daNote.mustPress) { switch (daNote.noteData) { // NOTES YOU ARE HOLDING case -1: if (up && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case -2: if (right && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case -3: if (down && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case -4: if (left && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); } } }); } playerStrums.forEach(function(spr:FlxSprite) { switch (spr.ID) { case 1: if (upP && spr.animation.curAnim.name != 'confirm') spr.animation.play('pressed'); if (upR) spr.animation.play('static'); case 2: if (rightP && spr.animation.curAnim.name != 'confirm') spr.animation.play('pressed'); if (rightR) spr.animation.play('static'); case 3: if (downP && spr.animation.curAnim.name != 'confirm') spr.animation.play('pressed'); if (downR) spr.animation.play('static'); case 4: if (leftP && spr.animation.curAnim.name != 'confirm') spr.animation.play('pressed'); if (leftR) spr.animation.play('static'); } if (spr.animation.curAnim.name == 'confirm') { spr.centerOffsets(); spr.offset.x -= 13; spr.offset.y -= 13; } else spr.centerOffsets(); }); } function noteMiss(direction:Int = 1):Void { if (!boyfriend.stunned) { health -= 0.075; trace('badNote'); FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + ".mp3", FlxG.random.float(0.05, 0.2)); boyfriend.stunned = true; // get stunned for 5 seconds new FlxTimer().start(5 / 60, function(tmr:FlxTimer) { boyfriend.stunned = false; }); switch (direction) { case 1: boyfriend.playAnim('singUPmiss', true); case 2: boyfriend.playAnim('singRIGHTmiss', true); case 3: boyfriend.playAnim('singDOWNmiss', true); case 4: boyfriend.playAnim('singLEFTmiss', true); } } } function badNoteCheck() { // just double pasting this shit cuz fuk u var upP = FlxG.keys.anyJustPressed([W, UP]); var rightP = FlxG.keys.anyJustPressed([D, RIGHT]); var downP = FlxG.keys.anyJustPressed([S, DOWN]); var leftP = FlxG.keys.anyJustPressed([A, LEFT]); if (leftP) noteMiss(4); if (upP) noteMiss(1); if (rightP) noteMiss(2); if (downP) noteMiss(3); } function noteCheck(keyP:Bool, note:Note):Void { trace(note.noteData + ' note check here ' + keyP); if (keyP) goodNoteHit(note); else badNoteCheck(); } function goodNoteHit(note:Note):Void { if (!note.wasGoodHit) { trace('goodhit'); switch (Math.abs(note.noteData)) { case 1: boyfriend.playAnim('singUP'); case 2: boyfriend.playAnim('singRIGHT'); case 3: boyfriend.playAnim('singDOWN'); case 4: boyfriend.playAnim('singLEFT'); } playerStrums.forEach(function(spr:FlxSprite) { if (Math.abs(note.noteData) == spr.ID) { spr.animation.play('confirm', true); } }); sectionScores[1][curSection] += note.noteScore; note.wasGoodHit = true; vocals.volume = 1; } } private function everyBeat():Void { if (Conductor.songPosition > lastBeat + Conductor.crochet - Conductor.safeZoneOffset || Conductor.songPosition < lastBeat + Conductor.safeZoneOffset) { if (Conductor.songPosition > lastBeat + Conductor.crochet) { lastBeat += Conductor.crochet; if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0) FlxG.camera.zoom += 0.025; totalBeats += 1; dad.playAnim('idle'); if (totalBeats % gfSpeed == 0) gf.dance(); if (!boyfriend.animation.curAnim.name.startsWith("sing")) boyfriend.playAnim('idle'); } } } private function everyStep():Void { if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset || Conductor.songPosition < lastStep + Conductor.safeZoneOffset) { if (Conductor.songPosition > lastStep + Conductor.stepCrochet) { totalSteps += 1; lastStep += Conductor.stepCrochet; } } } }