package funkin.play; import funkin.ui.story.StoryMenuState; import funkin.graphics.adobeanimate.FlxAtlasSprite; import flixel.FlxBasic; import flixel.FlxSprite; import flixel.graphics.frames.FlxAtlasFrames; import flixel.graphics.frames.FlxBitmapFont; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.math.FlxPoint; import flixel.math.FlxRect; import flixel.text.FlxBitmapText; import flixel.text.FlxText; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; import flixel.util.FlxColor; import flixel.util.FlxGradient; import flixel.util.FlxTimer; import funkin.shaderslmfao.LeftMaskShader; import funkin.ui.TallyCounter; import flxanimate.FlxAnimate.Settings; class ResultState extends MusicBeatSubState { var resultsVariation:ResultVariations; var songName:FlxBitmapText; var difficulty:FlxSprite; var maskShaderSongName = new LeftMaskShader(); var maskShaderDifficulty = new LeftMaskShader(); override function create():Void { if (Highscore.tallies.sick == Highscore.tallies.totalNotesHit && Highscore.tallies.maxCombo == Highscore.tallies.totalNotesHit) resultsVariation = PERFECT; else if (Highscore.tallies.missed + Highscore.tallies.bad + Highscore.tallies.shit >= Highscore.tallies.totalNotes * 0.50) resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending! else resultsVariation = NORMAL; var loops = resultsVariation != SHIT; FlxG.sound.playMusic(Paths.music("results" + resultsVariation), 1, loops); // TEMP-ish, just used to sorta "cache" the 3000x3000 image! var cacheBullShit = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem")); add(cacheBullShit); var dumb = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin")); add(dumb); var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90); bg.scrollFactor.set(); add(bg); var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFffeb69, 0xFFffe66a], 90); bgFlash.scrollFactor.set(); bgFlash.visible = false; add(bgFlash); var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared")); bfGfExcellent.visible = false; add(bfGfExcellent); var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared")); bfPerfect.visible = false; add(bfPerfect); var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared")); bfSHIT.visible = false; add(bfSHIT); bfGfExcellent.anim.onComplete = () -> { bfGfExcellent.anim.curFrame = 28; bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce! }; bfPerfect.anim.onComplete = () -> { bfPerfect.anim.curFrame = 136; bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce! }; bfSHIT.anim.onComplete = () -> { bfSHIT.anim.curFrame = 150; bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce! }; var gf:FlxSprite = new FlxSprite(500, 300); gf.frames = Paths.getSparrowAtlas('resultScreen/resultGirlfriendGOOD'); gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false); gf.visible = false; gf.animation.finishCallback = _ -> { gf.animation.play('clap', true, false, 9); }; add(gf); var boyfriend:FlxSprite = new FlxSprite(640, -200); boyfriend.frames = Paths.getSparrowAtlas('resultScreen/resultBoyfriendGOOD'); boyfriend.animation.addByPrefix("fall", "Boyfriend Good", 24, false); boyfriend.visible = false; boyfriend.animation.finishCallback = function(_) { boyfriend.animation.play('fall', true, false, 14); }; add(boyfriend); var soundSystem:FlxSprite = new FlxSprite(-15, -180); soundSystem.frames = Paths.getSparrowAtlas("resultScreen/soundSystem"); soundSystem.animation.addByPrefix("idle", "sound system", 24, false); soundSystem.visible = false; new FlxTimer().start(0.4, _ -> { soundSystem.animation.play("idle"); soundSystem.visible = true; }); add(soundSystem); difficulty = new FlxSprite(555); var diffSpr:String = switch (PlayState.instance.currentDifficulty) { case 'EASY': 'difEasy'; case 'NORMAL': 'difNormal'; case 'HARD': 'difHard'; case _: 'difNormal'; } difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr)); add(difficulty); var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890"; songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62))); // stole this from PauseSubState, I think eric wrote it!! if (PlayState.instance.currentChart != null) { songName.text += '${PlayState.instance.currentChart.songName}:${PlayState.instance.currentChart.songArtist}'; } else { songName.text += PlayState.instance.currentSong.id; } songName.letterSpacing = -15; songName.angle = -4.1; add(songName); timerThenSongName(); songName.shader = maskShaderSongName; difficulty.shader = maskShaderDifficulty; // maskShaderSongName.swagMaskX = difficulty.x - 15; maskShaderDifficulty.swagMaskX = difficulty.x - 15; var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack")); blackTopBar.y = -blackTopBar.height; FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5}); add(blackTopBar); var resultsAnim:FlxSprite = new FlxSprite(-200, -10); resultsAnim.frames = Paths.getSparrowAtlas("resultScreen/results"); resultsAnim.animation.addByPrefix("result", "results", 24, false); resultsAnim.animation.play("result"); add(resultsAnim); var ratingsPopin:FlxSprite = new FlxSprite(-150, 120); ratingsPopin.frames = Paths.getSparrowAtlas("resultScreen/ratingsPopin"); ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false); ratingsPopin.visible = false; add(ratingsPopin); var scorePopin:FlxSprite = new FlxSprite(-180, 520); scorePopin.frames = Paths.getSparrowAtlas("resultScreen/scorePopin"); scorePopin.animation.addByPrefix("score", "tally score", 24, false); scorePopin.visible = false; add(scorePopin); var highscoreNew:FlxSprite = new FlxSprite(280, 580); highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew"); highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24); highscoreNew.visible = false; highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8)); highscoreNew.updateHitbox(); add(highscoreNew); var hStuf:Int = 50; var ratingGrp:FlxTypedGroup = new FlxTypedGroup(); add(ratingGrp); var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, Highscore.tallies.totalNotesHit); ratingGrp.add(totalHit); var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, Highscore.tallies.maxCombo); ratingGrp.add(maxCombo); hStuf += 2; var extraYOffset:Float = 5; var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, Highscore.tallies.sick, 0xFF89E59E); ratingGrp.add(tallySick); var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, Highscore.tallies.good, 0xFF89C9E5); ratingGrp.add(tallyGood); var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, Highscore.tallies.bad, 0xffE6CF8A); ratingGrp.add(tallyBad); var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, Highscore.tallies.shit, 0xFFE68C8A); ratingGrp.add(tallyShit); var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, Highscore.tallies.missed, 0xFFC68AE6); ratingGrp.add(tallyMissed); for (ind => rating in ratingGrp.members) { rating.visible = false; new FlxTimer().start((0.3 * ind) + 0.55, _ -> { rating.visible = true; FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut}); }); } new FlxTimer().start(0.5, _ -> { ratingsPopin.animation.play("idle"); ratingsPopin.visible = true; ratingsPopin.animation.finishCallback = anim -> { scorePopin.animation.play("score"); scorePopin.visible = true; highscoreNew.visible = true; highscoreNew.animation.play("new"); FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut}); }; switch (resultsVariation) { case SHIT: bfSHIT.visible = true; bfSHIT.playAnimation(""); case NORMAL: boyfriend.animation.play('fall'); boyfriend.visible = true; new FlxTimer().start((1 / 24) * 12, _ -> { bgFlash.visible = true; FlxTween.tween(bgFlash, {alpha: 0}, 0.4); new FlxTimer().start((1 / 24) * 2, _ -> { // bgFlash.alpha = 0.5; // bgFlash.visible = false; }); }); new FlxTimer().start((1 / 24) * 22, _ -> { // plays about 22 frames (at 24fps timing) after bf spawns in gf.animation.play('clap', true); gf.visible = true; }); case PERFECT: bfPerfect.visible = true; bfPerfect.playAnimation(""); // bfGfExcellent.visible = true; // bfGfExcellent.playAnimation(""); default: } }); if (Highscore.tallies.isNewHighscore) trace("ITS A NEW HIGHSCORE!!!"); super.create(); } function timerThenSongName() { movingSongStuff = false; difficulty.x = 555; var diffYTween = 122; difficulty.y = -difficulty.height; FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.quartOut, startDelay: 0.8}); songName.y = diffYTween - 30; songName.x = (difficulty.x + difficulty.width) + 20; new FlxTimer().start(3, _ -> { movingSongStuff = true; }); } var movingSongStuff:Bool = false; var speedOfTween:FlxPoint = FlxPoint.get(-1, 0.1); override function draw():Void { super.draw(); if (songName != null) { songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height); // PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!! } // if (songName != null && songName.frame != null) // maskShaderSongName.frameUV = songName.frame.uv; } override function update(elapsed:Float) { // maskShaderSongName.swagSprX = songName.x; maskShaderDifficulty.swagSprX = difficulty.x; if (movingSongStuff) { songName.x += speedOfTween.x; difficulty.x += speedOfTween.x; songName.y += speedOfTween.y; difficulty.y += speedOfTween.y; if (songName.x + songName.width < 100) { timerThenSongName(); } } if (FlxG.keys.justPressed.RIGHT) speedOfTween.x += 0.1; if (FlxG.keys.justPressed.LEFT) { speedOfTween.x -= 0.1; } if (FlxG.keys.justPressed.UP) speedOfTween.y -= 0.1; if (FlxG.keys.justPressed.DOWN) speedOfTween.y += 0.1; if (FlxG.keys.justPressed.PERIOD) songName.angle += 0.1; if (FlxG.keys.justPressed.COMMA) songName.angle -= 0.1; if (controls.PAUSE) { if (PlayStatePlaylist.isStoryMode) { FlxG.switchState(new StoryMenuState()); } else { FlxG.switchState(new FreeplayState()); } } super.update(elapsed); } } enum abstract ResultVariations(String) { var PERFECT; var EXCELLENT; var NORMAL; var SHIT; }