package funkin.ui.debug.charting.handlers; import flixel.addons.display.FlxGridOverlay; import flixel.addons.display.FlxSliceSprite; import flixel.FlxSprite; import flixel.math.FlxRect; import flixel.util.FlxColor; import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme; import openfl.display.BitmapData; import openfl.geom.Rectangle; /** * Static functions which handle building themed UI elements for a provided ChartEditorState. */ @:nullSafety @:access(funkin.ui.debug.charting.ChartEditorState) class ChartEditorThemeHandler { // TODO: There's probably a better system of organization for these colors. // An enum of typedefs or something? // ================================ static final BACKGROUND_COLOR_LIGHT:FlxColor = 0xFF673AB7; static final BACKGROUND_COLOR_DARK:FlxColor = 0xFF361E60; // Color 1 of the grid pattern. Alternates with Color 2. static final GRID_COLOR_1_LIGHT:FlxColor = 0xFFE7E6E6; static final GRID_COLOR_1_DARK:FlxColor = 0xFF181919; // Color 2 of the grid pattern. Alternates with Color 1. static final GRID_COLOR_2_LIGHT:FlxColor = 0xFFF8F8F8; static final GRID_COLOR_2_DARK:FlxColor = 0xFF202020; // Color 3 of the grid pattern. Borders the other colors. static final GRID_COLOR_3_LIGHT:FlxColor = 0xFFD9D5D5; static final GRID_COLOR_3_DARK:FlxColor = 0xFF262A2A; // Vertical divider between characters. static final GRID_STRUMLINE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111; static final GRID_STRUMLINE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4; static final GRID_STRUMLINE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH; // Horizontal divider between measures. static final GRID_MEASURE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111; static final GRID_MEASURE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4; static final GRID_MEASURE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH; // Horizontal divider between beats. static final GRID_BEAT_DIVIDER_COLOR_LIGHT:FlxColor = 0xFFC1C1C1; static final GRID_BEAT_DIVIDER_COLOR_DARK:FlxColor = 0xFF848484; static final GRID_BEAT_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH; // Border on the square highlighting selected notes. static final SELECTION_SQUARE_BORDER_COLOR_LIGHT:FlxColor = 0xFF339933; static final SELECTION_SQUARE_BORDER_COLOR_DARK:FlxColor = 0xFF339933; public static final SELECTION_SQUARE_BORDER_WIDTH:Int = 1; // Fill on the square highlighting selected notes. // Make sure this is transparent so you can see the notes underneath. static final SELECTION_SQUARE_FILL_COLOR_LIGHT:FlxColor = 0x4033FF33; static final SELECTION_SQUARE_FILL_COLOR_DARK:FlxColor = 0x4033FF33; static final PLAYHEAD_BLOCK_BORDER_WIDTH:Int = 2; static final PLAYHEAD_BLOCK_BORDER_COLOR:FlxColor = 0xFF9D0011; static final PLAYHEAD_BLOCK_FILL_COLOR:FlxColor = 0xFFBD0231; // Border on the square over the note preview. static final NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT = 0xFFF8A657; static final NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_DARK = 0xFFF8A657; // Fill on the square over the note preview. static final NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT = 0x80F8A657; static final NOTE_PREVIEW_VIEWPORT_FILL_COLOR_DARK = 0x80F8A657; static final TOTAL_COLUMN_COUNT:Int = ChartEditorState.STRUMLINE_SIZE * 2 + 1; /** * When the theme is changed, this function updates all of the UI elements to match the new theme. * @param state The ChartEditorState to update. */ public static function updateTheme(state:ChartEditorState):Void { updateBackground(state); updateGridBitmap(state); updateMeasureTicks(state); updateOffsetTicks(state); updateSelectionSquare(state); updateNotePreview(state); } /** * Updates the tint of the background sprite to match the current theme. * @param state The ChartEditorState to update. */ static function updateBackground(state:ChartEditorState):Void { if (state.menuBG == null) return; state.menuBG.color = switch (state.currentTheme) { case ChartEditorTheme.Light: BACKGROUND_COLOR_LIGHT; case ChartEditorTheme.Dark: BACKGROUND_COLOR_DARK; default: BACKGROUND_COLOR_LIGHT; } } /** * Builds the checkerboard background image of the chart editor, and adds dividing lines to it. * @param state The ChartEditorState to update. */ static function updateGridBitmap(state:ChartEditorState):Void { var gridColor1:FlxColor = switch (state.currentTheme) { case Light: GRID_COLOR_1_LIGHT; case Dark: GRID_COLOR_1_DARK; default: GRID_COLOR_1_LIGHT; }; var gridColor2:FlxColor = switch (state.currentTheme) { case Light: GRID_COLOR_2_LIGHT; case Dark: GRID_COLOR_2_DARK; default: GRID_COLOR_2_LIGHT; }; // Draw the base grid. // 2 * (Strumline Size) + 1 grid squares wide, by (4 * quarter notes per measure) grid squares tall. // This gets reused to fill the screen. var gridWidth:Int = Std.int(ChartEditorState.GRID_SIZE * TOTAL_COLUMN_COUNT); var gridHeight:Int = Std.int(ChartEditorState.GRID_SIZE * Conductor.instance.stepsPerMeasure); state.gridBitmap = FlxGridOverlay.createGrid(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, gridWidth, gridHeight, true, gridColor1, gridColor2); // Selection borders var selectionBorderColor:FlxColor = switch (state.currentTheme) { case Light: GRID_COLOR_3_LIGHT; case Dark: GRID_COLOR_3_DARK; default: GRID_COLOR_3_LIGHT; }; // Selection border at top. state.gridBitmap.fillRect(new Rectangle(0, -(ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width, ChartEditorState.GRID_SELECTION_BORDER_WIDTH), selectionBorderColor); // Selection borders horizontally along the middle. for (i in 1...(Conductor.instance.stepsPerMeasure)) { state.gridBitmap.fillRect(new Rectangle(0, (ChartEditorState.GRID_SIZE * i) - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width, ChartEditorState.GRID_SELECTION_BORDER_WIDTH), selectionBorderColor); } // Selection border at bottom. state.gridBitmap.fillRect(new Rectangle(0, state.gridBitmap.height - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width, ChartEditorState.GRID_SELECTION_BORDER_WIDTH), selectionBorderColor); // Selection border at left. state.gridBitmap.fillRect(new Rectangle(-(ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0, ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height), selectionBorderColor); // Selection borders vertically along the middle. for (i in 1...TOTAL_COLUMN_COUNT) { state.gridBitmap.fillRect(new Rectangle((ChartEditorState.GRID_SIZE * i) - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0, ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height), selectionBorderColor); } // Selection border at right. state.gridBitmap.fillRect(new Rectangle(state.gridBitmap.width - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0, ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height), selectionBorderColor); // Draw horizontal dividers between the measures. var gridMeasureDividerColor:FlxColor = switch (state.currentTheme) { case Light: GRID_MEASURE_DIVIDER_COLOR_LIGHT; case Dark: GRID_MEASURE_DIVIDER_COLOR_DARK; default: GRID_MEASURE_DIVIDER_COLOR_LIGHT; }; // Divider at top state.gridBitmap.fillRect(new Rectangle(0, 0, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor); // Divider at bottom var dividerLineBY:Float = state.gridBitmap.height - (GRID_MEASURE_DIVIDER_WIDTH / 2); state.gridBitmap.fillRect(new Rectangle(0, dividerLineBY, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor); // Draw horizontal dividers between the beats. var gridBeatDividerColor:FlxColor = switch (state.currentTheme) { case Light: GRID_BEAT_DIVIDER_COLOR_LIGHT; case Dark: GRID_BEAT_DIVIDER_COLOR_DARK; default: GRID_BEAT_DIVIDER_COLOR_LIGHT; }; // Selection borders horizontally in the middle. for (i in 1...(Conductor.instance.stepsPerMeasure)) { if ((i % Conductor.instance.beatsPerMeasure) == 0) { state.gridBitmap.fillRect(new Rectangle(0, (ChartEditorState.GRID_SIZE * i) - (GRID_BEAT_DIVIDER_WIDTH / 2), state.gridBitmap.width, GRID_BEAT_DIVIDER_WIDTH), gridBeatDividerColor); } } // Draw vertical dividers between the strumlines. var gridStrumlineDividerColor:FlxColor = switch (state.currentTheme) { case Light: GRID_STRUMLINE_DIVIDER_COLOR_LIGHT; case Dark: GRID_STRUMLINE_DIVIDER_COLOR_DARK; default: GRID_STRUMLINE_DIVIDER_COLOR_LIGHT; }; // Divider at 1 * (Strumline Size) var dividerLineAX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2); state.gridBitmap.fillRect(new Rectangle(dividerLineAX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor); // Divider at 2 * (Strumline Size) var dividerLineBX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE * 2) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2); state.gridBitmap.fillRect(new Rectangle(dividerLineBX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor); if (state.gridTiledSprite != null) { state.gridTiledSprite.loadGraphic(state.gridBitmap); } // Else, gridTiledSprite will be built later. } /** * Vertical measure ticks. */ static function updateMeasureTicks(state:ChartEditorState):Void { var measureTickWidth:Int = 6; var beatTickWidth:Int = 4; var stepTickWidth:Int = 2; // Draw the measure ticks. var ticksWidth:Int = Std.int(ChartEditorState.GRID_SIZE); // 1 grid squares wide. var ticksHeight:Int = Std.int(ChartEditorState.GRID_SIZE * Conductor.instance.stepsPerMeasure); // 1 measure tall. state.measureTickBitmap = new BitmapData(ticksWidth, ticksHeight, true); state.measureTickBitmap.fillRect(new Rectangle(0, 0, ticksWidth, ticksHeight), GRID_BEAT_DIVIDER_COLOR_DARK); // Draw the measure ticks. state.measureTickBitmap.fillRect(new Rectangle(0, 0, state.measureTickBitmap.width, measureTickWidth / 2), GRID_MEASURE_DIVIDER_COLOR_LIGHT); var bottomTickY:Float = state.measureTickBitmap.height - (measureTickWidth / 2); state.measureTickBitmap.fillRect(new Rectangle(0, bottomTickY, state.measureTickBitmap.width, measureTickWidth / 2), GRID_MEASURE_DIVIDER_COLOR_LIGHT); // Draw the beat ticks. var beatTick2Y:Float = state.measureTickBitmap.height * 1 / Conductor.instance.beatsPerMeasure - (beatTickWidth / 2); var beatTick3Y:Float = state.measureTickBitmap.height * 2 / Conductor.instance.beatsPerMeasure - (beatTickWidth / 2); var beatTick4Y:Float = state.measureTickBitmap.height * 3 / Conductor.instance.beatsPerMeasure - (beatTickWidth / 2); var beatTickLength:Float = state.measureTickBitmap.width * 2 / 3; state.measureTickBitmap.fillRect(new Rectangle(0, beatTick2Y, beatTickLength, beatTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, beatTick3Y, beatTickLength, beatTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, beatTick4Y, beatTickLength, beatTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); // Draw the step ticks. // TODO: Make this a loop or something. var stepTick2Y:Float = state.measureTickBitmap.height * 1 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick3Y:Float = state.measureTickBitmap.height * 2 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick4Y:Float = state.measureTickBitmap.height * 3 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick6Y:Float = state.measureTickBitmap.height * 5 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick7Y:Float = state.measureTickBitmap.height * 6 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick8Y:Float = state.measureTickBitmap.height * 7 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick10Y:Float = state.measureTickBitmap.height * 9 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick11Y:Float = state.measureTickBitmap.height * 10 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick12Y:Float = state.measureTickBitmap.height * 11 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick14Y:Float = state.measureTickBitmap.height * 13 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick15Y:Float = state.measureTickBitmap.height * 14 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTick16Y:Float = state.measureTickBitmap.height * 15 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTickLength:Float = state.measureTickBitmap.width * 1 / 3; state.measureTickBitmap.fillRect(new Rectangle(0, stepTick2Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick3Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick4Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick6Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick7Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick8Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick10Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick11Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick12Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick14Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick15Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, stepTick16Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); } /** * Horizontal offset ticks. */ static function updateOffsetTicks(state:ChartEditorState):Void { var majorTickWidth:Int = 6; var minorTickWidth:Int = 3; var ticksWidth:Int = Std.int(ChartEditorState.GRID_SIZE * Conductor.instance.stepsPerMeasure); // 10 minor ticks wide. var ticksHeight:Int = Std.int(ChartEditorState.GRID_SIZE); // 1 grid squares tall. state.offsetTickBitmap = new BitmapData(ticksWidth, ticksHeight, true); state.offsetTickBitmap.fillRect(new Rectangle(0, 0, ticksWidth, ticksHeight), GRID_BEAT_DIVIDER_COLOR_DARK); // Draw the major ticks. var leftTickX:Float = 0; var middleTickX:Float = state.offsetTickBitmap.width / 2 - (majorTickWidth / 2); var rightTickX:Float = state.offsetTickBitmap.width - majorTickWidth; state.offsetTickBitmap.fillRect(new Rectangle(leftTickX, 0, majorTickWidth / 2, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(middleTickX, 0, majorTickWidth, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(rightTickX, 0, majorTickWidth / 2, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); // Draw the minor ticks. var minorTick2X:Float = state.offsetTickBitmap.width * 1 / 10 - (minorTickWidth / 2); var minorTick3X:Float = state.offsetTickBitmap.width * 2 / 10 - (minorTickWidth / 2); var minorTick4X:Float = state.offsetTickBitmap.width * 3 / 10 - (minorTickWidth / 2); var minorTick5X:Float = state.offsetTickBitmap.width * 4 / 10 - (minorTickWidth / 2); var minorTick7X:Float = state.offsetTickBitmap.width * 6 / 10 - (minorTickWidth / 2); var minorTick8X:Float = state.offsetTickBitmap.width * 7 / 10 - (minorTickWidth / 2); var minorTick9X:Float = state.offsetTickBitmap.width * 8 / 10 - (minorTickWidth / 2); var minorTick10X:Float = state.offsetTickBitmap.width * 9 / 10 - (minorTickWidth / 2); state.offsetTickBitmap.fillRect(new Rectangle(minorTick2X, 0, minorTickWidth, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(minorTick3X, 0, minorTickWidth, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(minorTick4X, 0, minorTickWidth, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(minorTick5X, 0, minorTickWidth, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(minorTick7X, 0, minorTickWidth, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(minorTick8X, 0, minorTickWidth, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(minorTick9X, 0, minorTickWidth, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(minorTick10X, 0, minorTickWidth, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); // Draw the offset ticks. // var ticksWidth:Int = Std.int(ChartEditorState.GRID_SIZE * TOTAL_COLUMN_COUNT); // 1 grid squares wide. // var ticksHeight:Int = Std.int(ChartEditorState.GRID_SIZE); // 1 measure tall. // state.offsetTickBitmap = new BitmapData(ticksWidth, ticksHeight, true); // state.offsetTickBitmap.fillRect(new Rectangle(0, 0, ticksWidth, ticksHeight), GRID_BEAT_DIVIDER_COLOR_DARK); // //// Draw the offset ticks. // state.offsetTickBitmap.fillRect(new Rectangle(0, 0, offsetTickWidth / 2, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); // var rightTickX:Float = state.offsetTickBitmap.width - (offsetTickWidth / 2); // state.offsetTickBitmap.fillRect(new Rectangle(rightTickX, 0, offsetTickWidth / 2, state.offsetTickBitmap.height), GRID_MEASURE_DIVIDER_COLOR_LIGHT); } static function updateSelectionSquare(state:ChartEditorState):Void { var selectionSquareBorderColor:FlxColor = switch (state.currentTheme) { case Light: SELECTION_SQUARE_BORDER_COLOR_LIGHT; case Dark: SELECTION_SQUARE_BORDER_COLOR_DARK; default: SELECTION_SQUARE_BORDER_COLOR_LIGHT; }; var selectionSquareFillColor:FlxColor = switch (state.currentTheme) { case Light: SELECTION_SQUARE_FILL_COLOR_LIGHT; case Dark: SELECTION_SQUARE_FILL_COLOR_DARK; default: SELECTION_SQUARE_FILL_COLOR_LIGHT; }; state.selectionSquareBitmap = new BitmapData(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, true); state.selectionSquareBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE), selectionSquareBorderColor); state.selectionSquareBitmap.fillRect(new Rectangle(SELECTION_SQUARE_BORDER_WIDTH, SELECTION_SQUARE_BORDER_WIDTH, ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2), ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2)), selectionSquareFillColor); state.selectionBoxSprite = new FlxSliceSprite(state.selectionSquareBitmap, new FlxRect(SELECTION_SQUARE_BORDER_WIDTH + 4, SELECTION_SQUARE_BORDER_WIDTH + 4, ChartEditorState.GRID_SIZE - (2 * SELECTION_SQUARE_BORDER_WIDTH + 8), ChartEditorState.GRID_SIZE - (2 * SELECTION_SQUARE_BORDER_WIDTH + 8)), 32, 32); state.selectionBoxSprite.scrollFactor.set(0, 0); state.selectionBoxSprite.zIndex = 30; state.add(state.selectionBoxSprite); state.setSelectionBoxBounds(); } static function updateNotePreview(state:ChartEditorState):Void { var viewportBorderColor:FlxColor = switch (state.currentTheme) { case Light: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT; case Dark: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_DARK; default: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT; }; var viewportFillColor:FlxColor = switch (state.currentTheme) { case Light: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT; case Dark: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_DARK; default: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT; }; state.notePreviewViewportBitmap = new BitmapData(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, true); state.notePreviewViewportBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE), viewportBorderColor); state.notePreviewViewportBitmap.fillRect(new Rectangle(SELECTION_SQUARE_BORDER_WIDTH, SELECTION_SQUARE_BORDER_WIDTH, ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2), ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2)), viewportFillColor); if (state.notePreviewViewport != null) { state.notePreviewViewport.loadGraphic(state.notePreviewViewportBitmap); } else { state.notePreviewViewport = new FlxSliceSprite(state.notePreviewViewportBitmap, new FlxRect(SELECTION_SQUARE_BORDER_WIDTH + 1, SELECTION_SQUARE_BORDER_WIDTH + 1, ChartEditorState.GRID_SIZE - (2 * SELECTION_SQUARE_BORDER_WIDTH + 2), ChartEditorState.GRID_SIZE - (2 * SELECTION_SQUARE_BORDER_WIDTH + 2)), 32, 32); } } public static function buildPlayheadBlock():FlxSprite { var playheadBlock:FlxSprite = new FlxSprite(); var playheadBlockBitmap:BitmapData = new BitmapData(ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH, ChartEditorState.PLAYHEAD_HEIGHT * 2, true); playheadBlockBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH, ChartEditorState.PLAYHEAD_HEIGHT * 2), PLAYHEAD_BLOCK_BORDER_COLOR); playheadBlockBitmap.fillRect(new Rectangle(PLAYHEAD_BLOCK_BORDER_WIDTH, PLAYHEAD_BLOCK_BORDER_WIDTH, ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH - (2 * PLAYHEAD_BLOCK_BORDER_WIDTH), ChartEditorState.PLAYHEAD_HEIGHT * 2 - (2 * PLAYHEAD_BLOCK_BORDER_WIDTH)), PLAYHEAD_BLOCK_FILL_COLOR); return playheadBlock.loadGraphic(playheadBlockBitmap); } }