package; import Section.SwagSection; import Song.SwagSong; import flixel.FlxBasic; import flixel.FlxCamera; import flixel.FlxG; import flixel.FlxGame; import flixel.FlxObject; import flixel.FlxSprite; import flixel.FlxState; import flixel.FlxSubState; import flixel.addons.display.FlxGridOverlay; import flixel.addons.transition.FlxTransitionableState; import flixel.graphics.atlas.FlxAtlas; import flixel.graphics.frames.FlxAtlasFrames; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.math.FlxMath; import flixel.math.FlxPoint; import flixel.system.FlxSound; import flixel.text.FlxText; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; import flixel.ui.FlxBar; import flixel.util.FlxCollision; import flixel.util.FlxColor; import flixel.util.FlxSort; import flixel.util.FlxStringUtil; import flixel.util.FlxTimer; import haxe.Json; import lime.utils.Assets; using StringTools; class PlayState extends MusicBeatState { public static var curLevel:String = 'Tutorial'; public static var SONG:SwagSong; public static var isStoryMode:Bool = false; public static var storyWeek:Int = 0; public static var storyPlaylist:Array = []; public static var storyDifficulty:Int = 1; var halloweenLevel:Bool = false; private var vocals:FlxSound; private var dad:Character; private var gf:Character; private var boyfriend:Boyfriend; private var notes:FlxTypedGroup; private var unspawnNotes:Array = []; private var strumLine:FlxSprite; private var curSection:Int = 0; private var camFollow:FlxObject; private var strumLineNotes:FlxTypedGroup; private var playerStrums:FlxTypedGroup; private var camZooming:Bool = false; private var curSong:String = ""; private var gfSpeed:Int = 1; private var health:Float = 1; private var combo:Int = 0; private var healthBarBG:FlxSprite; private var healthBar:FlxBar; private var generatedMusic:Bool = false; private var startingSong:Bool = false; private var healthHeads:FlxSprite; private var camHUD:FlxCamera; private var camGame:FlxCamera; var dialogue:Array = ['blah blah blah', 'coolswag']; var halloweenBG:FlxSprite; var isHalloween:Bool = false; var talking:Bool = true; var songScore:Int = 0; var scoreTxt:FlxText; public static var campaignScore:Int = 0; override public function create() { // var gameCam:FlxCamera = FlxG.camera; camGame = new FlxCamera(); camHUD = new FlxCamera(); camHUD.bgColor.alpha = 0; FlxG.cameras.reset(camGame); FlxG.cameras.add(camHUD); FlxCamera.defaultCameras = [camGame]; persistentUpdate = true; persistentDraw = true; if (SONG == null) SONG = Song.loadFromJson(curLevel); Conductor.changeBPM(SONG.bpm); switch (SONG.song.toLowerCase()) { case 'tutorial': dialogue = ["Hey you're pretty cute.", 'Use the arrow keys to keep up \nwith me singing.']; case 'bopeebo': dialogue = [ 'HEY!', "You think you can just sing\nwith my daughter like that?", "If you want to date her...", "You're going to have to go \nthrough ME first!" ]; case 'fresh': dialogue = ["Not too shabby boy.", ""]; case 'dadbattle': dialogue = [ "gah you think you're hot stuff?", "If you can beat me here...", "Only then I will even CONSIDER letting you\ndate my daughter!" ]; } if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south') { halloweenLevel = true; var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml); halloweenBG = new FlxSprite(-200, -100); halloweenBG.frames = hallowTex; halloweenBG.animation.addByPrefix('idle', 'halloweem bg0'); halloweenBG.animation.addByPrefix('lightning', 'halloweem bg lightning strike', 24, false); halloweenBG.animation.play('idle'); halloweenBG.antialiasing = true; add(halloweenBG); isHalloween = true; } else { var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png); // bg.setGraphicSize(Std.int(bg.width * 2.5)); // bg.updateHitbox(); bg.antialiasing = true; bg.scrollFactor.set(0.9, 0.9); bg.active = false; add(bg); var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic(AssetPaths.stagefront__png); stageFront.setGraphicSize(Std.int(stageFront.width * 1.1)); stageFront.updateHitbox(); stageFront.antialiasing = true; stageFront.scrollFactor.set(0.9, 0.9); stageFront.active = false; add(stageFront); var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic(AssetPaths.stagecurtains__png); stageCurtains.setGraphicSize(Std.int(stageCurtains.width * 0.9)); stageCurtains.updateHitbox(); stageCurtains.antialiasing = true; stageCurtains.scrollFactor.set(1.3, 1.3); stageCurtains.active = false; add(stageCurtains); } gf = new Character(400, 130, 'gf'); gf.scrollFactor.set(0.95, 0.95); gf.antialiasing = true; add(gf); dad = new Character(100, 100, SONG.player2); add(dad); var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y); switch (SONG.player2) { case 'gf': dad.setPosition(gf.x, gf.y); gf.visible = false; if (isStoryMode) { camPos.x += 600; tweenCamIn(); } case "spooky": dad.y += 200; case "monster": dad.y += 100; case 'dad': camPos.x += 400; case 'pico': dad.y += 300; } boyfriend = new Boyfriend(770, 450); add(boyfriend); var doof:DialogueBox = new DialogueBox(false, dialogue); // doof.x += 70; doof.y = FlxG.height * 0.5; doof.scrollFactor.set(); doof.finishThing = startCountdown; Conductor.songPosition = -5000; strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10); strumLine.scrollFactor.set(); strumLineNotes = new FlxTypedGroup(); add(strumLineNotes); playerStrums = new FlxTypedGroup(); startingSong = true; // startCountdown(); generateSong(SONG.song); // add(strumLine); camFollow = new FlxObject(0, 0, 1, 1); camFollow.setPosition(camPos.x, camPos.y); add(camFollow); FlxG.camera.follow(camFollow, LOCKON, 0.04); // FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height); FlxG.camera.zoom = 1.05; FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height); FlxG.fixedTimestep = false; healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic(AssetPaths.healthBar__png); healthBarBG.screenCenter(X); healthBarBG.scrollFactor.set(); add(healthBarBG); healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this, 'health', 0, 2); healthBar.scrollFactor.set(); healthBar.createFilledBar(0xFFFF0000, 0xFF66FF33); // healthBar add(healthBar); scoreTxt = new FlxText(healthBarBG.x + healthBarBG.width - 190, healthBarBG.y + 30, 0, "", 20); scoreTxt.setFormat("assets/fonts/vcr.ttf", 16, FlxColor.WHITE, RIGHT); scoreTxt.scrollFactor.set(); add(scoreTxt); healthHeads = new FlxSprite(); var headTex = FlxAtlasFrames.fromSparrow(AssetPaths.healthHeads__png, AssetPaths.healthHeads__xml); healthHeads.frames = headTex; healthHeads.animation.add('healthy', [0]); healthHeads.animation.add('unhealthy', [1]); healthHeads.y = healthBar.y - (healthHeads.height / 2); healthHeads.scrollFactor.set(); healthHeads.antialiasing = true; add(healthHeads); // healthBar.visible = healthHeads.visible = healthBarBG.visible = false; if (isStoryMode) { // TEMP for now, later get rid of startCountdown() // add(doof); startCountdown(); } else startCountdown(); strumLineNotes.cameras = [camHUD]; notes.cameras = [camHUD]; healthBar.cameras = [camHUD]; healthBarBG.cameras = [camHUD]; healthHeads.cameras = [camHUD]; scoreTxt.cameras = [camHUD]; doof.cameras = [camHUD]; // if (SONG.song == 'South') // FlxG.camera.alpha = 0.7; // UI_camera.zoom = 1; // cameras = [FlxG.cameras.list[1]]; #if lime trace("IT'S LIME"); #end super.create(); } var startTimer:FlxTimer; function startCountdown():Void { generateStaticArrows(0); generateStaticArrows(1); talking = false; startedCountdown = true; Conductor.songPosition = 0; Conductor.songPosition -= Conductor.crochet * 5; var swagCounter:Int = 0; startTimer = new FlxTimer().start(Conductor.crochet / 1000, function(tmr:FlxTimer) { dad.dance(); gf.dance(); boyfriend.playAnim('idle'); switch (swagCounter) { case 0: FlxG.sound.play('assets/sounds/intro3' + TitleState.soundExt, 0.6); case 1: var ready:FlxSprite = new FlxSprite().loadGraphic('assets/images/ready.png'); ready.scrollFactor.set(); ready.screenCenter(); add(ready); FlxTween.tween(ready, {y: ready.y += 100, alpha: 0}, Conductor.crochet / 1000, { ease: FlxEase.cubeInOut, onComplete: function(twn:FlxTween) { ready.destroy(); } }); FlxG.sound.play('assets/sounds/intro2' + TitleState.soundExt, 0.6); case 2: var set:FlxSprite = new FlxSprite().loadGraphic('assets/images/set.png'); set.scrollFactor.set(); set.screenCenter(); add(set); FlxTween.tween(set, {y: set.y += 100, alpha: 0}, Conductor.crochet / 1000, { ease: FlxEase.cubeInOut, onComplete: function(twn:FlxTween) { set.destroy(); } }); FlxG.sound.play('assets/sounds/intro1' + TitleState.soundExt, 0.6); case 3: var go:FlxSprite = new FlxSprite().loadGraphic('assets/images/go.png'); go.scrollFactor.set(); go.screenCenter(); add(go); FlxTween.tween(go, {y: go.y += 100, alpha: 0}, Conductor.crochet / 1000, { ease: FlxEase.cubeInOut, onComplete: function(twn:FlxTween) { go.destroy(); } }); FlxG.sound.play('assets/sounds/introGo' + TitleState.soundExt, 0.6); case 4: } swagCounter += 1; // generateSong('fresh'); }, 5); } var previousFrameTime:Int = 0; var lastReportedPlayheadPosition:Int = 0; var songTime:Float = 0; function startSong():Void { previousFrameTime = FlxG.game.ticks; lastReportedPlayheadPosition = 0; startingSong = false; FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false); FlxG.sound.music.onComplete = endSong; vocals.play(); } var debugNum:Int = 0; private function generateSong(dataPath:String):Void { // FlxG.log.add(ChartParser.parse()); var songData = SONG; Conductor.changeBPM(songData.bpm); curSong = songData.song; if (SONG.needsVoices) vocals = new FlxSound().loadEmbedded("assets/music/" + curSong + "_Voices" + TitleState.soundExt); else vocals = new FlxSound(); FlxG.sound.list.add(vocals); notes = new FlxTypedGroup(); add(notes); var noteData:Array; // NEW SHIT noteData = songData.notes; var playerCounter:Int = 0; var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped for (section in noteData) { var coolSection:Int = Std.int(section.lengthInSteps / 4); for (songNotes in section.sectionNotes) { var daStrumTime:Float = songNotes[0]; var daNoteData:Int = Std.int(songNotes[1] % 4); var gottaHitNote:Bool = section.mustHitSection; if (songNotes[1] > 3) { gottaHitNote = !section.mustHitSection; } var oldNote:Note; if (unspawnNotes.length > 0) oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)]; else oldNote = null; var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote); swagNote.sustainLength = songNotes[2]; swagNote.scrollFactor.set(0, 0); var susLength:Float = swagNote.sustainLength; susLength = susLength / Conductor.stepCrochet; unspawnNotes.push(swagNote); for (susNote in 0...Math.floor(susLength)) { oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)]; var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote) + Conductor.stepCrochet, daNoteData, oldNote, true); sustainNote.scrollFactor.set(); unspawnNotes.push(sustainNote); sustainNote.mustPress = gottaHitNote; if (sustainNote.mustPress) { sustainNote.x += FlxG.width / 2; // general offset } } swagNote.mustPress = gottaHitNote; if (swagNote.mustPress) { swagNote.x += FlxG.width / 2; // general offset } else { } } daBeats += 1; } // trace(unspawnNotes.length); // playerCounter += 1; unspawnNotes.sort(sortByShit); generatedMusic = true; } function sortByShit(Obj1:Note, Obj2:Note):Int { return FlxSort.byValues(FlxSort.ASCENDING, Obj1.strumTime, Obj2.strumTime); } private function generateStaticArrows(player:Int):Void { for (i in 0...4) { FlxG.log.add(i); var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y); var arrTex = FlxAtlasFrames.fromSparrow(AssetPaths.NOTE_assets__png, AssetPaths.NOTE_assets__xml); babyArrow.frames = arrTex; babyArrow.animation.addByPrefix('green', 'arrowUP'); babyArrow.animation.addByPrefix('blue', 'arrowDOWN'); babyArrow.animation.addByPrefix('purple', 'arrowLEFT'); babyArrow.animation.addByPrefix('red', 'arrowRIGHT'); babyArrow.scrollFactor.set(); babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7)); babyArrow.updateHitbox(); babyArrow.antialiasing = true; babyArrow.y -= 10; babyArrow.alpha = 0; FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)}); babyArrow.ID = i; if (player == 1) { playerStrums.add(babyArrow); } switch (Math.abs(i)) { case 2: babyArrow.x += Note.swagWidth * 2; babyArrow.animation.addByPrefix('static', 'arrowUP'); babyArrow.animation.addByPrefix('pressed', 'up press', 24, false); babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false); case 3: babyArrow.x += Note.swagWidth * 3; babyArrow.animation.addByPrefix('static', 'arrowRIGHT'); babyArrow.animation.addByPrefix('pressed', 'right press', 24, false); babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false); case 1: babyArrow.x += Note.swagWidth * 1; babyArrow.animation.addByPrefix('static', 'arrowDOWN'); babyArrow.animation.addByPrefix('pressed', 'down press', 24, false); babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false); case 0: babyArrow.x += Note.swagWidth * 0; babyArrow.animation.addByPrefix('static', 'arrowLEFT'); babyArrow.animation.addByPrefix('pressed', 'left press', 24, false); babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false); } babyArrow.animation.play('static'); babyArrow.x += 50; babyArrow.x += ((FlxG.width / 2) * player); strumLineNotes.add(babyArrow); } } function tweenCamIn():Void { FlxTween.tween(FlxG.camera, {zoom: 1.3}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut}); } override function openSubState(SubState:FlxSubState) { if (paused) { if (FlxG.sound.music != null) { FlxG.sound.music.pause(); vocals.pause(); } if (!startTimer.finished) startTimer.active = false; } super.openSubState(SubState); } override function closeSubState() { if (paused) { if (FlxG.sound.music != null) { vocals.time = Conductor.songPosition; FlxG.sound.music.play(); vocals.play(); } if (!startTimer.finished) startTimer.active = true; paused = false; } super.closeSubState(); } private var paused:Bool = false; var startedCountdown:Bool = false; var canPause:Bool = true; override public function update(elapsed:Float) { super.update(elapsed); scoreTxt.text = "Score:" + songScore; if (FlxG.keys.justPressed.ENTER && startedCountdown && canPause) { persistentUpdate = false; persistentDraw = true; paused = true; openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y)); } if (FlxG.keys.justPressed.SEVEN) { FlxG.switchState(new ChartingState()); } // FlxG.watch.addQuick('VOL', vocals.amplitudeLeft); // FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight); healthHeads.setGraphicSize(Std.int(FlxMath.lerp(150, healthHeads.width, 0.50))); healthHeads.updateHitbox(); healthHeads.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01)) - (healthHeads.width / 2); if (health > 2) health = 2; if (healthBar.percent < 20) healthHeads.animation.play('unhealthy'); else healthHeads.animation.play('healthy'); /* if (FlxG.keys.justPressed.NINE) FlxG.switchState(new Charting()); */ #if debug if (FlxG.keys.justPressed.EIGHT) FlxG.switchState(new AnimationDebug(SONG.player2)); #end if (startingSong) { if (startedCountdown) { Conductor.songPosition += FlxG.elapsed * 1000; if (Conductor.songPosition >= 0) startSong(); } } else { // Conductor.songPosition = FlxG.sound.music.time; Conductor.songPosition += FlxG.elapsed * 1000; if (!paused) { songTime += FlxG.game.ticks - previousFrameTime; previousFrameTime = FlxG.game.ticks; // Interpolation type beat if (Conductor.lastSongPos != Conductor.songPosition) { songTime = (songTime + Conductor.songPosition) / 2; Conductor.lastSongPos = Conductor.songPosition; // Conductor.songPosition += FlxG.elapsed * 1000; // trace('MISSED FRAME'); } } // Conductor.lastSongPos = FlxG.sound.music.time; } if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null) { if (curBeat % 4 == 0) { // trace(PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection); } if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection) { camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100); // camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210); vocals.volume = 1; if (SONG.song.toLowerCase() == 'tutorial') { tweenCamIn(); } } if (PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection && camFollow.x != boyfriend.getMidpoint().x - 100) { camFollow.setPosition(boyfriend.getMidpoint().x - 100, boyfriend.getMidpoint().y - 100); if (SONG.song.toLowerCase() == 'tutorial') { FlxTween.tween(FlxG.camera, {zoom: 1}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut}); } } } if (camZooming) { FlxG.camera.zoom = FlxMath.lerp(1.05, FlxG.camera.zoom, 0.95); camHUD.zoom = FlxMath.lerp(1, camHUD.zoom, 0.95); } FlxG.watch.addQuick("beatShit", totalBeats); if (curSong == 'Fresh') { switch (totalBeats) { case 16: camZooming = true; gfSpeed = 2; case 48: gfSpeed = 1; case 80: gfSpeed = 2; case 112: gfSpeed = 1; case 163: // FlxG.sound.music.stop(); // curLevel = 'Bopeebo'; // FlxG.switchState(new TitleState()); } } if (curSong == 'Bopeebo') { switch (totalBeats) { case 127: // FlxG.sound.music.stop(); // curLevel = 'Fresh'; // FlxG.switchState(new PlayState()); } } // better streaming of shit // RESET = Quick Game Over Screen if (controls.RESET) { health = 0; trace("RESET = True"); } // CHEAT = brandon's a pussy if (controls.CHEAT) { health += 1; trace("User is cheating!"); } if (health <= 0) { boyfriend.stunned = true; persistentUpdate = false; persistentDraw = false; paused = true; vocals.stop(); FlxG.sound.music.stop(); openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y)); // FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y)); } if (unspawnNotes[0] != null) { if (unspawnNotes[0].strumTime - Conductor.songPosition < 1500) { var dunceNote:Note = unspawnNotes[0]; notes.add(dunceNote); var index:Int = unspawnNotes.indexOf(dunceNote); unspawnNotes.splice(index, 1); } } if (generatedMusic) { notes.forEachAlive(function(daNote:Note) { if (daNote.y > FlxG.height) { daNote.active = false; daNote.visible = false; } else { daNote.visible = true; daNote.active = true; } if (!daNote.mustPress && daNote.wasGoodHit) { if (SONG.song != 'Tutorial') camZooming = true; switch (Math.abs(daNote.noteData)) { case 2: dad.playAnim('singUP', true); case 3: dad.playAnim('singRIGHT', true); case 1: dad.playAnim('singDOWN', true); case 0: dad.playAnim('singLEFT', true); } dad.holdTimer = 0; if (SONG.needsVoices) vocals.volume = 1; daNote.kill(); notes.remove(daNote, true); daNote.destroy(); } daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * PlayState.SONG.speed)); // WIP interpolation shit? Need to fix the pause issue // daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed)); if (daNote.y < -daNote.height) { if (daNote.tooLate || !daNote.wasGoodHit) { health -= 0.04; vocals.volume = 0; } daNote.active = false; daNote.visible = false; daNote.kill(); notes.remove(daNote, true); daNote.destroy(); } }); } keyShit(); } function endSong():Void { canPause = false; if (SONG.validScore) { #if !switch Highscore.saveScore(SONG.song, songScore, storyDifficulty); #end } if (isStoryMode) { campaignScore += songScore; storyPlaylist.remove(storyPlaylist[0]); if (storyPlaylist.length <= 0) { FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt); FlxG.switchState(new StoryMenuState()); // if () StoryMenuState.weekUnlocked[2] = true; if (SONG.validScore) { NGio.unlockMedal(60961); Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty); } FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked; FlxG.save.flush(); } else { var difficulty:String = ""; if (storyDifficulty == 0) difficulty = '-easy'; if (storyDifficulty == 2) difficulty = '-hard'; trace('LOADING NEXT SONG'); trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty); PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]); FlxG.switchState(new PlayState()); } } else { FlxG.switchState(new FreeplayState()); } } var endingSong:Bool = false; private function popUpScore(strumtime:Float):Void { var noteDiff:Float = Math.abs(strumtime - Conductor.songPosition); // boyfriend.playAnim('hey'); vocals.volume = 1; var placement:String = Std.string(combo); var coolText:FlxText = new FlxText(0, 0, 0, placement, 32); coolText.screenCenter(); coolText.x = FlxG.width * 0.55; // var rating:FlxSprite = new FlxSprite(); var score:Int = 350; var daRating:String = "sick"; if (noteDiff > Conductor.safeZoneOffset * 0.9) { daRating = 'shit'; score = 50; } else if (noteDiff > Conductor.safeZoneOffset * 0.75) { daRating = 'bad'; score = 100; } else if (noteDiff > Conductor.safeZoneOffset * 0.2) { daRating = 'good'; score = 200; } songScore += score; /* if (combo > 60) daRating = 'sick'; else if (combo > 12) daRating = 'good' else if (combo > 4) daRating = 'bad'; */ rating.loadGraphic('assets/images/' + daRating + ".png"); rating.screenCenter(); rating.x = coolText.x - 40; rating.y -= 60; rating.acceleration.y = 550; rating.velocity.y -= FlxG.random.int(140, 175); rating.setGraphicSize(Std.int(rating.width * 0.7)); rating.updateHitbox(); rating.antialiasing = true; rating.velocity.x -= FlxG.random.int(0, 10); var comboSpr:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.combo__png); comboSpr.screenCenter(); comboSpr.x = coolText.x; comboSpr.acceleration.y = 600; comboSpr.antialiasing = true; comboSpr.velocity.y -= 150; comboSpr.setGraphicSize(Std.int(comboSpr.width * 0.7)); comboSpr.updateHitbox(); comboSpr.velocity.x += FlxG.random.int(1, 10); // add(comboSpr); add(rating); var seperatedScore:Array = []; seperatedScore.push(Math.floor(combo / 100)); seperatedScore.push(Math.floor((combo - (seperatedScore[0] * 100)) / 10)); seperatedScore.push(combo % 10); var daLoop:Int = 0; for (i in seperatedScore) { var numScore:FlxSprite = new FlxSprite().loadGraphic('assets/images/num' + Std.int(i) + '.png'); numScore.screenCenter(); numScore.x = coolText.x + (43 * daLoop) - 90; numScore.y += 80; numScore.antialiasing = true; numScore.setGraphicSize(Std.int(numScore.width * 0.5)); numScore.updateHitbox(); numScore.acceleration.y = FlxG.random.int(200, 300); numScore.velocity.y -= FlxG.random.int(140, 160); numScore.velocity.x = FlxG.random.float(-5, 5); if (combo >= 10 || combo == 0) add(numScore); FlxTween.tween(numScore, {alpha: 0}, 0.2, { onComplete: function(tween:FlxTween) { numScore.destroy(); }, startDelay: Conductor.crochet * 0.002 }); daLoop++; } /* trace(combo); trace(seperatedScore); */ coolText.text = Std.string(seperatedScore); // add(coolText); FlxTween.tween(rating, {alpha: 0}, 0.2, { startDelay: Conductor.crochet * 0.001 }); FlxTween.tween(comboSpr, {alpha: 0}, 0.2, { onComplete: function(tween:FlxTween) { coolText.destroy(); comboSpr.destroy(); rating.destroy(); }, startDelay: Conductor.crochet * 0.001 }); curSection += 1; } private function keyShit():Void { // HOLDING var up = controls.UP; var right = controls.RIGHT; var down = controls.DOWN; var left = controls.LEFT; var upP = controls.UP_P; var rightP = controls.RIGHT_P; var downP = controls.DOWN_P; var leftP = controls.LEFT_P; var upR = controls.UP_R; var rightR = controls.RIGHT_R; var downR = controls.DOWN_R; var leftR = controls.LEFT_R; // FlxG.watch.addQuick('asdfa', upP); if ((upP || rightP || downP || leftP) && !boyfriend.stunned && generatedMusic) { boyfriend.holdTimer = 0; var possibleNotes:Array = []; notes.forEachAlive(function(daNote:Note) { if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate) { possibleNotes.push(daNote); } }); if (possibleNotes.length > 0) { for (daNote in possibleNotes) { switch (daNote.noteData) { case 2: // NOTES YOU JUST PRESSED if (upP || rightP || downP || leftP) noteCheck(upP, daNote); case 3: if (upP || rightP || downP || leftP) noteCheck(rightP, daNote); case 1: if (upP || rightP || downP || leftP) noteCheck(downP, daNote); case 0: if (upP || rightP || downP || leftP) noteCheck(leftP, daNote); } if (daNote.wasGoodHit) { daNote.kill(); notes.remove(daNote, true); daNote.destroy(); } } } else { badNoteCheck(); } } if ((up || right || down || left) && !boyfriend.stunned && generatedMusic) { notes.forEachAlive(function(daNote:Note) { if (daNote.canBeHit && daNote.mustPress && daNote.isSustainNote) { switch (daNote.noteData) { // NOTES YOU ARE HOLDING case 2: if (up && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case 3: if (right && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case 1: if (down && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case 0: if (left && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); } } }); } if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && !up && !down && !right && !left) { if (boyfriend.animation.curAnim.name.startsWith('sing') && !boyfriend.animation.curAnim.name.endsWith('miss')) { boyfriend.playAnim('idle'); } } playerStrums.forEach(function(spr:FlxSprite) { switch (spr.ID) { case 2: if (upP && spr.animation.curAnim.name != 'confirm') spr.animation.play('pressed'); if (upR) spr.animation.play('static'); case 3: if (rightP && spr.animation.curAnim.name != 'confirm') spr.animation.play('pressed'); if (rightR) spr.animation.play('static'); case 1: if (downP && spr.animation.curAnim.name != 'confirm') spr.animation.play('pressed'); if (downR) spr.animation.play('static'); case 0: if (leftP && spr.animation.curAnim.name != 'confirm') spr.animation.play('pressed'); if (leftR) spr.animation.play('static'); } if (spr.animation.curAnim.name == 'confirm') { spr.centerOffsets(); spr.offset.x -= 13; spr.offset.y -= 13; } else spr.centerOffsets(); }); } function noteMiss(direction:Int = 1):Void { if (!boyfriend.stunned) { health -= 0.06; if (combo > 5) { gf.playAnim('sad'); } combo = 0; songScore -= 10; FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.1, 0.2)); // FlxG.sound.play('assets/sounds/missnote1' + TitleState.soundExt, 1, false); // FlxG.log.add('played imss note'); boyfriend.stunned = true; // get stunned for 5 seconds new FlxTimer().start(5 / 60, function(tmr:FlxTimer) { boyfriend.stunned = false; }); switch (direction) { case 2: boyfriend.playAnim('singUPmiss', true); case 3: boyfriend.playAnim('singRIGHTmiss', true); case 1: boyfriend.playAnim('singDOWNmiss', true); case 0: boyfriend.playAnim('singLEFTmiss', true); } } } function badNoteCheck() { // just double pasting this shit cuz fuk u // REDO THIS SYSTEM! var upP = controls.UP_P; var rightP = controls.RIGHT_P; var downP = controls.DOWN_P; var leftP = controls.LEFT_P; var gamepad = FlxG.gamepads.lastActive; if (gamepad != null) { if (gamepad.anyJustPressed(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X])) { leftP = true; } if (gamepad.anyJustPressed(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B])) { rightP = true; } if (gamepad.anyJustPressed(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y])) { upP = true; } if (gamepad.anyJustPressed(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A])) { downP = true; } } if (leftP) noteMiss(0); if (upP) noteMiss(2); if (rightP) noteMiss(3); if (downP) noteMiss(1); } function noteCheck(keyP:Bool, note:Note):Void { if (keyP) goodNoteHit(note); else badNoteCheck(); } function goodNoteHit(note:Note):Void { if (!note.wasGoodHit) { if (!note.isSustainNote) { popUpScore(note.strumTime); combo += 1; } if (note.noteData >= 0) health += 0.023; else health += 0.004; switch (note.noteData) { case 2: boyfriend.playAnim('singUP'); case 3: boyfriend.playAnim('singRIGHT'); case 1: boyfriend.playAnim('singDOWN'); case 0: boyfriend.playAnim('singLEFT'); } playerStrums.forEach(function(spr:FlxSprite) { if (Math.abs(note.noteData) == spr.ID) { spr.animation.play('confirm', true); } }); note.wasGoodHit = true; vocals.volume = 1; note.kill(); notes.remove(note, true); note.destroy(); } } function lightningStrikeShit():Void { FlxG.sound.play('assets/sounds/thunder_' + FlxG.random.int(1, 2) + TitleState.soundExt); halloweenBG.animation.play('lightning'); lightningStrikeBeat = curBeat; lightningOffset = FlxG.random.int(8, 24); boyfriend.playAnim('scared', true); gf.playAnim('scared', true); } override function stepHit() { if (SONG.needsVoices) { if (vocals.time > Conductor.songPosition + Conductor.stepCrochet || vocals.time < Conductor.songPosition - Conductor.stepCrochet) { vocals.pause(); vocals.time = Conductor.songPosition; vocals.play(); } } if (dad.curCharacter == 'spooky' && totalSteps % 4 == 2) { // dad.dance(); } super.stepHit(); } var lightningStrikeBeat:Int = 0; var lightningOffset:Int = 8; override function beatHit() { super.beatHit(); if (generatedMusic) { notes.sort(FlxSort.byY, FlxSort.DESCENDING); } if (SONG.notes[Math.floor(curStep / 16)] != null) { if (SONG.notes[Math.floor(curStep / 16)].changeBPM) { Conductor.changeBPM(SONG.notes[Math.floor(curStep / 16)].bpm); FlxG.log.add('CHANGED BPM!'); } else Conductor.changeBPM(SONG.bpm); // Dad doesnt interupt his own notes if (SONG.notes[Math.floor(curStep / 16)].mustHitSection) dad.dance(); } // FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM); if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0) { FlxG.camera.zoom += 0.015; camHUD.zoom += 0.03; } healthHeads.setGraphicSize(Std.int(healthHeads.width + 30)); healthHeads.updateHitbox(); if (totalBeats % gfSpeed == 0) { gf.dance(); } if (!boyfriend.animation.curAnim.name.startsWith("sing")) boyfriend.playAnim('idle'); if (totalBeats % 8 == 7 && curSong == 'Bopeebo') { boyfriend.playAnim('hey', true); if (SONG.song == 'Tutorial' && dad.curCharacter == 'gf') { dad.playAnim('cheer', true); } } if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset) { lightningStrikeShit(); } } }