name: build-upload on: workflow_dispatch: push: jobs: check_date: runs-on: ubuntu-latest name: Check latest commit outputs: should_run: ${{ steps.should_run.outputs.should_run }} steps: - uses: actions/checkout@v2 - name: print latest_commit run: echo ${{ github.sha }} - id: should_run continue-on-error: true name: check latest commit is less than a day if: ${{ github.event_name == 'schedule' }} run: test -z $(git rev-list --after="24 hours" ${{ github.sha }}) && echo "::set-output name=should_run::false" create-nightly-html5: needs: check_date if: ${{ needs.check_date.outputs.should_run != 'false'}} runs-on: ubuntu-latest steps: - uses: actions/checkout@v3 - uses: ./.github/actions/setup-haxeshit - name: Build Lime # TODO: Remove the step that builds Lime later. # Powershell method run: | $LIME_PATH = haxelib libpath lime echo "Moving to $LIME_PATH" cd $LIME_PATH git submodule sync --recursive git submodule update --recursive git status haxelib run lime rebuild windows --clean - name: Build game run: | sudo apt-get install -y libx11-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev libgl-dev libxi-dev libxext-dev libasound2-dev haxelib run lime build html5 -debug --times ls - uses: ./.github/actions/upload-itch with: butler-key: ${{ secrets.BUTLER_API_KEY}} build-dir: export/debug/html5/bin target: html5 create-nightly-win: needs: check_date if: ${{ needs.check_date.outputs.should_run != 'false'}} runs-on: windows-latest permissions: contents: write actions: write steps: - uses: actions/checkout@v3 - uses: ./.github/actions/setup-haxeshit - name: Build Lime # TODO: Remove the step that builds Lime later. # Powershell method run: | $LIME_PATH = haxelib libpath lime echo "Moving to $LIME_PATH" cd $LIME_PATH git submodule sync --recursive git submodule update --recursive git status haxelib run lime rebuild windows --clean - name: Build game run: | haxelib run lime build windows -debug dir - uses: ./.github/actions/upload-itch with: butler-key: ${{ secrets.BUTLER_API_KEY}} build-dir: export/debug/windows/bin target: win