package; import Section.SwagSection; import haxe.Json; import haxe.format.JsonParser; import lime.utils.Assets; using StringTools; typedef SwagSong = { var song:String; var notes:Array; var bpm:Int; var sections:Int; var sectionLengths:Array; var needsVoices:Bool; var speed:Float; var player1:String; var player2:String; } class Song { public var song:String; public var notes:Array; public var bpm:Int; public var sections:Int; public var sectionLengths:Array = []; public var needsVoices:Bool = true; public var speed:Float = 1; public var player1:String = 'bf'; public var player2:String = 'dad'; public function new(song, notes, bpm, sections) { this.song = song; this.notes = notes; this.bpm = bpm; this.sections = sections; for (i in 0...notes.length) { this.sectionLengths.push(notes[i]); } } public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong { // var rawJson = Assets.getText('assets/data/ridge/ridge.json').trim(); var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim(); while (!rawJson.endsWith("}")) { rawJson = rawJson.substr(0, rawJson.length - 1); // LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE } var swagShit:SwagSong = cast Json.parse(rawJson).song; trace(swagShit.notes[0]); // FIX THE CASTING ON WINDOWS/NATIVE // Windows??? // trace(songData); // trace('LOADED FROM JSON: ' + songData.notes); /* for (i in 0...songData.notes.length) { trace('LOADED FROM JSON: ' + songData.notes[i].sectionNotes); // songData.notes[i].sectionNotes = songData.notes[i].sectionNotes } daNotes = songData.notes; daSong = songData.song; daSections = songData.sections; daBpm = songData.bpm; daSectionLengths = songData.sectionLengths; */ return swagShit; } }