package funkin.play.event; import flixel.FlxSprite; import funkin.play.character.BaseCharacter; import funkin.play.event.SongEvent; import funkin.play.song.SongData; class PlayAnimationSongEvent extends SongEvent { public function new() { super('PlayAnimation'); } public override function handleEvent(data:SongEventData) { // Does nothing if there is no PlayState camera or stage. if (PlayState.instance == null || PlayState.instance.currentStage == null) return; var targetName = data.getString('target'); var anim = data.getString('anim'); var force = data.getBool('force'); if (force == null) force = false; var target:FlxSprite = null; switch (targetName) { case 'boyfriend': trace('Playing animation $anim on boyfriend.'); target = PlayState.instance.currentStage.getBoyfriend(); case 'bf': trace('Playing animation $anim on boyfriend.'); target = PlayState.instance.currentStage.getBoyfriend(); case 'player': trace('Playing animation $anim on boyfriend.'); target = PlayState.instance.currentStage.getBoyfriend(); case 'dad': trace('Playing animation $anim on dad.'); target = PlayState.instance.currentStage.getDad(); case 'opponent': trace('Playing animation $anim on dad.'); target = PlayState.instance.currentStage.getDad(); case 'girlfriend': trace('Playing animation $anim on girlfriend.'); target = PlayState.instance.currentStage.getGirlfriend(); case 'gf': trace('Playing animation $anim on girlfriend.'); target = PlayState.instance.currentStage.getGirlfriend(); default: target = PlayState.instance.currentStage.getNamedProp(targetName); if (target == null) trace('Unknown animation target: $targetName'); else trace('Fetched animation target $targetName from stage.'); } if (target != null) { if (Std.isOfType(target, BaseCharacter)) { var targetChar:BaseCharacter = cast target; targetChar.playAnimation(anim, force, force); } else { target.animation.play(anim, force); } } } public override function getTitle():String { return "Play Animation"; } /** * ``` * { * "target": STRING, // Name of character or prop to point to. * "anim": STRING, // Name of animation to play. * "force": BOOL, // Whether to force the animation to play. * } * @return SongEventSchema */ public override function getEventSchema():SongEventSchema { return [ { name: 'target', title: 'Target', type: SongEventFieldType.STRING, defaultValue: 'boyfriend', }, { name: 'anim', title: 'Animation', type: SongEventFieldType.STRING, defaultValue: 'idle', }, { name: 'force', title: 'Force', type: SongEventFieldType.BOOL, defaultValue: false } ]; } }