package; import flixel.FlxSprite; class HealthIcon extends FlxSprite { /** * Used for FreeplayState! If you use it elsewhere, prob gonna annoying */ public var sprTracker:FlxSprite; public function new(char:String = 'bf', isPlayer:Bool = false) { super(); loadGraphic(Paths.image('iconGrid'), true, 150, 150); antialiasing = true; animation.add('bf', [0, 1], 0, false, isPlayer); animation.add('bf-car', [0, 1], 0, false, isPlayer); animation.add('bf-christmas', [0, 1], 0, false, isPlayer); animation.add('bf-pixel', [21, 21], 0, false, isPlayer); animation.add('spooky', [2, 3], 0, false, isPlayer); animation.add('pico', [4, 5], 0, false, isPlayer); animation.add('mom', [6, 7], 0, false, isPlayer); animation.add('mom-car', [6, 7], 0, false, isPlayer); animation.add('tankman', [8, 9], 0, false, isPlayer); animation.add('face', [10, 11], 0, false, isPlayer); animation.add('dad', [12, 13], 0, false, isPlayer); animation.add('senpai', [22, 22], 0, false, isPlayer); animation.add('senpai-angry', [22, 22], 0, false, isPlayer); animation.add('spirit', [23, 23], 0, false, isPlayer); animation.add('bf-old', [14, 15], 0, false, isPlayer); animation.add('gf', [16], 0, false, isPlayer); animation.add('parents-christmas', [17], 0, false, isPlayer); animation.add('monster', [19, 20], 0, false, isPlayer); animation.add('monster-christmas', [19, 20], 0, false, isPlayer); animation.play(char); scrollFactor.set(); } override function update(elapsed:Float) { super.update(elapsed); if (sprTracker != null) setPosition(sprTracker.x + sprTracker.width + 10, sprTracker.y - 30); } }