package funkin.ui;

import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;

/**
 * Similar to ComboCounter, but it's not!
 */
class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
{
	public var curNumber:Float = 0;

	public var neededNumber:Int = 0;
	public var flavour:Int = 0xFFFFFFFF;

	public function new(x:Float, y:Float, neededNumber:Int = 0, ?flavour:Int = 0xFFFFFFFF)
	{
		super(x, y);

		this.flavour = flavour;

		this.neededNumber = neededNumber;
		drawNumbers();
	}

	var tmr:Float = 0;

	override function update(elapsed:Float)
	{
		super.update(elapsed);

		if (curNumber < neededNumber)
			drawNumbers();
	}

	function drawNumbers()
	{
		var seperatedScore:Array<Int> = [];
		var tempCombo:Int = Math.round(curNumber);

		while (tempCombo != 0)
		{
			seperatedScore.push(tempCombo % 10);
			tempCombo = Math.floor(tempCombo / 10);
		}

		if (seperatedScore.length == 0)
			seperatedScore.push(0);

		seperatedScore.reverse();

		for (ind => num in seperatedScore)
		{
			if (ind >= members.length)
			{
				var numb:TallyNumber = new TallyNumber(ind * 43, 0, num);
				add(numb);
				numb.color = flavour;
			}
			else
			{
				members[ind].animation.play(Std.string(num));
				members[ind].color = flavour;
			}
		}
	}
}

class TallyNumber extends FlxSprite
{
	public function new(x:Float, y:Float, digit:Int)
	{
		super(x, y);

		frames = Paths.getSparrowAtlas("resultScreen/tallieNumber");

		for (i in 0...10)
			animation.addByPrefix(Std.string(i), i + " small", 24, false);

		animation.play(Std.string(digit));
		antialiasing = true;
		updateHitbox();
	}
}