package; import flixel.FlxSprite; import flixel.graphics.frames.FlxAtlasFrames; class Character extends FlxSprite { public var animOffsets:Map>; public var debugMode:Bool = false; public var isPlayer:Bool = false; public var curCharacter:String = 'bf'; public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false) { animOffsets = new Map>(); super(x, y); curCharacter = character; this.isPlayer = isPlayer; var tex:FlxAtlasFrames; antialiasing = true; switch (curCharacter) { case 'bf': case 'gf': // GIRLFRIEND CODE tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml); frames = tex; animation.addByPrefix('cheer', 'GF Cheer', 24, false); animation.addByPrefix('singLEFT', 'GF left note', 24, false); animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false); animation.addByPrefix('singUP', 'GF Up Note', 24, false); animation.addByPrefix('singDOWN', 'GF Down Note', 24, false); animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false); animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); addOffset('cheer'); addOffset('sad'); addOffset('danceLeft'); addOffset('danceRight'); addOffset("singUP"); addOffset("singRIGHT"); addOffset("singLEFT"); addOffset("singDOWN"); playAnim('danceRight'); case 'dad': // DAD ANIMATION LOADING CODE tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml); frames = tex; animation.addByPrefix('idle', 'Dad idle dance', 24); animation.addByPrefix('singUP', 'Dad Sing Note UP', 24); animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24); animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24); animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24); playAnim('idle'); addOffset('idle'); addOffset("singUP", -6, 50); addOffset("singRIGHT", 0, 27); addOffset("singLEFT", -10, 10); addOffset("singDOWN", 0, -30); } } private var danced:Bool = false; /** * FOR GF DANCING SHIT */ public function dance() { switch (curCharacter) { case 'gf': danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); case 'dad': playAnim('idle'); } } public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void { animation.play(AnimName, Force, Reversed, Frame); var daOffset = animOffsets.get(animation.curAnim.name); if (animOffsets.exists(animation.curAnim.name)) { offset.set(daOffset[0], daOffset[1]); } } public function addOffset(name:String, x:Float = 0, y:Float = 0) { animOffsets[name] = [x, y]; } }