package funkin.ui.debug.charting; import flixel.addons.display.FlxSliceSprite; import flixel.addons.display.FlxTiledSprite; import flixel.addons.transition.FlxTransitionableState; import flixel.FlxCamera; import flixel.FlxSprite; import flixel.FlxSubState; import flixel.graphics.FlxGraphic; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxSpriteGroup; import flixel.input.gamepad.FlxGamepadInputID; import flixel.input.keyboard.FlxKey; import flixel.input.mouse.FlxMouseEvent; import flixel.math.FlxMath; import flixel.math.FlxPoint; import flixel.graphics.FlxGraphic; import flixel.math.FlxRect; import flixel.sound.FlxSound; import flixel.system.debug.log.LogStyle; import flixel.system.FlxAssets.FlxSoundAsset; import flixel.text.FlxText; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; import flixel.tweens.misc.VarTween; import haxe.ui.Toolkit; import flixel.util.FlxColor; import flixel.util.FlxSort; import flixel.util.FlxTimer; import funkin.audio.FunkinSound; import funkin.audio.visualize.PolygonSpectogram; import funkin.audio.visualize.PolygonSpectogram; import funkin.audio.visualize.PolygonVisGroup; import funkin.audio.VoicesGroup; import funkin.data.notestyle.NoteStyleRegistry; import funkin.data.song.SongData.SongCharacterData; import funkin.data.song.SongData.SongCharacterData; import funkin.data.song.SongData.SongChartData; import funkin.data.song.SongData.SongChartData; import funkin.data.song.SongData.SongEventData; import funkin.data.song.SongData.SongEventData; import funkin.data.song.SongData.SongMetadata; import funkin.data.song.SongData.SongMetadata; import funkin.data.song.SongData.SongNoteData; import funkin.data.song.SongData.SongNoteData; import funkin.data.song.SongData.SongOffsets; import funkin.data.song.SongDataUtils; import funkin.data.song.SongDataUtils; import funkin.data.song.SongRegistry; import funkin.data.song.SongRegistry; import funkin.input.Controls.Action; import funkin.input.Cursor; import funkin.input.TurboActionHandler; import funkin.input.TurboButtonHandler; import funkin.input.TurboKeyHandler; import funkin.modding.events.ScriptEvent; import funkin.play.character.BaseCharacter.CharacterType; import funkin.play.character.CharacterData; import funkin.play.character.CharacterData.CharacterDataParser; import funkin.play.components.HealthIcon; import funkin.play.notes.NoteSprite; import funkin.play.PlayState; import funkin.play.song.Song; import funkin.play.stage.StageData; import funkin.save.Save; import funkin.ui.debug.charting.commands.AddEventsCommand; import funkin.ui.debug.charting.commands.AddNotesCommand; import funkin.ui.debug.charting.commands.ChartEditorCommand; import funkin.ui.debug.charting.commands.ChartEditorCommand; import funkin.ui.debug.charting.commands.ChartEditorCommand; import funkin.ui.debug.charting.commands.CutItemsCommand; import funkin.ui.debug.charting.commands.DeselectAllItemsCommand; import funkin.ui.debug.charting.commands.DeselectItemsCommand; import funkin.ui.debug.charting.commands.ExtendNoteLengthCommand; import funkin.ui.debug.charting.commands.FlipNotesCommand; import funkin.ui.debug.charting.commands.InvertSelectedItemsCommand; import funkin.ui.debug.charting.commands.MoveEventsCommand; import funkin.ui.debug.charting.commands.MoveItemsCommand; import funkin.ui.debug.charting.commands.MoveNotesCommand; import funkin.ui.debug.charting.commands.PasteItemsCommand; import funkin.ui.debug.charting.commands.RemoveEventsCommand; import funkin.ui.debug.charting.commands.RemoveItemsCommand; import funkin.ui.debug.charting.commands.RemoveNotesCommand; import funkin.ui.debug.charting.commands.SelectAllItemsCommand; import funkin.ui.debug.charting.commands.SelectItemsCommand; import funkin.ui.debug.charting.commands.SetItemSelectionCommand; import funkin.ui.debug.charting.components.ChartEditorEventSprite; import funkin.ui.debug.charting.components.ChartEditorHoldNoteSprite; import funkin.ui.debug.charting.components.ChartEditorMeasureTicks; import funkin.ui.debug.charting.components.ChartEditorNotePreview; import funkin.ui.debug.charting.components.ChartEditorNoteSprite; import funkin.ui.debug.charting.components.ChartEditorMeasureTicks; import funkin.ui.debug.charting.components.ChartEditorPlaybarHead; import funkin.ui.debug.charting.components.ChartEditorSelectionSquareSprite; import funkin.ui.debug.charting.handlers.ChartEditorShortcutHandler; import funkin.ui.debug.charting.toolboxes.ChartEditorBaseToolbox; import funkin.ui.haxeui.components.CharacterPlayer; import funkin.ui.haxeui.HaxeUIState; import funkin.ui.mainmenu.MainMenuState; import funkin.util.Constants; import funkin.util.FileUtil; import funkin.util.logging.CrashHandler; import funkin.util.SortUtil; import funkin.util.WindowUtil; import haxe.DynamicAccess; import haxe.io.Bytes; import haxe.io.Path; import haxe.ui.backend.flixel.UIRuntimeState; import haxe.ui.backend.flixel.UIState; import haxe.ui.components.Button; import haxe.ui.components.DropDown; import haxe.ui.components.Image; import haxe.ui.components.Label; import haxe.ui.components.NumberStepper; import haxe.ui.components.Slider; import haxe.ui.components.TextField; import haxe.ui.containers.dialogs.CollapsibleDialog; import haxe.ui.containers.Frame; import haxe.ui.containers.Grid; import haxe.ui.containers.HBox; import haxe.ui.containers.menus.Menu; import haxe.ui.containers.menus.MenuBar; import haxe.ui.containers.menus.MenuBar; import haxe.ui.containers.menus.MenuCheckBox; import haxe.ui.containers.menus.MenuItem; import haxe.ui.containers.ScrollView; import haxe.ui.containers.TreeView; import haxe.ui.containers.TreeViewNode; import haxe.ui.core.Component; import haxe.ui.core.Screen; import haxe.ui.events.DragEvent; import haxe.ui.events.MouseEvent; import haxe.ui.events.UIEvent; import haxe.ui.events.UIEvent; import haxe.ui.focus.FocusManager; import openfl.display.BitmapData; using Lambda; /** * A state dedicated to allowing the user to create and edit song charts. * Built with HaxeUI for use by both developers and modders. * * Some functionality is split into handler classes to help maintain my sanity. * * @author MasterEric */ // @:nullSafety @:build(haxe.ui.ComponentBuilder.build("assets/exclude/data/ui/chart-editor/main-view.xml")) class ChartEditorState extends UIState // UIState derives from MusicBeatState { /** * CONSTANTS */ // ============================== // Layouts public static final CHART_EDITOR_TOOLBOX_NOTEDATA_LAYOUT:String = Paths.ui('chart-editor/toolbox/notedata'); public static final CHART_EDITOR_TOOLBOX_EVENT_DATA_LAYOUT:String = Paths.ui('chart-editor/toolbox/eventdata'); public static final CHART_EDITOR_TOOLBOX_PLAYTEST_PROPERTIES_LAYOUT:String = Paths.ui('chart-editor/toolbox/playtest-properties'); public static final CHART_EDITOR_TOOLBOX_METADATA_LAYOUT:String = Paths.ui('chart-editor/toolbox/metadata'); public static final CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT:String = Paths.ui('chart-editor/toolbox/difficulty'); public static final CHART_EDITOR_TOOLBOX_PLAYER_PREVIEW_LAYOUT:String = Paths.ui('chart-editor/toolbox/player-preview'); public static final CHART_EDITOR_TOOLBOX_OPPONENT_PREVIEW_LAYOUT:String = Paths.ui('chart-editor/toolbox/opponent-preview'); // Validation public static final SUPPORTED_MUSIC_FORMATS:Array = ['ogg']; // Layout /** * The base grid size for the chart editor. */ public static final GRID_SIZE:Int = 40; /** * The width of the scroll area. */ public static final PLAYHEAD_SCROLL_AREA_WIDTH:Int = Std.int(GRID_SIZE); /** * The height of the playhead, in pixels. */ public static final PLAYHEAD_HEIGHT:Int = Std.int(GRID_SIZE / 8); /** * The width of the border between grid squares, where the crosshair changes from "Place Notes" to "Select Notes". */ public static final GRID_SELECTION_BORDER_WIDTH:Int = 6; /** * The height of the menu bar in the layout. */ public static final MENU_BAR_HEIGHT:Int = 32; /** * The height of the playbar in the layout. */ public static final PLAYBAR_HEIGHT:Int = 48; /** * The amount of padding between the menu bar and the chart grid when fully scrolled up. */ public static final GRID_TOP_PAD:Int = 8; // Colors // Background color tint. public static final CURSOR_COLOR:FlxColor = 0xE0FFFFFF; public static final PREVIEW_BG_COLOR:FlxColor = 0xFF303030; public static final PLAYHEAD_SCROLL_AREA_COLOR:FlxColor = 0xFF682B2F; public static final SPECTROGRAM_COLOR:FlxColor = 0xFFFF0000; public static final PLAYHEAD_COLOR:FlxColor = 0xC0BD0231; // Timings /** * Duration, in seconds, for the scroll easing animation. */ public static final SCROLL_EASE_DURATION:Float = 0.2; // Other /** * Number of notes in each player's strumline. */ public static final STRUMLINE_SIZE:Int = 4; /** * How many pixels far the user needs to move the mouse before the cursor is considered to be dragged rather than clicked. */ public static final DRAG_THRESHOLD:Float = 16.0; /** * Precisions of notes you can snap to. */ public static final SNAP_QUANTS:Array = [4, 8, 12, 16, 20, 24, 32, 48, 64, 96, 192]; /** * The default note snapping value. */ public static final BASE_QUANT:Int = 16; /** * The index of thet default note snapping value in the `SNAP_QUANTS` array. */ public static final BASE_QUANT_INDEX:Int = 3; /** * INSTANCE DATA */ // ============================== // Song Length /** * The length of the current instrumental, in milliseconds. */ @:isVar var songLengthInMs(get, set):Float = 0; function get_songLengthInMs():Float { if (songLengthInMs <= 0) return 1000; return songLengthInMs; } function set_songLengthInMs(value:Float):Float { this.songLengthInMs = value; // Make sure playhead doesn't go outside the song. if (playheadPositionInMs > songLengthInMs) playheadPositionInMs = songLengthInMs; onSongLengthChanged(); return this.songLengthInMs; } /** * The length of the current instrumental, converted to steps. * Dependant on BPM, because the size of a grid square does not change with BPM but the length of a beat does. */ var songLengthInSteps(get, set):Float; function get_songLengthInSteps():Float { return Conductor.instance.getTimeInSteps(songLengthInMs); } function set_songLengthInSteps(value:Float):Float { // Getting a reasonable result from setting songLengthInSteps requires that Conductor.instance.mapBPMChanges be called first. songLengthInMs = Conductor.instance.getStepTimeInMs(value); return value; } /** * The length of the current instrumental, in PIXELS. * Dependant on BPM, because the size of a grid square does not change with BPM but the length of a beat does. */ var songLengthInPixels(get, set):Int; function get_songLengthInPixels():Int { return Std.int(songLengthInSteps * GRID_SIZE); } function set_songLengthInPixels(value:Int):Int { songLengthInSteps = value / GRID_SIZE; return value; } // Scroll Position /** * The relative scroll position in the song, in pixels. * One pixel is 1/40 of 1 step, and 1/160 of 1 beat. */ var scrollPositionInPixels(default, set):Float = -1.0; function set_scrollPositionInPixels(value:Float):Float { if (value < 0) { // If we're scrolling up, and we hit the top, // but the playhead is in the middle, move the playhead up. if (playheadPositionInPixels > 0) { var amount:Float = scrollPositionInPixels - value; playheadPositionInPixels -= amount; } value = 0; } if (value > songLengthInPixels) value = songLengthInPixels; if (value == scrollPositionInPixels) return value; // Difference in pixels. var diff:Float = value - scrollPositionInPixels; this.scrollPositionInPixels = value; // Move the grid sprite to the correct position. if (gridTiledSprite != null && measureTicks != null) { if (isViewDownscroll) { gridTiledSprite.y = -scrollPositionInPixels + (MENU_BAR_HEIGHT + GRID_TOP_PAD); measureTicks.y = gridTiledSprite.y; } else { gridTiledSprite.y = -scrollPositionInPixels + (MENU_BAR_HEIGHT + GRID_TOP_PAD); measureTicks.y = gridTiledSprite.y; if (audioVisGroup != null && audioVisGroup.playerVis != null) { audioVisGroup.playerVis.y = Math.max(gridTiledSprite.y, MENU_BAR_HEIGHT); } if (audioVisGroup != null && audioVisGroup.opponentVis != null) { audioVisGroup.opponentVis.y = Math.max(gridTiledSprite.y, MENU_BAR_HEIGHT); } } } updatePlayheadGhostHoldNotes(); // Move the rendered notes to the correct position. renderedNotes.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0); renderedHoldNotes.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0); renderedEvents.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0); renderedSelectionSquares.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0); // Offset the selection box start position, if we are dragging. if (selectionBoxStartPos != null) selectionBoxStartPos.y -= diff; // Update the note preview viewport box. setNotePreviewViewportBounds(calculateNotePreviewViewportBounds()); // Update the measure tick display. if (measureTicks != null) measureTicks.y = gridTiledSprite?.y ?? 0.0; return this.scrollPositionInPixels; } /** * The relative scroll position in the song, converted to steps. * NOT dependant on BPM, because the size of a grid square does not change with BPM. */ var scrollPositionInSteps(get, set):Float; function get_scrollPositionInSteps():Float { return scrollPositionInPixels / GRID_SIZE; } function set_scrollPositionInSteps(value:Float):Float { scrollPositionInPixels = value * GRID_SIZE; return value; } /** * The relative scroll position in the song, converted to milliseconds. * DEPENDANT on BPM, because the duration of a grid square changes with BPM. */ var scrollPositionInMs(get, set):Float; function get_scrollPositionInMs():Float { return Conductor.instance.getStepTimeInMs(scrollPositionInSteps); } function set_scrollPositionInMs(value:Float):Float { scrollPositionInSteps = Conductor.instance.getTimeInSteps(value); return value; } // Playhead (on the grid) /** * The position of the playhead, in pixels, relative to the `scrollPositionInPixels`. * `0` means playhead is at the top of the grid. * `40` means the playhead is 1 grid length below the base position. * `-40` means the playhead is 1 grid length above the base position. */ var playheadPositionInPixels(default, set):Float = 0.0; function set_playheadPositionInPixels(value:Float):Float { // Make sure playhead doesn't go outside the song. if (value + scrollPositionInPixels < 0) value = -scrollPositionInPixels; if (value + scrollPositionInPixels > songLengthInPixels) value = songLengthInPixels - scrollPositionInPixels; this.playheadPositionInPixels = value; // Move the playhead sprite to the correct position. gridPlayhead.y = this.playheadPositionInPixels + (MENU_BAR_HEIGHT + GRID_TOP_PAD); updatePlayheadGhostHoldNotes(); return this.playheadPositionInPixels; } /** * playheadPosition, converted to steps. * NOT dependant on BPM, because the size of a grid square does not change with BPM. */ var playheadPositionInSteps(get, set):Float; function get_playheadPositionInSteps():Float { return playheadPositionInPixels / GRID_SIZE; } function set_playheadPositionInSteps(value:Float):Float { playheadPositionInPixels = value * GRID_SIZE; return value; } /** * playheadPosition, converted to milliseconds. * DEPENDANT on BPM, because the duration of a grid square changes with BPM. */ var playheadPositionInMs(get, set):Float; function get_playheadPositionInMs():Float { if (audioVisGroup != null && audioVisGroup.playerVis != null) audioVisGroup.playerVis.realtimeStartOffset = -Conductor.instance.getStepTimeInMs(playheadPositionInSteps); return Conductor.instance.getStepTimeInMs(playheadPositionInSteps); } function set_playheadPositionInMs(value:Float):Float { playheadPositionInSteps = Conductor.instance.getTimeInSteps(value); if (audioVisGroup != null && audioVisGroup.playerVis != null) audioVisGroup.playerVis.realtimeStartOffset = -value; return value; } // Playbar (at the bottom) /** * Whether a skip button has been pressed on the playbar, and which one. * `null` if no button has been pressed. * This will be used to update the scrollPosition (in the same function that handles the scroll wheel), then cleared. */ var playbarButtonPressed:Null = null; /** * Whether the head of the playbar is currently being dragged with the mouse by the user. */ var playbarHeadDragging:Bool = false; /** * Whether music was playing before we started dragging the playbar head. * If so, then when we stop dragging the playbar head, we should resume song playback. */ var playbarHeadDraggingWasPlaying:Bool = false; // Tools Status /** * The note kind to use for notes being placed in the chart. Defaults to `''`. */ var noteKindToPlace:String = ''; /** * The event type to use for events being placed in the chart. Defaults to `''`. */ var eventKindToPlace:String = 'FocusCamera'; /** * The event data to use for events being placed in the chart. */ var eventDataToPlace:DynamicAccess = {}; /** * The internal index of what note snapping value is in use. * Increment to make placement more preceise and decrement to make placement less precise. */ var noteSnapQuantIndex:Int = BASE_QUANT_INDEX; /** * The current note snapping value. * For example, `32` when snapping to 32nd notes. */ var noteSnapQuant(get, never):Int; function get_noteSnapQuant():Int { return SNAP_QUANTS[noteSnapQuantIndex]; } /** * The ratio of the current note snapping value to the default. * For example, `32` becomes `0.5` when snapping to 16th notes. */ var noteSnapRatio(get, never):Float; function get_noteSnapRatio():Float { return BASE_QUANT / noteSnapQuant; } /** * The currently selected live input style. */ var currentLiveInputStyle:ChartEditorLiveInputStyle = None; /** * If true, playtesting a chart will skip to the current playhead position. */ var playtestStartTime:Bool = false; /** * If true, playtesting a chart will let you "gameover" / die when you lose ur health! */ var playtestPracticeMode:Bool = false; /** * Enables or disables the "debugger" popup that appears when you run into a flixel error. */ var enabledDebuggerPopup:Bool = true; // Visuals /** * Whether the current view is in downscroll mode. */ var isViewDownscroll(default, set):Bool = false; function set_isViewDownscroll(value:Bool):Bool { isViewDownscroll = value; // Make sure view is updated when we change view modes. noteDisplayDirty = true; notePreviewDirty = true; notePreviewViewportBoundsDirty = true; this.scrollPositionInPixels = this.scrollPositionInPixels; // Characters have probably changed too. healthIconsDirty = true; return isViewDownscroll; } /** * The current theme used by the editor. * Dictates the appearance of many UI elements. * Currently hardcoded to just Light and Dark. */ var currentTheme(default, set):ChartEditorTheme = ChartEditorTheme.Light; function set_currentTheme(value:ChartEditorTheme):ChartEditorTheme { if (value == null || value == currentTheme) return currentTheme; currentTheme = value; this.updateTheme(); return value; } /** * The character sprite in the Player Preview window. * `null` until accessed. */ var currentPlayerCharacterPlayer:Null = null; /** * The character sprite in the Opponent Preview window. * `null` until accessed. */ var currentOpponentCharacterPlayer:Null = null; // HaxeUI /** * Whether the user is focused on an input in the Haxe UI, and inputs are being fed into it. * If the user clicks off the input, focus will leave. */ var isHaxeUIFocused(get, never):Bool; function get_isHaxeUIFocused():Bool { return FocusManager.instance.focus != null; } /** * Whether the user's mouse cursor is hovering over a SOLID component of the HaxeUI. * If so, we can ignore certain mouse events underneath. */ var isCursorOverHaxeUI(get, never):Bool; function get_isCursorOverHaxeUI():Bool { return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY); } /** * The value of `isCursorOverHaxeUI` from the previous frame. * This is useful because we may have just clicked a menu item, causing the menu to disappear. */ var wasCursorOverHaxeUI:Bool = false; /** * Set by ChartEditorDialogHandler, used to prevent background interaction while the dialog is open. */ var isHaxeUIDialogOpen:Bool = false; /** * The Dialog components representing the currently available tool windows. * Dialogs are retained here even when collapsed or hidden. */ var activeToolboxes:Map = new Map(); // Audio /** * Whether to play a metronome sound while the playhead is moving, and what volume. */ var metronomeVolume:Float = 1.0; /** * The volume to play hitsounds at. */ var hitsoundVolume:Float = 1.0; /** * Whether hitsounds are enabled for the player. */ var hitsoundsEnabledPlayer:Bool = true; /** * Whether hitsounds are enabled for the opponent. */ var hitsoundsEnabledOpponent:Bool = true; /** * Whether hitsounds are enabled for at least one character. */ var hitsoundsEnabled(get, never):Bool; function get_hitsoundsEnabled():Bool { return hitsoundsEnabledPlayer || hitsoundsEnabledOpponent; } // Auto-save /** * A timer used to auto-save the chart after a period of inactivity. */ var autoSaveTimer:Null = null; // Scrolling /** * Whether the user's last mouse click was on the playhead scroll area. */ var gridPlayheadScrollAreaPressed:Bool = false; /** * Where the user's last mouse click was on the note preview scroll area. * `null` if the user isn't clicking on the note preview. */ var notePreviewScrollAreaStartPos:Null = null; /** * The current process that is lerping the scroll position. * Used to cancel the previous lerp if the user scrolls again. */ var currentScrollEase:Null; /** * The position where the user middle clicked to place a scroll anchor. * Scroll each frame with speed based on the distance between the mouse and the scroll anchor. * `null` if no scroll anchor is present. */ var scrollAnchorScreenPos:Null = null; // Note Placement /** * The SongNoteData which is currently being placed. * `null` if the user isn't currently placing a note. * As the user drags, we will update this note's sustain length, and finalize the note when they release. */ var currentPlaceNoteData:Null = null; /** * The SongNoteData which is currently being placed, for each column. * `null` if the user isn't currently placing a note. * As the user moves down, we will update this note's sustain length, and finalize the note when they release. */ var currentLiveInputPlaceNoteData:Array = []; // Note Movement /** * The note sprite we are currently moving, if any. */ var dragTargetNote:Null = null; /** * The song event sprite we are currently moving, if any. */ var dragTargetEvent:Null = null; /** * The amount of vertical steps the note sprite has moved by since the user started dragging. */ var dragTargetCurrentStep:Float = 0; /** * The amount of horizontal columns the note sprite has moved by since the user started dragging. */ var dragTargetCurrentColumn:Int = 0; // Hold Note Dragging /** * The current length of the hold note we are dragging, in steps. * Play a sound when this value changes. */ var dragLengthCurrent:Float = 0; /** * The current length of the hold note we are placing with the playhead, in steps. * Play a sound when this value changes. */ var playheadDragLengthCurrent:Array = []; /** * Flip-flop to alternate between two stretching sounds. */ var stretchySounds:Bool = false; // Selection /** * The notes which are currently in the user's selection. */ var currentNoteSelection(default, set):Array = []; function set_currentNoteSelection(value:Array):Array { // This value is true if all elements of the current selection are also in the new selection. var isSuperset:Bool = currentNoteSelection.isSubset(value); var isEqual:Bool = currentNoteSelection.isEqualUnordered(value); currentNoteSelection = value; if (!isEqual) { if (currentNoteSelection.length > 0 && isSuperset) { notePreview.addSelectedNotes(currentNoteSelection, Std.int(songLengthInMs)); } else { // The new selection removes elements from the old selection, so we have to redraw the note preview. notePreviewDirty = true; } } return currentNoteSelection; } /** * The events which are currently in the user's selection. */ var currentEventSelection:Array = []; /** * The position where the user clicked to start a selection. * `null` if the user isn't currently selecting anything. * The selection box extends from this point to the current mouse position. */ var selectionBoxStartPos:Null = null; // History /** * The list of command previously performed. Used for undoing previous actions. */ var undoHistory:Array = []; /** * The list of commands that have been undone. Used for redoing previous actions. */ var redoHistory:Array = []; // Dirty Flags /** * Whether the note display render group has been modified and needs to be updated. * This happens when we scroll or add/remove notes, and need to update what notes are displayed and where. */ var noteDisplayDirty:Bool = true; /** * Whether the selected charactesr have been modified and the health icons need to be updated. */ var healthIconsDirty:Bool = true; /** * Whether the note preview graphic needs to be FULLY rebuilt. */ var notePreviewDirty(default, set):Bool = true; function set_notePreviewDirty(value:Bool):Bool { trace('Note preview dirtied!'); return notePreviewDirty = value; } var notePreviewViewportBoundsDirty:Bool = true; /** * Whether the chart has been modified since it was last saved. * Used to determine whether to auto-save, etc. */ var saveDataDirty(default, set):Bool = false; function set_saveDataDirty(value:Bool):Bool { if (value == saveDataDirty) return value; if (value) { // Start the auto-save timer. autoSaveTimer = new FlxTimer().start(Constants.AUTOSAVE_TIMER_DELAY_SEC, (_) -> autoSave()); } else { if (autoSaveTimer != null) { // Stop the auto-save timer. autoSaveTimer.cancel(); autoSaveTimer.destroy(); autoSaveTimer = null; } } saveDataDirty = value; applyWindowTitle(); return saveDataDirty; } var shouldShowBackupAvailableDialog(get, set):Bool; function get_shouldShowBackupAvailableDialog():Bool { return Save.get().chartEditorHasBackup; } function set_shouldShowBackupAvailableDialog(value:Bool):Bool { return Save.get().chartEditorHasBackup = value; } /** * A list of previous working file paths. * Also known as the "recent files" list. * The first element is [null] if the current working file has not been saved anywhere yet. */ public var previousWorkingFilePaths(default, set):Array> = [null]; function set_previousWorkingFilePaths(value:Array>):Array> { // Called only when the WHOLE LIST is overridden. previousWorkingFilePaths = value; applyWindowTitle(); populateOpenRecentMenu(); applyCanQuickSave(); return value; } /** * The current file path which the chart editor is working with. * If `null`, the current chart has not been saved yet. */ public var currentWorkingFilePath(get, set):Null; function get_currentWorkingFilePath():Null { return previousWorkingFilePaths[0]; } function set_currentWorkingFilePath(value:Null):Null { if (value == previousWorkingFilePaths[0]) return value; if (previousWorkingFilePaths.contains(null)) { // Filter all instances of `null` from the array. previousWorkingFilePaths = previousWorkingFilePaths.filter(function(x:Null):Bool { return x != null; }); } if (previousWorkingFilePaths.contains(value)) { // Move the path to the front of the list. previousWorkingFilePaths.remove(value); previousWorkingFilePaths.unshift(value); } else { // Add the path to the front of the list. previousWorkingFilePaths.unshift(value); } while (previousWorkingFilePaths.length > Constants.MAX_PREVIOUS_WORKING_FILES) { // Remove the last path in the list. previousWorkingFilePaths.pop(); } populateOpenRecentMenu(); applyWindowTitle(); return value; } /** * Whether the difficulty tree view in the toolbox has been modified and needs to be updated. * This happens when we add/remove difficulties. */ var difficultySelectDirty:Bool = true; /** * Whether the character select view in the toolbox has been modified and needs to be updated. * This happens when we add/remove characters. */ var characterSelectDirty:Bool = true; /** * Whether the player preview toolbox have been modified and need to be updated. * This happens when we switch characters. */ var playerPreviewDirty:Bool = true; /** * Whether the opponent preview toolbox have been modified and need to be updated. * This happens when we switch characters. */ var opponentPreviewDirty:Bool = true; /** * Whether the undo/redo histories have changed since the last time the UI was updated. */ var commandHistoryDirty:Bool = true; /** * If true, we are currently in the process of quitting the chart editor. * Skip any update functions as most of them will call a crash. */ var criticalFailure:Bool = false; // Input /** * Handler used to track how long the user has been holding the undo keybind. */ var undoKeyHandler:TurboKeyHandler = TurboKeyHandler.build([FlxKey.CONTROL, FlxKey.Z]); /** * Variable used to track how long the user has been holding the redo keybind. */ var redoKeyHandler:TurboKeyHandler = TurboKeyHandler.build([FlxKey.CONTROL, FlxKey.Y]); /** * Variable used to track how long the user has been holding the up keybind. */ var upKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.UP); /** * Variable used to track how long the user has been holding the down keybind. */ var downKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.DOWN); /** * Variable used to track how long the user has been holding the W keybind. */ var wKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.W); /** * Variable used to track how long the user has been holding the S keybind. */ var sKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.S); /** * Variable used to track how long the user has been holding the page-up keybind. */ var pageUpKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.PAGEUP); /** * Variable used to track how long the user has been holding the page-down keybind. */ var pageDownKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.PAGEDOWN); /** * Variable used to track how long the user has been holding up on the dpad. */ var dpadUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_UP); /** * Variable used to track how long the user has been holding down on the dpad. */ var dpadDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_DOWN); /** * Variable used to track how long the user has been holding left on the dpad. */ var dpadLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_LEFT); /** * Variable used to track how long the user has been holding right on the dpad. */ var dpadRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_RIGHT); /** * Variable used to track how long the user has been holding up on the left stick. */ var leftStickUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_UP); /** * Variable used to track how long the user has been holding down on the left stick. */ var leftStickDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_DOWN); /** * Variable used to track how long the user has been holding left on the left stick. */ var leftStickLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_LEFT); /** * Variable used to track how long the user has been holding right on the left stick. */ var leftStickRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_RIGHT); /** * Variable used to track how long the user has been holding up on the right stick. */ var rightStickUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_UP); /** * Variable used to track how long the user has been holding down on the right stick. */ var rightStickDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_DOWN); /** * Variable used to track how long the user has been holding left on the right stick. */ var rightStickLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_LEFT); /** * Variable used to track how long the user has been holding right on the right stick. */ var rightStickRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_RIGHT); /** * AUDIO AND SOUND DATA */ // ============================== /** * The chill audio track that plays in the chart editor. * Plays when the main music is NOT being played. */ var welcomeMusic:FlxSound = new FlxSound(); /** * The audio track for the instrumental. * Replaced when switching instrumentals. * `null` until an instrumental track is loaded. */ var audioInstTrack:Null = null; /** * The raw byte data for the instrumental audio tracks. * Key is the instrumental name. * `null` until an instrumental track is loaded. */ var audioInstTrackData:Map = []; /** * The audio track for the vocals. * `null` until vocal track(s) are loaded. * When switching characters, the elements of the VoicesGroup will be swapped to match the new character. */ var audioVocalTrackGroup:Null = null; /** * The audio vis for the inst/vocals. * `null` until vocal track(s) are loaded. * When switching characters, the elements of the PolygonVisGroup will be swapped to match the new character. */ var audioVisGroup:Null = null; /** * A map of the audio tracks for each character's vocals. * - Keys are `characterId-variation` (with `characterId` being the default variation). * - Values are the byte data for the audio track. */ var audioVocalTrackData:Map = []; /** * CHART DATA */ // ============================== /** * The song metadata. * - Keys are the variation IDs. At least one (`default`) must exist. * - Values are the relevant metadata, ready to be serialized to JSON. */ var songMetadata:Map = []; /** * Retrieves the list of variations for the current song. */ var availableVariations(get, never):Array; function get_availableVariations():Array { var variations:Array = [for (x in songMetadata.keys()) x]; variations.sort(SortUtil.defaultThenAlphabetically.bind('default')); return variations; } /** * Retrieves the list of difficulties for the current variation of the current song. * ONLY CONTAINS DIFFICULTIES FOR THE CURRENT VARIATION so if on the default variation, erect/nightmare won't be included. */ var availableDifficulties(get, never):Array; function get_availableDifficulties():Array { var m:Null = songMetadata.get(selectedVariation); return m?.playData?.difficulties ?? [Constants.DEFAULT_DIFFICULTY]; } /** * Retrieves the list of difficulties for ALL variations of the current song. */ var allDifficulties(get, never):Array; function get_allDifficulties():Array { var result:Array> = [ for (x in availableVariations) { var m:Null = songMetadata.get(x); m?.playData?.difficulties ?? []; } ]; return result.flatten(); } /** * The song chart data. * - Keys are the variation IDs. At least one (`default`) must exist. * - Values are the relevant chart data, ready to be serialized to JSON. */ var songChartData:Map = []; /** * Convenience property to get the chart data for the current variation. */ var currentSongMetadata(get, set):SongMetadata; function get_currentSongMetadata():SongMetadata { var result:Null = songMetadata.get(selectedVariation); if (result == null) { result = new SongMetadata('DadBattle', 'Kawai Sprite', selectedVariation); songMetadata.set(selectedVariation, result); } return result; } function set_currentSongMetadata(value:SongMetadata):SongMetadata { songMetadata.set(selectedVariation, value); return value; } /** * Convenience property to get the chart data for the current variation. */ var currentSongChartData(get, set):SongChartData; function get_currentSongChartData():SongChartData { var result:Null = songChartData.get(selectedVariation); if (result == null) { result = new SongChartData([Constants.DEFAULT_DIFFICULTY => 1.0], [], [Constants.DEFAULT_DIFFICULTY => []]); songChartData.set(selectedVariation, result); } return result; } function set_currentSongChartData(value:SongChartData):SongChartData { songChartData.set(selectedVariation, value); return value; } /** * Convenience property to get (and set) the scroll speed for the current difficulty. */ var currentSongChartScrollSpeed(get, set):Float; function get_currentSongChartScrollSpeed():Float { var result:Null = currentSongChartData.scrollSpeed.get(selectedDifficulty); if (result == null) { // Initialize to the default value if not set. currentSongChartData.scrollSpeed.set(selectedDifficulty, 1.0); return 1.0; } return result; } function set_currentSongChartScrollSpeed(value:Float):Float { currentSongChartData.scrollSpeed.set(selectedDifficulty, value); return value; } /** * Convenience property to get the note data for the current difficulty. */ var currentSongChartNoteData(get, set):Array; function get_currentSongChartNoteData():Array { var result:Null> = currentSongChartData.notes.get(selectedDifficulty); if (result == null) { // Initialize to the default value if not set. result = []; trace('Initializing blank chart for difficulty ' + selectedDifficulty); currentSongChartData.notes.set(selectedDifficulty, result); currentSongMetadata.playData.difficulties.pushUnique(selectedDifficulty); return result; } return result; } function set_currentSongChartNoteData(value:Array):Array { currentSongChartData.notes.set(selectedDifficulty, value); currentSongMetadata.playData.difficulties.pushUnique(selectedDifficulty); return value; } /** * Convenience property to get the event data for the current difficulty. */ var currentSongChartEventData(get, set):Array; function get_currentSongChartEventData():Array { if (currentSongChartData.events == null) { // Initialize to the default value if not set. currentSongChartData.events = []; } return currentSongChartData.events; } function set_currentSongChartEventData(value:Array):Array { return currentSongChartData.events = value; } var currentSongNoteStyle(get, set):String; function get_currentSongNoteStyle():String { if (currentSongMetadata.playData.noteStyle == null) { // Initialize to the default value if not set. currentSongMetadata.playData.noteStyle = Constants.DEFAULT_NOTE_STYLE; } return currentSongMetadata.playData.noteStyle; } function set_currentSongNoteStyle(value:String):String { return currentSongMetadata.playData.noteStyle = value; } var currentSongStage(get, set):String; function get_currentSongStage():String { if (currentSongMetadata.playData.stage == null) { // Initialize to the default value if not set. currentSongMetadata.playData.stage = 'mainStage'; } return currentSongMetadata.playData.stage; } function set_currentSongStage(value:String):String { return currentSongMetadata.playData.stage = value; } var currentSongName(get, set):String; function get_currentSongName():String { if (currentSongMetadata.songName == null) { // Initialize to the default value if not set. currentSongMetadata.songName = 'New Song'; } return currentSongMetadata.songName; } function set_currentSongName(value:String):String { return currentSongMetadata.songName = value; } var currentSongId(get, never):String; function get_currentSongId():String { return currentSongName.toLowerKebabCase().replace('.', '').replace(' ', '-'); } var currentSongArtist(get, set):String; function get_currentSongArtist():String { if (currentSongMetadata.artist == null) { // Initialize to the default value if not set. currentSongMetadata.artist = 'Unknown'; } return currentSongMetadata.artist; } function set_currentSongArtist(value:String):String { return currentSongMetadata.artist = value; } /** * Convenience property to get the song offset data for the current variation. */ var currentSongOffsets(get, set):SongOffsets; function get_currentSongOffsets():SongOffsets { if (currentSongMetadata.offsets == null) { // Initialize to the default value if not set. currentSongMetadata.offsets = new SongOffsets(); } return currentSongMetadata.offsets; } function set_currentSongOffsets(value:SongOffsets):SongOffsets { return currentSongMetadata.offsets = value; } var currentInstrumentalOffset(get, set):Float; function get_currentInstrumentalOffset():Float { // TODO: Apply for alt instrumentals. return currentSongOffsets.getInstrumentalOffset(); } function set_currentInstrumentalOffset(value:Float):Float { // TODO: Apply for alt instrumentals. currentSongOffsets.setInstrumentalOffset(value); return value; } /** * The variation ID for the difficulty which is currently being edited. */ var selectedVariation(default, set):String = Constants.DEFAULT_VARIATION; /** * Setter called when we are switching variations. * We will likely need to switch instrumentals as well. */ function set_selectedVariation(value:String):String { // Don't update if we're already on the variation. if (selectedVariation == value) return selectedVariation; selectedVariation = value; // Make sure view is updated when the variation changes. noteDisplayDirty = true; notePreviewDirty = true; notePreviewViewportBoundsDirty = true; switchToCurrentInstrumental(); return selectedVariation; } /** * The difficulty ID for the difficulty which is currently being edited. */ var selectedDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY; function set_selectedDifficulty(value:String):String { if (value == null) value = availableDifficulties[0] ?? Constants.DEFAULT_DIFFICULTY; selectedDifficulty = value; // Make sure view is updated when the difficulty changes. noteDisplayDirty = true; notePreviewDirty = true; notePreviewViewportBoundsDirty = true; // Make sure the difficulty we selected is in the list of difficulties. currentSongMetadata.playData.difficulties.pushUnique(selectedDifficulty); return selectedDifficulty; } /** * The instrumental ID which is currently selected. */ var currentInstrumentalId(get, set):String; function get_currentInstrumentalId():String { var instId:Null = currentSongMetadata.playData.characters.instrumental; if (instId == null || instId == '') instId = (selectedVariation == Constants.DEFAULT_VARIATION) ? '' : selectedVariation; return instId; } function set_currentInstrumentalId(value:String):String { return currentSongMetadata.playData.characters.instrumental = value; } /** * HAXEUI COMPONENTS */ // ============================== /** * The layout containing the playbar. * Constructed manually and added to the layout so we can control its position. */ var playbarHeadLayout:Null = null; // NOTE: All the components below are automatically assigned via HaxeUI macros. /** * The menubar at the top of the screen. */ var menubar:MenuBar; /** * The `File -> New Chart` menu item. */ var menubarItemNewChart:MenuItem; /** * The `File -> Open Chart` menu item. */ var menubarItemOpenChart:MenuItem; /** * The `File -> Open Recent` menu. */ var menubarOpenRecent:Menu; /** * The `File -> Save Chart` menu item. */ var menubarItemSaveChart:MenuItem; /** * The `File -> Save Chart As` menu item. */ var menubarItemSaveChartAs:MenuItem; /** * The `File -> Preferences` menu item. */ var menubarItemPreferences:MenuItem; /** * The `File -> Exit` menu item. */ var menubarItemExit:MenuItem; /** * The `Edit -> Undo` menu item. */ var menubarItemUndo:MenuItem; /** * The `Edit -> Redo` menu item. */ var menubarItemRedo:MenuItem; /** * The `Edit -> Cut` menu item. */ var menubarItemCut:MenuItem; /** * The `Edit -> Copy` menu item. */ var menubarItemCopy:MenuItem; /** * The `Edit -> Paste` menu item. */ var menubarItemPaste:MenuItem; /** * The `Edit -> Paste Unsnapped` menu item. */ var menubarItemPasteUnsnapped:MenuItem; /** * The `Edit -> Delete` menu item. */ var menubarItemDelete:MenuItem; /** * The `Edit -> Flip Notes` menu item. */ var menubarItemFlipNotes:MenuItem; /** * The `Edit -> Select All` menu item. */ var menubarItemSelectAll:MenuItem; /** * The `Edit -> Select Inverse` menu item. */ var menubarItemSelectInverse:MenuItem; /** * The `Edit -> Select None` menu item. */ var menubarItemSelectNone:MenuItem; /** * The `Edit -> Select Region` menu item. */ var menubarItemSelectRegion:MenuItem; /** * The `Edit -> Select Before Cursor` menu item. */ var menubarItemSelectBeforeCursor:MenuItem; /** * The `Edit -> Select After Cursor` menu item. */ var menubarItemSelectAfterCursor:MenuItem; /** * The `Edit -> Decrease Note Snap Precision` menu item. */ var menuBarItemNoteSnapDecrease:MenuItem; /** * The `Edit -> Decrease Note Snap Precision` menu item. */ var menuBarItemNoteSnapIncrease:MenuItem; /** * The `View -> Downscroll` menu item. */ var menubarItemDownscroll:MenuCheckBox; /** * The `View -> Increase Difficulty` menu item. */ var menubarItemDifficultyUp:MenuItem; /** * The `View -> Decrease Difficulty` menu item. */ var menubarItemDifficultyDown:MenuItem; /** * The `Audio -> Play/Pause` menu item. */ var menubarItemPlayPause:MenuItem; /** * The `Audio -> Load Instrumental` menu item. */ var menubarItemLoadInstrumental:MenuItem; /** * The `Audio -> Load Vocals` menu item. */ var menubarItemLoadVocals:MenuItem; /** * The `Audio -> Metronome Volume` label. */ var menubarLabelVolumeMetronome:Label; /** * The `Audio -> Metronome Volume` slider. */ var menubarItemVolumeMetronome:Slider; /** * The `Audio -> Enable Player Hitsounds` menu checkbox. */ var menubarItemPlayerHitsounds:MenuCheckBox; /** * The `Audio -> Enable Opponent Hitsounds` menu checkbox. */ var menubarItemOpponentHitsounds:MenuCheckBox; /** * The `Audio -> Hitsound Volume` label. */ var menubarLabelVolumeHitsounds:Label; /** * The `Audio -> Hitsound Volume` slider. */ var menubarItemVolumeHitsounds:Slider; /** * The `Audio -> Instrumental Volume` label. */ var menubarLabelVolumeInstrumental:Label; /** * The `Audio -> Instrumental Volume` slider. */ var menubarItemVolumeInstrumental:Slider; /** * The `Audio -> Vocal Volume` label. */ var menubarLabelVolumeVocals:Label; /** * The `Audio -> Vocal Volume` slider. */ var menubarItemVolumeVocals:Slider; /** * The `Audio -> Playback Speed` label. */ var menubarLabelPlaybackSpeed:Label; /** * The `Audio -> Playback Speed` slider. */ var menubarItemPlaybackSpeed:Slider; /** * The label by the playbar telling the song position. */ var playbarSongPos:Label; /** * The label by the playbar telling the song time remaining. */ var playbarSongRemaining:Label; /** * The label by the playbar telling the note snap. */ var playbarNoteSnap:Label; /** * The button by the playbar to jump to the start of the song. */ var playbarStart:Button; /** * The button by the playbar to jump backwards in the song. */ var playbarBack:Button; /** * The button by the playbar to play or pause the song. */ var playbarPlay:Button; /** * The button by the playbar to jump forwards in the song. */ var playbarForward:Button; /** * The button by the playbar to jump to the end of the song. */ var playbarEnd:Button; /** * RENDER OBJECTS */ // ============================== /** * The group containing the visulizers! */ var visulizerGrps:FlxTypedGroup = null; /** * The IMAGE used for the grid. Updated by ChartEditorThemeHandler. */ var gridBitmap:Null = null; /** * The IMAGE used for the selection squares. Updated by ChartEditorThemeHandler. * Used two ways: * 1. A sprite is given this bitmap and placed over selected notes. * 2. The image is split and used for a 9-slice sprite for the selection box. */ var selectionSquareBitmap:Null = null; /** * The IMAGE used for the note preview bitmap. Updated by ChartEditorThemeHandler. * The image is split and used for a 9-slice sprite for the box over the note preview. */ var notePreviewViewportBitmap:Null = null; /**r * The IMAGE used for the measure ticks. Updated by ChartEditorThemeHandler. */ var measureTickBitmap:Null = null; /** * The tiled sprite used to display the grid. * The height is the length of the song, and scrolling is done by simply the sprite. */ var gridTiledSprite:Null = null; /** * The measure ticks area. Includes the numbers and the background sprite. */ var measureTicks:Null = null; /** * The playhead representing the current position in the song. * Can move around on the grid independently of the view. */ var gridPlayhead:FlxSpriteGroup = new FlxSpriteGroup(); /** * A sprite used to indicate the note that will be placed on click. */ var gridGhostNote:Null = null; /** * A sprite used to indicate the hold note that will be placed on click. */ var gridGhostHoldNote:Null = null; /** * A sprite used to indicate the hold note that will be placed on button release. */ var gridPlayheadGhostHoldNotes:Array = []; /** * A sprite used to indicate the event that will be placed on click. */ var gridGhostEvent:Null = null; /** * The sprite used to display the note preview area. * We move this up and down to scroll the preview. */ var notePreview:Null = null; /** * The rectangular sprite used for representing the current viewport on the note preview. * We move this up and down and resize it to represent the visible area. */ var notePreviewViewport:Null = null; /** * The rectangular sprite used for rendering the selection box. * Uses a 9-slice to stretch the selection box to the correct size without warping. */ var selectionBoxSprite:Null = null; /** * The opponent's health icon. */ var healthIconDad:Null = null; /** * The player's health icon. */ var healthIconBF:Null = null; /** * The text that pop's up when copying something */ var txtCopyNotif:Null = null; /** * The purple background sprite. */ var menuBG:Null = null; /** * The sprite group containing the note graphics. * Only displays a subset of the data from `currentSongChartNoteData`, * and kills notes that are off-screen to be recycled later. */ var renderedNotes:FlxTypedSpriteGroup = new FlxTypedSpriteGroup(); /** * The sprite group containing the hold note graphics. * Only displays a subset of the data from `currentSongChartNoteData`, * and kills notes that are off-screen to be recycled later. */ var renderedHoldNotes:FlxTypedSpriteGroup = new FlxTypedSpriteGroup(); /** * The sprite group containing the song events. * Only displays a subset of the data from `currentSongChartEventData`, * and kills events that are off-screen to be recycled later. */ var renderedEvents:FlxTypedSpriteGroup = new FlxTypedSpriteGroup(); var renderedSelectionSquares:FlxTypedSpriteGroup = new FlxTypedSpriteGroup(); /** * LIFE CYCLE FUNCTIONS */ // ============================== /** * The params which were passed in when the Chart Editor was initialized. */ var params:Null; public function new(?params:ChartEditorParams) { super(); this.params = params; } public override function dispatchEvent(event:ScriptEvent):Void { super.dispatchEvent(event); // We can't use the ScriptedEventDispatcher with currentCharPlayer because we can't use the IScriptedClass interface on it. if (currentPlayerCharacterPlayer != null) { switch (event.type) { case UPDATE: currentPlayerCharacterPlayer.onUpdate(cast event); case SONG_BEAT_HIT: currentPlayerCharacterPlayer.onBeatHit(cast event); case SONG_STEP_HIT: currentPlayerCharacterPlayer.onStepHit(cast event); case NOTE_HIT: currentPlayerCharacterPlayer.onNoteHit(cast event); default: // Continue } } if (currentOpponentCharacterPlayer != null) { switch (event.type) { case UPDATE: currentOpponentCharacterPlayer.onUpdate(cast event); case SONG_BEAT_HIT: currentOpponentCharacterPlayer.onBeatHit(cast event); case SONG_STEP_HIT: currentOpponentCharacterPlayer.onStepHit(cast event); case NOTE_HIT: currentOpponentCharacterPlayer.onNoteHit(cast event); default: // Continue } } } override function create():Void { // super.create() must be called first, the HaxeUI components get created here. super.create(); // Set the z-index of the HaxeUI. this.root.zIndex = 100; // Show the mouse cursor. Cursor.show(); loadPreferences(); fixCamera(); // Get rid of any music from the previous state. if (FlxG.sound.music != null) FlxG.sound.music.stop(); // Play the welcome music. setupWelcomeMusic(); buildDefaultSongData(); buildBackground(); this.updateTheme(); buildGrid(); buildMeasureTicks(); buildNotePreview(); buildSelectionBox(); buildAdditionalUI(); populateOpenRecentMenu(); this.applyPlatformShortcutText(); // Setup the onClick listeners for the UI after it's been created. setupUIListeners(); setupContextMenu(); setupTurboKeyHandlers(); setupAutoSave(); refresh(); if (params != null && params.fnfcTargetPath != null) { // Chart editor was opened from the command line. Open the FNFC file now! var result:Null> = this.loadFromFNFCPath(params.fnfcTargetPath); if (result != null) { if (result.length == 0) { this.success('Loaded Chart', 'Loaded chart (${params.fnfcTargetPath})'); } else { this.warning('Loaded Chart', 'Loaded chart with issues (${params.fnfcTargetPath})\n${result.join("\n")}'); } } else { this.error('Failure', 'Failed to load chart (${params.fnfcTargetPath})'); // Song failed to load, open the Welcome dialog so we aren't in a broken state. var welcomeDialog = this.openWelcomeDialog(false); if (shouldShowBackupAvailableDialog) { this.openBackupAvailableDialog(welcomeDialog); } } } else if (params != null && params.targetSongId != null) { this.loadSongAsTemplate(params.targetSongId); } else { var welcomeDialog = this.openWelcomeDialog(false); if (shouldShowBackupAvailableDialog) { this.openBackupAvailableDialog(welcomeDialog); } } } function setupWelcomeMusic() { this.welcomeMusic.loadEmbedded(Paths.music('chartEditorLoop/chartEditorLoop')); FlxG.sound.list.add(this.welcomeMusic); this.welcomeMusic.looped = true; } public function loadPreferences():Void { var save:Save = Save.get(); if (previousWorkingFilePaths[0] == null) { previousWorkingFilePaths = [null].concat(save.chartEditorPreviousFiles); } else { previousWorkingFilePaths = [currentWorkingFilePath].concat(save.chartEditorPreviousFiles); } noteSnapQuantIndex = save.chartEditorNoteQuant; currentLiveInputStyle = save.chartEditorLiveInputStyle; isViewDownscroll = save.chartEditorDownscroll; playtestStartTime = save.chartEditorPlaytestStartTime; currentTheme = save.chartEditorTheme; metronomeVolume = save.chartEditorMetronomeVolume; hitsoundVolume = save.chartEditorHitsoundVolume; hitsoundsEnabledPlayer = save.chartEditorHitsoundsEnabledPlayer; hitsoundsEnabledOpponent = save.chartEditorHitsoundsEnabledOpponent; // audioInstTrack.volume = save.chartEditorInstVolume; // audioInstTrack.pitch = save.chartEditorPlaybackSpeed; // audioVocalTrackGroup.volume = save.chartEditorVoicesVolume; // audioVocalTrackGroup.pitch = save.chartEditorPlaybackSpeed; } public function writePreferences(hasBackup:Bool):Void { var save:Save = Save.get(); // Can't use filter() because of null safety checking! var filteredWorkingFilePaths:Array = []; for (chartPath in previousWorkingFilePaths) if (chartPath != null) filteredWorkingFilePaths.push(chartPath); save.chartEditorPreviousFiles = filteredWorkingFilePaths; if (hasBackup) trace('Queuing backup prompt for next time!'); save.chartEditorHasBackup = hasBackup; save.chartEditorNoteQuant = noteSnapQuantIndex; save.chartEditorLiveInputStyle = currentLiveInputStyle; save.chartEditorDownscroll = isViewDownscroll; save.chartEditorPlaytestStartTime = playtestStartTime; save.chartEditorTheme = currentTheme; save.chartEditorMetronomeVolume = metronomeVolume; save.chartEditorHitsoundVolume = hitsoundVolume; save.chartEditorHitsoundsEnabledPlayer = hitsoundsEnabledPlayer; save.chartEditorHitsoundsEnabledOpponent = hitsoundsEnabledOpponent; // save.chartEditorInstVolume = audioInstTrack.volume; // save.chartEditorVoicesVolume = audioVocalTrackGroup.volume; // save.chartEditorPlaybackSpeed = audioInstTrack.pitch; } public function populateOpenRecentMenu():Void { if (menubarOpenRecent == null) return; #if sys menubarOpenRecent.removeAllComponents(); for (chartPath in previousWorkingFilePaths) { if (chartPath == null) continue; var menuItemRecentChart:MenuItem = new MenuItem(); menuItemRecentChart.text = chartPath; menuItemRecentChart.onClick = function(_event) { // Load chart from file var result:Null> = this.loadFromFNFCPath(chartPath); if (result != null) { if (result.length == 0) { this.success('Loaded Chart', 'Loaded chart (${chartPath.toString()})'); } else { this.warning('Loaded Chart', 'Loaded chart with issues (${chartPath.toString()})\n${result.join("\n")}'); } } else { this.error('Failure', 'Failed to load chart (${chartPath.toString()})'); } } if (!FileUtil.doesFileExist(chartPath)) { trace('Previously loaded chart file (${chartPath.toString()}) does not exist, disabling link...'); menuItemRecentChart.disabled = true; } else { menuItemRecentChart.disabled = false; } menubarOpenRecent.addComponent(menuItemRecentChart); } #else menubarOpenRecent.hide(); #end } var bgMusicTimer:FlxTimer; function fadeInWelcomeMusic(?extraWait:Float = 0, ?fadeInTime:Float = 5):Void { bgMusicTimer = new FlxTimer().start(extraWait, (_) -> { this.welcomeMusic.volume = 0; this.welcomeMusic.play(); this.welcomeMusic.fadeIn(fadeInTime, 0, 1.0); }); } function stopWelcomeMusic():Void { if (bgMusicTimer != null) bgMusicTimer.cancel(); // this.welcomeMusic.fadeOut(4, 0); this.welcomeMusic.pause(); } function buildDefaultSongData():Void { selectedVariation = Constants.DEFAULT_VARIATION; selectedDifficulty = Constants.DEFAULT_DIFFICULTY; // Initialize the song metadata. songMetadata = new Map(); // Initialize the song chart data. songChartData = new Map(); audioVocalTrackGroup = new VoicesGroup(); } /** * Builds and displays the background sprite. */ function buildBackground():Void { menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat')); add(menuBG); menuBG.setGraphicSize(Std.int(menuBG.width * 1.1)); menuBG.updateHitbox(); menuBG.screenCenter(); menuBG.scrollFactor.set(0, 0); menuBG.zIndex = -100; } var oppSpectogram:PolygonSpectogram; /** * Builds and displays the chart editor grid, including the playhead and cursor. */ function buildGrid():Void { if (gridBitmap == null) throw 'ERROR: Tried to build grid, but gridBitmap is null! Check ChartEditorThemeHandler.updateTheme().'; gridTiledSprite = new FlxTiledSprite(gridBitmap, gridBitmap.width, 1000, false, true); gridTiledSprite.x = FlxG.width / 2 - GRID_SIZE * STRUMLINE_SIZE; // Center the grid. gridTiledSprite.y = MENU_BAR_HEIGHT + GRID_TOP_PAD; // Push down to account for the menu bar. add(gridTiledSprite); gridTiledSprite.zIndex = 10; gridGhostNote = new ChartEditorNoteSprite(this); gridGhostNote.alpha = 0.6; gridGhostNote.noteData = new SongNoteData(0, 0, 0, ""); gridGhostNote.visible = false; add(gridGhostNote); gridGhostNote.zIndex = 11; gridGhostHoldNote = new ChartEditorHoldNoteSprite(this); gridGhostHoldNote.alpha = 0.6; gridGhostHoldNote.noteData = null; gridGhostHoldNote.visible = false; add(gridGhostHoldNote); gridGhostHoldNote.zIndex = 11; while (gridPlayheadGhostHoldNotes.length < (STRUMLINE_SIZE * 2)) { var ghost = new ChartEditorHoldNoteSprite(this); ghost.alpha = 0.6; ghost.noteData = null; ghost.visible = false; add(ghost); ghost.zIndex = 11; gridPlayheadGhostHoldNotes.push(ghost); } gridGhostEvent = new ChartEditorEventSprite(this); gridGhostEvent.alpha = 0.6; gridGhostEvent.eventData = new SongEventData(-1, '', {}); gridGhostEvent.visible = false; add(gridGhostEvent); gridGhostEvent.zIndex = 12; buildNoteGroup(); // The playhead that show the current position in the song. add(gridPlayhead); gridPlayhead.zIndex = 30; var playheadWidth:Int = GRID_SIZE * (STRUMLINE_SIZE * 2 + 1) + (PLAYHEAD_SCROLL_AREA_WIDTH); var playheadBaseYPos:Float = MENU_BAR_HEIGHT + GRID_TOP_PAD; gridPlayhead.setPosition(gridTiledSprite.x, playheadBaseYPos); var playheadSprite:FlxSprite = new FlxSprite().makeGraphic(playheadWidth, PLAYHEAD_HEIGHT, PLAYHEAD_COLOR); playheadSprite.x = -PLAYHEAD_SCROLL_AREA_WIDTH; playheadSprite.y = 0; gridPlayhead.add(playheadSprite); var playheadBlock:FlxSprite = ChartEditorThemeHandler.buildPlayheadBlock(); playheadBlock.x = -PLAYHEAD_SCROLL_AREA_WIDTH; playheadBlock.y = -PLAYHEAD_HEIGHT / 2; gridPlayhead.add(playheadBlock); // Character icons. healthIconDad = new HealthIcon(currentSongMetadata.playData.characters.opponent); healthIconDad.autoUpdate = false; healthIconDad.size.set(0.5, 0.5); add(healthIconDad); healthIconDad.zIndex = 30; healthIconBF = new HealthIcon(currentSongMetadata.playData.characters.player); healthIconBF.autoUpdate = false; healthIconBF.size.set(0.5, 0.5); healthIconBF.flipX = true; add(healthIconBF); healthIconBF.zIndex = 30; audioVisGroup = new PolygonVisGroup(); add(audioVisGroup); } function buildMeasureTicks():Void { measureTicks = new ChartEditorMeasureTicks(this); var measureTicksWidth = (GRID_SIZE); measureTicks.x = gridTiledSprite.x - measureTicksWidth; measureTicks.y = MENU_BAR_HEIGHT + GRID_TOP_PAD; measureTicks.zIndex = 20; add(measureTicks); } function buildNotePreview():Void { var height:Int = FlxG.height - MENU_BAR_HEIGHT - GRID_TOP_PAD - PLAYBAR_HEIGHT - GRID_TOP_PAD - GRID_TOP_PAD; notePreview = new ChartEditorNotePreview(height); notePreview.x = 320; notePreview.y = MENU_BAR_HEIGHT + GRID_TOP_PAD; add(notePreview); if (notePreviewViewport == null) throw 'ERROR: Tried to build note preview, but notePreviewViewport is null! Check ChartEditorThemeHandler.updateTheme().'; notePreviewViewport.scrollFactor.set(0, 0); add(notePreviewViewport); notePreviewViewport.zIndex = 30; setNotePreviewViewportBounds(calculateNotePreviewViewportBounds()); } function buildSelectionBox():Void { if (selectionBoxSprite == null) throw 'ERROR: Tried to build selection box, but selectionBoxSprite is null! Check ChartEditorThemeHandler.updateTheme().'; selectionBoxSprite.scrollFactor.set(0, 0); add(selectionBoxSprite); selectionBoxSprite.zIndex = 30; setSelectionBoxBounds(); } function setSelectionBoxBounds(bounds:FlxRect = null):Void { if (selectionBoxSprite == null) throw 'ERROR: Tried to set selection box bounds, but selectionBoxSprite is null! Check ChartEditorThemeHandler.updateTheme().'; if (bounds == null) { selectionBoxSprite.visible = false; selectionBoxSprite.x = -9999; selectionBoxSprite.y = -9999; } else { selectionBoxSprite.visible = true; selectionBoxSprite.x = bounds.x; selectionBoxSprite.y = bounds.y; selectionBoxSprite.width = bounds.width; selectionBoxSprite.height = bounds.height; } } function calculateNotePreviewViewportBounds():FlxRect { var bounds:FlxRect = new FlxRect(); // Return 0, 0, 0, 0 if the note preview doesn't exist for some reason. if (notePreview == null) return bounds; // Horizontal position and width are constant. bounds.x = notePreview.x; bounds.width = notePreview.width; // Vertical position depends on scroll position. bounds.y = notePreview.y + (notePreview.height * (scrollPositionInPixels / songLengthInPixels)); // Height depends on the viewport size. bounds.height = notePreview.height * (FlxG.height / songLengthInPixels); // Make sure the viewport doesn't go off the top or bottom of the note preview. if (bounds.y < notePreview.y) { bounds.height -= notePreview.y - bounds.y; bounds.y = notePreview.y; } else if (bounds.y + bounds.height > notePreview.y + notePreview.height) { bounds.height -= (bounds.y + bounds.height) - (notePreview.y + notePreview.height); } var MIN_HEIGHT:Int = 8; if (bounds.height < MIN_HEIGHT) { bounds.y -= MIN_HEIGHT - bounds.height; bounds.height = MIN_HEIGHT; } trace('Note preview viewport bounds: ' + bounds.toString()); return bounds; } function setNotePreviewViewportBounds(bounds:FlxRect = null):Void { if (notePreviewViewport == null) { trace('[WARN] Tried to set note preview viewport bounds, but notePreviewViewport is null!'); return; } if (bounds == null) { notePreviewViewport.visible = false; notePreviewViewport.x = -9999; notePreviewViewport.y = -9999; } else { notePreviewViewport.visible = true; notePreviewViewport.x = bounds.x; notePreviewViewport.y = bounds.y; notePreviewViewport.width = bounds.width; notePreviewViewport.height = bounds.height; } } /** * Builds the group that will hold all the notes. */ function buildNoteGroup():Void { if (gridTiledSprite == null) throw 'ERROR: Tried to build note groups, but gridTiledSprite is null! Check ChartEditorState.buildGrid().'; renderedHoldNotes.setPosition(gridTiledSprite.x, gridTiledSprite.y); add(renderedHoldNotes); renderedHoldNotes.zIndex = 24; renderedNotes.setPosition(gridTiledSprite.x, gridTiledSprite.y); add(renderedNotes); renderedNotes.zIndex = 25; renderedEvents.setPosition(gridTiledSprite.x, gridTiledSprite.y); add(renderedEvents); renderedEvents.zIndex = 25; renderedSelectionSquares.setPosition(gridTiledSprite.x, gridTiledSprite.y); add(renderedSelectionSquares); renderedSelectionSquares.zIndex = 26; } function buildAdditionalUI():Void { playbarHeadLayout = new ChartEditorPlaybarHead(); playbarHeadLayout.zIndex = 110; playbarHeadLayout.width = FlxG.width - 8; playbarHeadLayout.height = 10; playbarHeadLayout.x = 4; playbarHeadLayout.y = FlxG.height - 48 - 8; playbarHeadLayout.playbarHead.allowFocus = false; playbarHeadLayout.playbarHead.width = FlxG.width; playbarHeadLayout.playbarHead.height = 10; playbarHeadLayout.playbarHead.styleString = 'padding-left: 0px; padding-right: 0px; border-left: 0px; border-right: 0px;'; playbarHeadLayout.playbarHead.onDragStart = function(_:DragEvent) { playbarHeadDragging = true; // If we were dragging the playhead while the song was playing, resume playing. if (audioInstTrack != null && audioInstTrack.isPlaying) { playbarHeadDraggingWasPlaying = true; stopAudioPlayback(); } else { playbarHeadDraggingWasPlaying = false; } } playbarHeadLayout.playbarHead.onDrag = function(_:DragEvent) { if (playbarHeadDragging) { // Set the song position to where the playhead was moved to. scrollPositionInPixels = (songLengthInPixels) * playbarHeadLayout.playbarHead.value / 100; // Update the conductor and audio tracks to match. moveSongToScrollPosition(); } } playbarHeadLayout.playbarHead.onDragEnd = function(_:DragEvent) { playbarHeadDragging = false; // If we were dragging the playhead while the song was playing, resume playing. if (playbarHeadDraggingWasPlaying) { playbarHeadDraggingWasPlaying = false; // Disabled code to resume song playback on drag. // startAudioPlayback(); } } add(playbarHeadLayout); txtCopyNotif = new FlxText(0, 0, 0, '', 24); txtCopyNotif.setBorderStyle(OUTLINE, 0xFF074809, 1); txtCopyNotif.color = 0xFF52FF77; txtCopyNotif.zIndex = 120; add(txtCopyNotif); if (!Preferences.debugDisplay) menubar.paddingLeft = null; this.setupNotifications(); // Setup character dropdowns. FlxMouseEvent.add(healthIconDad, function(_) { if (!isCursorOverHaxeUI) { this.openCharacterDropdown(CharacterType.DAD, true); } }); FlxMouseEvent.add(healthIconBF, function(_) { if (!isCursorOverHaxeUI) { this.openCharacterDropdown(CharacterType.BF, true); } }); } /** * Sets up the onClick listeners for the UI. */ function setupUIListeners():Void { // Add functionality to the playbar. playbarStart.onClick = _ -> playbarButtonPressed = 'playbarStart'; playbarBack.onClick = _ -> playbarButtonPressed = 'playbarBack'; playbarPlay.onClick = _ -> toggleAudioPlayback(); playbarForward.onClick = _ -> playbarButtonPressed = 'playbarForward'; playbarEnd.onClick = _ -> playbarButtonPressed = 'playbarEnd'; // Cycle note snap quant. playbarNoteSnap.onRightClick = _ -> { noteSnapQuantIndex--; if (noteSnapQuantIndex < 0) noteSnapQuantIndex = SNAP_QUANTS.length - 1; }; playbarNoteSnap.onClick = _ -> { if (FlxG.keys.pressed.SHIFT) { noteSnapQuantIndex = BASE_QUANT_INDEX; } else { noteSnapQuantIndex++; if (noteSnapQuantIndex >= SNAP_QUANTS.length) noteSnapQuantIndex = 0; } }; playbarBPM.onClick = _ -> { if (FlxG.keys.pressed.CONTROL) { this.setToolboxState(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT, true); } else { Conductor.instance.currentTimeChange.bpm += 1; this.refreshToolbox(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT); } } playbarBPM.onRightClick = _ -> { Conductor.instance.currentTimeChange.bpm -= 1; this.refreshToolbox(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT); } playbarDifficulty.onClick = _ -> { if (FlxG.keys.pressed.CONTROL) { this.setToolboxState(CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT, true); } else { incrementDifficulty(-1); this.refreshToolbox(CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT); } } playbarDifficulty.onRightClick = _ -> { incrementDifficulty(1); this.refreshToolbox(CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT); } // Add functionality to the menu items. // File menubarItemNewChart.onClick = _ -> this.openWelcomeDialog(true); menubarItemOpenChart.onClick = _ -> this.openBrowseFNFC(true); menubarItemSaveChart.onClick = _ -> { if (currentWorkingFilePath != null) { this.exportAllSongData(true, currentWorkingFilePath); } else { this.exportAllSongData(false, null); } }; menubarItemSaveChartAs.onClick = _ -> this.exportAllSongData(false, null); menubarItemExit.onClick = _ -> quitChartEditor(); // Edit menubarItemUndo.onClick = _ -> undoLastCommand(); menubarItemRedo.onClick = _ -> redoLastCommand(); menubarItemCopy.onClick = function(_) { copySelection(); }; menubarItemCut.onClick = _ -> performCommand(new CutItemsCommand(currentNoteSelection, currentEventSelection)); menubarItemPaste.onClick = _ -> { var targetMs:Float = scrollPositionInMs + playheadPositionInMs; var targetStep:Float = Conductor.instance.getTimeInSteps(targetMs); var targetSnappedStep:Float = Math.floor(targetStep / noteSnapRatio) * noteSnapRatio; var targetSnappedMs:Float = Conductor.instance.getStepTimeInMs(targetSnappedStep); performCommand(new PasteItemsCommand(targetSnappedMs)); }; menubarItemPasteUnsnapped.onClick = _ -> { var targetMs:Float = scrollPositionInMs + playheadPositionInMs; performCommand(new PasteItemsCommand(targetMs)); }; menubarItemDelete.onClick = _ -> { if (currentNoteSelection.length > 0 && currentEventSelection.length > 0) { performCommand(new RemoveItemsCommand(currentNoteSelection, currentEventSelection)); } else if (currentNoteSelection.length > 0) { performCommand(new RemoveNotesCommand(currentNoteSelection)); } else if (currentEventSelection.length > 0) { performCommand(new RemoveEventsCommand(currentEventSelection)); } else { // Do nothing??? } }; menubarItemFlipNotes.onClick = _ -> performCommand(new FlipNotesCommand(currentNoteSelection)); menubarItemSelectAll.onClick = _ -> performCommand(new SelectAllItemsCommand(currentNoteSelection, currentEventSelection)); menubarItemSelectInverse.onClick = _ -> performCommand(new InvertSelectedItemsCommand(currentNoteSelection, currentEventSelection)); menubarItemSelectNone.onClick = _ -> performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection)); menubarItemPlaytestFull.onClick = _ -> testSongInPlayState(false); menubarItemPlaytestMinimal.onClick = _ -> testSongInPlayState(true); menuBarItemNoteSnapDecrease.onClick = _ -> { noteSnapQuantIndex--; if (noteSnapQuantIndex < 0) noteSnapQuantIndex = SNAP_QUANTS.length - 1; }; menuBarItemNoteSnapIncrease.onClick = _ -> { noteSnapQuantIndex++; if (noteSnapQuantIndex >= SNAP_QUANTS.length) noteSnapQuantIndex = 0; }; menuBarItemInputStyleNone.onClick = function(event:UIEvent) { currentLiveInputStyle = None; }; menuBarItemInputStyleNumberKeys.onClick = function(event:UIEvent) { currentLiveInputStyle = NumberKeys; }; menuBarItemInputStyleWASD.onClick = function(event:UIEvent) { currentLiveInputStyle = WASD; }; menubarItemAbout.onClick = _ -> this.openAboutDialog(); menubarItemWelcomeDialog.onClick = _ -> this.openWelcomeDialog(true); #if sys menubarItemGoToBackupsFolder.onClick = _ -> this.openBackupsFolder(); #else // Disable the menu item if we're not on a desktop platform. menubarItemGoToBackupsFolder.disabled = true; #end menubarItemUserGuide.onClick = _ -> this.openUserGuideDialog(); menubarItemDownscroll.onClick = event -> isViewDownscroll = event.value; menubarItemDownscroll.selected = isViewDownscroll; menubarItemDifficultyUp.onClick = _ -> incrementDifficulty(1); menubarItemDifficultyDown.onClick = _ -> incrementDifficulty(-1); menuBarItemThemeLight.onChange = function(event:UIEvent) { if (event.target.value) currentTheme = ChartEditorTheme.Light; }; menuBarItemThemeLight.selected = currentTheme == ChartEditorTheme.Light; menuBarItemThemeDark.onChange = function(event:UIEvent) { if (event.target.value) currentTheme = ChartEditorTheme.Dark; }; menuBarItemThemeDark.selected = currentTheme == ChartEditorTheme.Dark; menubarItemPlayPause.onClick = _ -> toggleAudioPlayback(); menubarItemLoadInstrumental.onClick = _ -> { var dialog = this.openUploadInstDialog(true); // Ensure instrumental and vocals are reloaded properly. dialog.onDialogClosed = function(_) { this.isHaxeUIDialogOpen = false; this.switchToCurrentInstrumental(); this.postLoadInstrumental(); } }; menubarItemLoadVocals.onClick = _ -> { var dialog = this.openUploadVocalsDialog(true); // Ensure instrumental and vocals are reloaded properly. dialog.onDialogClosed = function(_) { this.isHaxeUIDialogOpen = false; this.switchToCurrentInstrumental(); this.postLoadInstrumental(); } }; menubarItemVolumeMetronome.onChange = event -> { var volume:Float = event.value.toFloat() / 100.0; metronomeVolume = volume; menubarLabelVolumeMetronome.text = 'Metronome - ${Std.int(event.value)}%'; }; menubarItemVolumeMetronome.value = Std.int(metronomeVolume * 100); menubarItemPlayerHitsounds.onChange = event -> hitsoundsEnabledPlayer = event.value; menubarItemPlayerHitsounds.selected = hitsoundsEnabledPlayer; menubarItemOpponentHitsounds.onChange = event -> hitsoundsEnabledOpponent = event.value; menubarItemOpponentHitsounds.selected = hitsoundsEnabledOpponent; menubarItemVolumeHitsound.onChange = event -> { var volume:Float = event.value.toFloat() / 100.0; hitsoundVolume = volume; menubarLabelVolumeHitsound.text = 'Hitsound - ${Std.int(event.value)}%'; }; menubarItemVolumeHitsound.value = Std.int(hitsoundVolume * 100); menubarItemVolumeInstrumental.onChange = event -> { var volume:Float = event.value.toFloat() / 100.0; if (audioInstTrack != null) audioInstTrack.volume = volume; menubarLabelVolumeInstrumental.text = 'Instrumental - ${Std.int(event.value)}%'; }; menubarItemVolumeVocals.onChange = event -> { var volume:Float = event.value.toFloat() / 100.0; if (audioVocalTrackGroup != null) audioVocalTrackGroup.volume = volume; menubarLabelVolumeVocals.text = 'Voices - ${Std.int(event.value)}%'; } menubarItemPlaybackSpeed.onChange = event -> { var pitch:Float = (event.value * 2.0) / 100.0; pitch = Math.floor(pitch / 0.25) * 0.25; // Round to nearest 0.25. #if FLX_PITCH if (audioInstTrack != null) audioInstTrack.pitch = pitch; if (audioVocalTrackGroup != null) audioVocalTrackGroup.pitch = pitch; #end var pitchDisplay:Float = Std.int(pitch * 100) / 100; // Round to 2 decimal places. menubarLabelPlaybackSpeed.text = 'Playback Speed - ${pitchDisplay}x'; } menubarItemToggleToolboxDifficulty.onChange = event -> this.setToolboxState(CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT, event.value); menubarItemToggleToolboxMetadata.onChange = event -> this.setToolboxState(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT, event.value); menubarItemToggleToolboxNotes.onChange = event -> this.setToolboxState(CHART_EDITOR_TOOLBOX_NOTEDATA_LAYOUT, event.value); menubarItemToggleToolboxEventData.onChange = event -> this.setToolboxState(CHART_EDITOR_TOOLBOX_EVENT_DATA_LAYOUT, event.value); menubarItemToggleToolboxPlaytestProperties.onChange = event -> this.setToolboxState(CHART_EDITOR_TOOLBOX_PLAYTEST_PROPERTIES_LAYOUT, event.value); menubarItemToggleToolboxPlayerPreview.onChange = event -> this.setToolboxState(CHART_EDITOR_TOOLBOX_PLAYER_PREVIEW_LAYOUT, event.value); menubarItemToggleToolboxOpponentPreview.onChange = event -> this.setToolboxState(CHART_EDITOR_TOOLBOX_OPPONENT_PREVIEW_LAYOUT, event.value); // TODO: Pass specific HaxeUI components to add context menus to them. // registerContextMenu(null, Paths.ui('chart-editor/context/test')); } function setupContextMenu():Void { Screen.instance.registerEvent(MouseEvent.RIGHT_MOUSE_UP, function(e:MouseEvent) { var xPos = e.screenX; var yPos = e.screenY; onContextMenu(xPos, yPos); }); } function onContextMenu(xPos:Float, yPos:Float) { trace('User right clicked to open menu at (${xPos}, ${yPos})'); // this.openDefaultContextMenu(xPos, yPos); } function copySelection():Void { // Doesn't use a command because it's not undoable. // Calculate a single time offset for all the notes and events. var timeOffset:Null = currentNoteSelection.length > 0 ? Std.int(currentNoteSelection[0].time) : null; if (currentEventSelection.length > 0) { if (timeOffset == null || currentEventSelection[0].time < timeOffset) { timeOffset = Std.int(currentEventSelection[0].time); } } SongDataUtils.writeItemsToClipboard( { notes: SongDataUtils.buildNoteClipboard(currentNoteSelection, timeOffset), events: SongDataUtils.buildEventClipboard(currentEventSelection, timeOffset), }); } /** * Initialize TurboKeyHandlers and add them to the state (so `update()` is called) * We can then probe `keyHandler.activated` to see if the key combo's action should be taken. */ function setupTurboKeyHandlers():Void { // Keyboard shortcuts add(undoKeyHandler); add(redoKeyHandler); add(upKeyHandler); add(downKeyHandler); add(wKeyHandler); add(sKeyHandler); add(pageUpKeyHandler); add(pageDownKeyHandler); // Gamepad inputs add(dpadUpGamepadHandler); add(dpadDownGamepadHandler); add(dpadLeftGamepadHandler); add(dpadRightGamepadHandler); add(leftStickUpGamepadHandler); add(leftStickDownGamepadHandler); add(leftStickLeftGamepadHandler); add(leftStickRightGamepadHandler); add(rightStickUpGamepadHandler); add(rightStickDownGamepadHandler); add(rightStickLeftGamepadHandler); add(rightStickRightGamepadHandler); } /** * Setup timers and listerners to handle auto-save. */ function setupAutoSave():Void { // Called when clicking the X button on the window. WindowUtil.windowExit.add(onWindowClose); // Called when the game crashes. CrashHandler.errorSignal.add(onWindowCrash); CrashHandler.criticalErrorSignal.add(onWindowCrash); saveDataDirty = false; } var displayAutosavePopup:Bool = false; /** * UPDATE FUNCTIONS */ function autoSave(?beforePlaytest:Bool = false):Void { var needsAutoSave:Bool = saveDataDirty; saveDataDirty = false; // Auto-save preferences. writePreferences(needsAutoSave); // Auto-save the chart. #if html5 // Auto-save to local storage. // TODO: Implement this. #else // Auto-save to temp file. if (needsAutoSave) { this.exportAllSongData(true, null); if (beforePlaytest) { displayAutosavePopup = true; } else { displayAutosavePopup = false; var absoluteBackupsPath:String = Path.join([Sys.getCwd(), ChartEditorImportExportHandler.BACKUPS_PATH]); this.infoWithActions('Auto-Save', 'Chart auto-saved to ${absoluteBackupsPath}.', [ { text: "Take Me There", callback: openBackupsFolder, } ]); } } #end } /** * Open the backups folder in the file explorer. * Don't call this on HTML5. */ function openBackupsFolder(?_):Bool { #if sys // TODO: Is there a way to open a folder and highlight a file in it? var absoluteBackupsPath:String = Path.join([Sys.getCwd(), ChartEditorImportExportHandler.BACKUPS_PATH]); WindowUtil.openFolder(absoluteBackupsPath); return true; #else trace('No file system access, cannot open backups folder.'); return false; #end } /** * Called when the window was closed, to save a backup of the chart. * @param exitCode The exit code of the window. We use `-1` when calling the function due to a game crash. */ function onWindowClose(exitCode:Int):Void { trace('Window exited with exit code: $exitCode'); trace('Should save chart? $saveDataDirty'); var needsAutoSave:Bool = saveDataDirty; writePreferences(needsAutoSave); if (needsAutoSave) { this.exportAllSongData(true, null); } } function onWindowCrash(message:String):Void { trace('Chart editor intercepted crash:'); trace('${message}'); trace('Should save chart? $saveDataDirty'); var needsAutoSave:Bool = saveDataDirty; writePreferences(needsAutoSave); if (needsAutoSave) { this.exportAllSongData(true, null); } } function cleanupAutoSave():Void { WindowUtil.windowExit.remove(onWindowClose); CrashHandler.errorSignal.remove(onWindowCrash); CrashHandler.criticalErrorSignal.remove(onWindowCrash); } public override function update(elapsed:Float):Void { // Override F4 behavior to include the autosave. if (FlxG.keys.justPressed.F4 && !criticalFailure) { quitChartEditor(); return; } // dispatchEvent gets called here. super.update(elapsed); if (criticalFailure) return; // These ones happen even if the modal dialog is open. handleMusicPlayback(elapsed); handleNoteDisplay(); // These ones only happen if the modal dialog is not open. handleScrollKeybinds(); handleSnap(); handleCursor(); handleMenubar(); handleToolboxes(); handlePlaybar(); handlePlayhead(); handleNotePreview(); handleHealthIcons(); handleFileKeybinds(); handleEditKeybinds(); handleViewKeybinds(); handleTestKeybinds(); handleHelpKeybinds(); this.handleGamepadControls(); #if debug handleQuickWatch(); #end handlePostUpdate(); } /** * Beat hit while the song is playing. */ override function beatHit():Bool { // dispatchEvent gets called here. if (!super.beatHit()) return false; if (metronomeVolume > 0.0 && this.subState == null && (audioInstTrack != null && audioInstTrack.isPlaying)) { playMetronomeTick(Conductor.instance.currentBeat % Conductor.instance.beatsPerMeasure == 0); } // Show the mouse cursor. // Just throwing this somewhere convenient and infrequently called because sometimes Flixel's debug thing hides the cursor. Cursor.show(); return true; } /** * Step hit while the song is playing. */ override function stepHit():Bool { // dispatchEvent gets called here. if (!super.stepHit()) return false; if (audioInstTrack != null && audioInstTrack.isPlaying) { if (healthIconDad != null) healthIconDad.onStepHit(Conductor.instance.currentStep); if (healthIconBF != null) healthIconBF.onStepHit(Conductor.instance.currentStep); } // Updating these every step keeps it more accurate. // playerPreviewDirty = true; // opponentPreviewDirty = true; return true; } /** * UPDATE HANDLERS */ // ==================== /** * Handle syncronizing the conductor with the music playback. */ function handleMusicPlayback(elapsed:Float):Void { if (audioInstTrack != null) { // This normally gets called by FlxG.sound.update() // but we handle instrumental updates manually to prevent FlxG.sound.music.update() // from being called twice when we move to the PlayState. audioInstTrack.update(elapsed); // If the song starts 50ms in, make sure we start the song there. if (Conductor.instance.instrumentalOffset < 0) { if (audioInstTrack.time < -Conductor.instance.instrumentalOffset) { trace('Resetting instrumental time to ${- Conductor.instance.instrumentalOffset}ms'); audioInstTrack.time = -Conductor.instance.instrumentalOffset; } } } if (audioInstTrack != null && audioInstTrack.isPlaying) { if (FlxG.keys.pressed.ALT) { // If middle mouse panning during song playback, we move ONLY the playhead, without scrolling. Neat! var oldStepTime:Float = Conductor.instance.currentStepTime; var oldSongPosition:Float = Conductor.instance.songPosition + Conductor.instance.instrumentalOffset; Conductor.instance.update(audioInstTrack.time); handleHitsounds(oldSongPosition, Conductor.instance.songPosition + Conductor.instance.instrumentalOffset); // Resync vocals. if (audioVocalTrackGroup != null && Math.abs(audioInstTrack.time - audioVocalTrackGroup.time) > 100) { audioVocalTrackGroup.time = audioInstTrack.time; } var diffStepTime:Float = Conductor.instance.currentStepTime - oldStepTime; // Move the playhead. playheadPositionInPixels += diffStepTime * GRID_SIZE; // We don't move the song to scroll position, or update the note sprites. } else { // Else, move the entire view. var oldSongPosition:Float = Conductor.instance.songPosition + Conductor.instance.instrumentalOffset; Conductor.instance.update(audioInstTrack.time); handleHitsounds(oldSongPosition, Conductor.instance.songPosition + Conductor.instance.instrumentalOffset); // Resync vocals. if (audioVocalTrackGroup != null && Math.abs(audioInstTrack.time - audioVocalTrackGroup.time) > 100) { audioVocalTrackGroup.time = audioInstTrack.time; } // We need time in fractional steps here to allow the song to actually play. // Also account for a potentially offset playhead. scrollPositionInPixels = (Conductor.instance.currentStepTime + Conductor.instance.instrumentalOffsetSteps) * GRID_SIZE - playheadPositionInPixels; // DO NOT move song to scroll position here specifically. // We need to update the note sprites. noteDisplayDirty = true; // Update the note preview viewport box. setNotePreviewViewportBounds(calculateNotePreviewViewportBounds()); } } if (FlxG.keys.justPressed.SPACE && !isHaxeUIDialogOpen) { toggleAudioPlayback(); } } /** * Handle using `renderedNotes` to display notes from `currentSongChartNoteData`. */ function handleNoteDisplay():Void { if (noteDisplayDirty) { noteDisplayDirty = false; // Update for whether downscroll is enabled. renderedNotes.flipX = (isViewDownscroll); // Calculate the top and bottom of the view area. var viewAreaTopPixels:Float = MENU_BAR_HEIGHT; var visibleGridHeightPixels:Float = FlxG.height - MENU_BAR_HEIGHT - PLAYBAR_HEIGHT; // The area underneath the menu bar and playbar is not visible. var viewAreaBottomPixels:Float = viewAreaTopPixels + visibleGridHeightPixels; // Remove notes that are no longer visible and list the ones that are. var displayedNoteData:Array = []; for (noteSprite in renderedNotes.members) { if (noteSprite == null || noteSprite.noteData == null || !noteSprite.exists || !noteSprite.visible) continue; // Resolve an issue where dragging an event too far would cause it to be hidden. var isSelectedAndDragged = currentNoteSelection.fastContains(noteSprite.noteData) && (dragTargetCurrentStep != 0); if ((noteSprite.isNoteVisible(viewAreaBottomPixels, viewAreaTopPixels) && currentSongChartNoteData.fastContains(noteSprite.noteData)) || isSelectedAndDragged) { // Note is already displayed and should remain displayed. displayedNoteData.push(noteSprite.noteData); // Update the note sprite's position. noteSprite.updateNotePosition(renderedNotes); } else { // This sprite is off-screen or was deleted. // Kill the note sprite and recycle it. noteSprite.noteData = null; } } // Sort the note data array, using an algorithm that is fast on nearly-sorted data. // We need this sorted to optimize indexing later. displayedNoteData.insertionSort(SortUtil.noteDataByTime.bind(FlxSort.ASCENDING)); var displayedHoldNoteData:Array = []; for (holdNoteSprite in renderedHoldNotes.members) { if (holdNoteSprite == null || holdNoteSprite.noteData == null || !holdNoteSprite.exists || !holdNoteSprite.visible) continue; if (!holdNoteSprite.isHoldNoteVisible(FlxG.height - MENU_BAR_HEIGHT, GRID_TOP_PAD)) { holdNoteSprite.kill(); } else if (!currentSongChartNoteData.fastContains(holdNoteSprite.noteData) || holdNoteSprite.noteData.length == 0) { // This hold note was deleted. // Kill the hold note sprite and recycle it. holdNoteSprite.kill(); } else if (displayedHoldNoteData.fastContains(holdNoteSprite.noteData)) { // This hold note is a duplicate. // Kill the hold note sprite and recycle it. holdNoteSprite.kill(); } else { displayedHoldNoteData.push(holdNoteSprite.noteData); // Update the event sprite's position. holdNoteSprite.updateHoldNotePosition(renderedNotes); } } // Sort the note data array, using an algorithm that is fast on nearly-sorted data. // We need this sorted to optimize indexing later. displayedHoldNoteData.insertionSort(SortUtil.noteDataByTime.bind(FlxSort.ASCENDING)); // Remove events that are no longer visible and list the ones that are. var displayedEventData:Array = []; for (eventSprite in renderedEvents.members) { if (eventSprite == null || eventSprite.eventData == null || !eventSprite.exists || !eventSprite.visible) continue; // Resolve an issue where dragging an event too far would cause it to be hidden. var isSelectedAndDragged = currentEventSelection.fastContains(eventSprite.eventData) && (dragTargetCurrentStep != 0); if ((eventSprite.isEventVisible(FlxG.height - MENU_BAR_HEIGHT, GRID_TOP_PAD) && currentSongChartEventData.fastContains(eventSprite.eventData)) || isSelectedAndDragged) { // Event is already displayed and should remain displayed. displayedEventData.push(eventSprite.eventData); // Update the event sprite's position. eventSprite.updateEventPosition(renderedEvents); // Update the sprite's graphic. TODO: Is this inefficient? eventSprite.playAnimation(eventSprite.eventData.event); } else { // This event was deleted. // Kill the event sprite and recycle it. eventSprite.eventData = null; } } // Sort the note data array, using an algorithm that is fast on nearly-sorted data. // We need this sorted to optimize indexing later. displayedEventData.insertionSort(SortUtil.eventDataByTime.bind(FlxSort.ASCENDING)); // Let's try testing only notes within a certain range of the view area. // TODO: I don't think this messes up really long sustains, does it? var viewAreaTopMs:Float = scrollPositionInMs - (Conductor.instance.measureLengthMs * 2); // Is 2 measures enough? var viewAreaBottomMs:Float = scrollPositionInMs + (Conductor.instance.measureLengthMs * 2); // Is 2 measures enough? // Add notes that are now visible. for (noteData in currentSongChartNoteData) { // Remember if we are already displaying this note. if (noteData == null) continue; // Check if we are outside a broad range around the view area. if (noteData.time < viewAreaTopMs || noteData.time > viewAreaBottomMs) continue; if (displayedNoteData.fastContains(noteData)) { continue; } if (!ChartEditorNoteSprite.wouldNoteBeVisible(viewAreaBottomPixels, viewAreaTopPixels, noteData, renderedNotes)) continue; // Else, this note is visible and we need to render it! // Get a note sprite from the pool. // If we can reuse a deleted note, do so. // If a new note is needed, call buildNoteSprite. var noteSprite:ChartEditorNoteSprite = renderedNotes.recycle(() -> new ChartEditorNoteSprite(this)); // trace('Creating new Note... (${renderedNotes.members.length})'); noteSprite.parentState = this; // The note sprite handles animation playback and positioning. noteSprite.noteData = noteData; noteSprite.overrideStepTime = null; noteSprite.overrideData = null; // Setting note data resets the position relative to the group! // If we don't update the note position AFTER setting the note data, the note will be rendered offscreen at y=5000. noteSprite.updateNotePosition(renderedNotes); // Add hold notes that are now visible (and not already displayed). if (noteSprite.noteData != null && noteSprite.noteData.length > 0 && displayedHoldNoteData.indexOf(noteSprite.noteData) == -1) { var holdNoteSprite:ChartEditorHoldNoteSprite = renderedHoldNotes.recycle(() -> new ChartEditorHoldNoteSprite(this)); // trace('Creating new HoldNote... (${renderedHoldNotes.members.length})'); var noteLengthPixels:Float = noteSprite.noteData.getStepLength() * GRID_SIZE; holdNoteSprite.noteData = noteSprite.noteData; holdNoteSprite.noteDirection = noteSprite.noteData.getDirection(); holdNoteSprite.setHeightDirectly(noteLengthPixels); holdNoteSprite.updateHoldNotePosition(renderedHoldNotes); } } // Add events that are now visible. for (eventData in currentSongChartEventData) { // Remember if we are already displaying this event. if (displayedEventData.indexOf(eventData) != -1) { continue; } if (!ChartEditorEventSprite.wouldEventBeVisible(viewAreaBottomPixels, viewAreaTopPixels, eventData, renderedNotes)) continue; // Else, this event is visible and we need to render it! // Get an event sprite from the pool. // If we can reuse a deleted event, do so. // If a new event is needed, call buildEventSprite. var eventSprite:ChartEditorEventSprite = renderedEvents.recycle(() -> new ChartEditorEventSprite(this), false, true); eventSprite.parentState = this; trace('Creating new Event... (${renderedEvents.members.length})'); // The event sprite handles animation playback and positioning. eventSprite.eventData = eventData; eventSprite.overrideStepTime = null; // Setting event data resets position relative to the grid so we fix that. eventSprite.x += renderedEvents.x; eventSprite.y += renderedEvents.y; } // Add hold notes that have been made visible (but not their parents) for (noteData in currentSongChartNoteData) { // Is the note a hold note? if (noteData == null || noteData.length <= 0) continue; // Is the hold note rendered already? if (displayedHoldNoteData.indexOf(noteData) != -1) continue; // Is the hold note offscreen? if (!ChartEditorHoldNoteSprite.wouldHoldNoteBeVisible(viewAreaBottomPixels, viewAreaTopPixels, noteData, renderedHoldNotes)) continue; // Hold note should be rendered. var holdNoteFactory = function() { // TODO: Print some kind of warning if `renderedHoldNotes.members` is too high? return new ChartEditorHoldNoteSprite(this); } var holdNoteSprite:ChartEditorHoldNoteSprite = renderedHoldNotes.recycle(holdNoteFactory); var noteLengthPixels:Float = noteData.getStepLength() * GRID_SIZE; holdNoteSprite.noteData = noteData; holdNoteSprite.noteDirection = noteData.getDirection(); holdNoteSprite.setHeightDirectly(noteLengthPixels); holdNoteSprite.updateHoldNotePosition(renderedHoldNotes); displayedHoldNoteData.push(noteData); } // Destroy all existing selection squares. for (member in renderedSelectionSquares.members) { // Killing the sprite is cheap because we can recycle it. member.kill(); } // Readd selection squares for selected notes. // Recycle selection squares if possible. for (noteSprite in renderedNotes.members) { // TODO: Handle selection of hold notes. if (isNoteSelected(noteSprite.noteData)) { // Determine if the note is being dragged and offset the vertical position accordingly. if (dragTargetCurrentStep != 0.0) { var stepTime:Float = (noteSprite.noteData == null) ? 0.0 : noteSprite.noteData.getStepTime(); // Update the note's "ghost" step time. noteSprite.overrideStepTime = (stepTime + dragTargetCurrentStep).clamp(0, songLengthInSteps - (1 * noteSnapRatio)); // Then reapply the note sprite's position relative to the grid. noteSprite.updateNotePosition(renderedNotes); } else { if (noteSprite.overrideStepTime != null) { // Reset the note's "ghost" step time. noteSprite.overrideStepTime = null; // Then reapply the note sprite's position relative to the grid. noteSprite.updateNotePosition(renderedNotes); } } // Determine if the note is being dragged and offset the horizontal position accordingly. if (dragTargetCurrentColumn != 0) { var data:Int = (noteSprite.noteData == null) ? 0 : noteSprite.noteData.data; // Update the note's "ghost" column. noteSprite.overrideData = gridColumnToNoteData((noteDataToGridColumn(data) + dragTargetCurrentColumn).clamp(0, ChartEditorState.STRUMLINE_SIZE * 2 - 1)); // Then reapply the note sprite's position relative to the grid. noteSprite.updateNotePosition(renderedNotes); } else { if (noteSprite.overrideData != null) { // Reset the note's "ghost" column. noteSprite.overrideData = null; // Then reapply the note sprite's position relative to the grid. noteSprite.updateNotePosition(renderedNotes); } } // Then, render the selection square. var selectionSquare:ChartEditorSelectionSquareSprite = renderedSelectionSquares.recycle(buildSelectionSquare); // Set the position and size (because we might be recycling one with bad values). selectionSquare.noteData = noteSprite.noteData; selectionSquare.eventData = null; selectionSquare.x = noteSprite.x; selectionSquare.y = noteSprite.y; selectionSquare.width = GRID_SIZE; selectionSquare.height = GRID_SIZE; } } for (eventSprite in renderedEvents.members) { if (isEventSelected(eventSprite.eventData)) { // Determine if the note is being dragged and offset the position accordingly. if (dragTargetCurrentStep > 0 || dragTargetCurrentColumn > 0) { var stepTime = (eventSprite.eventData == null) ? 0 : eventSprite.eventData.getStepTime(); eventSprite.overrideStepTime = (stepTime + dragTargetCurrentStep).clamp(0, songLengthInSteps); // Then reapply the note sprite's position relative to the grid. eventSprite.updateEventPosition(renderedEvents); } else { if (eventSprite.overrideStepTime != null) { // Reset the note's "ghost" column. eventSprite.overrideStepTime = null; // Then reapply the note sprite's position relative to the grid. eventSprite.updateEventPosition(renderedEvents); } } // Then, render the selection square. var selectionSquare:ChartEditorSelectionSquareSprite = renderedSelectionSquares.recycle(buildSelectionSquare); // Set the position and size (because we might be recycling one with bad values). selectionSquare.noteData = null; selectionSquare.eventData = eventSprite.eventData; selectionSquare.x = eventSprite.x; selectionSquare.y = eventSprite.y; selectionSquare.width = eventSprite.width; selectionSquare.height = eventSprite.height; } } // Sort the notes DESCENDING. This keeps the sustain behind the associated note. renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort() // Sort the events DESCENDING. This keeps the sustain behind the associated note. renderedEvents.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort() } } /** * Handle keybinds for scrolling the chart editor grid. */ function handleScrollKeybinds():Void { // Don't scroll when the user is interacting with the UI, unless a playbar button (the << >> ones) is pressed. if ((isHaxeUIFocused || isCursorOverHaxeUI) && playbarButtonPressed == null) return; var scrollAmount:Float = 0; // Amount to scroll the grid. var playheadAmount:Float = 0; // Amount to scroll the playhead relative to the grid. var shouldPause:Bool = false; // Whether to pause the song when scrolling. var shouldEase:Bool = false; // Whether to ease the scroll. // Handle scroll anchor if (scrollAnchorScreenPos != null) { var currentScreenPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY); var distance = currentScreenPos - scrollAnchorScreenPos; var verticalDistance = distance.y; // How much scrolling should be done based on the distance of the cursor from the anchor. final ANCHOR_SCROLL_SPEED = 0.2; scrollAmount = ANCHOR_SCROLL_SPEED * verticalDistance; shouldPause = true; } // Mouse Wheel = Scroll if (FlxG.mouse.wheel != 0 && !FlxG.keys.pressed.CONTROL) { scrollAmount = -50 * FlxG.mouse.wheel; shouldPause = true; } // Up Arrow = Scroll Up if (upKeyHandler.activated && currentLiveInputStyle == None) { scrollAmount = -GRID_SIZE * 4; shouldPause = true; } // Down Arrow = Scroll Down if (downKeyHandler.activated && currentLiveInputStyle == None) { scrollAmount = GRID_SIZE * 4; shouldPause = true; } // W = Scroll Up (doesn't work with Ctrl+Scroll) if (wKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL) { scrollAmount = -GRID_SIZE * 4; shouldPause = true; } // S = Scroll Down (doesn't work with Ctrl+Scroll) if (sKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL) { scrollAmount = GRID_SIZE * 4; shouldPause = true; } // GAMEPAD LEFT STICK UP = Scroll Up by 1 note snap if (leftStickUpGamepadHandler.activated) { scrollAmount = -GRID_SIZE * noteSnapRatio; shouldPause = true; } // GAMEPAD LEFT STICK DOWN = Scroll Down by 1 note snap if (leftStickDownGamepadHandler.activated) { scrollAmount = GRID_SIZE * noteSnapRatio; shouldPause = true; } // GAMEPAD RIGHT STICK UP = Scroll Up by 1 note snap (playhead only) if (rightStickUpGamepadHandler.activated) { playheadAmount = -GRID_SIZE * noteSnapRatio; shouldPause = true; } // GAMEPAD RIGHT STICK DOWN = Scroll Down by 1 note snap (playhead only) if (rightStickDownGamepadHandler.activated) { playheadAmount = GRID_SIZE * noteSnapRatio; shouldPause = true; } var funcJumpUp = (playheadOnly:Bool) -> { var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure; var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; var targetScrollPosition:Float = Math.floor(playheadPos / measureHeight) * measureHeight; // If we would move less than one grid, instead move to the top of the previous measure. var targetScrollAmount = Math.abs(targetScrollPosition - playheadPos); if (targetScrollAmount < GRID_SIZE) { targetScrollPosition -= GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure; } if (playheadOnly) { playheadAmount = targetScrollPosition - playheadPos; } else { scrollAmount = targetScrollPosition - playheadPos; } } // PAGE UP = Jump up to nearest measure // GAMEPAD LEFT STICK LEFT = Jump up to nearest measure if (pageUpKeyHandler.activated || leftStickLeftGamepadHandler.activated) { funcJumpUp(false); shouldPause = true; } if (rightStickLeftGamepadHandler.activated) { funcJumpUp(true); shouldPause = true; } if (playbarButtonPressed == 'playbarBack') { playbarButtonPressed = ''; funcJumpUp(false); shouldPause = true; } var funcJumpDown = (playheadOnly:Bool) -> { var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure; var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; var targetScrollPosition:Float = Math.ceil(playheadPos / measureHeight) * measureHeight; // If we would move less than one grid, instead move to the top of the next measure. var targetScrollAmount = Math.abs(targetScrollPosition - playheadPos); if (targetScrollAmount < GRID_SIZE) { targetScrollPosition += GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure; } if (playheadOnly) { playheadAmount = targetScrollPosition - playheadPos; } else { scrollAmount = targetScrollPosition - playheadPos; } } // PAGE DOWN = Jump down to nearest measure // GAMEPAD LEFT STICK RIGHT = Jump down to nearest measure if (pageDownKeyHandler.activated || leftStickRightGamepadHandler.activated) { funcJumpDown(false); shouldPause = true; } if (rightStickRightGamepadHandler.activated) { funcJumpDown(true); shouldPause = true; } if (playbarButtonPressed == 'playbarForward') { playbarButtonPressed = ''; funcJumpDown(false); shouldPause = true; } // SHIFT + Scroll = Scroll Fast // GAMEPAD LEFT STICK CLICK + Scroll = Scroll Fast if (FlxG.keys.pressed.SHIFT || (FlxG.gamepads.firstActive?.pressed?.LEFT_STICK_CLICK ?? false)) { scrollAmount *= 2; } // CONTROL + Scroll = Scroll Precise if (FlxG.keys.pressed.CONTROL) { scrollAmount /= 4; } // Alt + Drag = Scroll but move the playhead the same amount. if (FlxG.keys.pressed.ALT) { playheadAmount = scrollAmount; scrollAmount = 0; shouldPause = false; } // HOME = Scroll to Top if (FlxG.keys.justPressed.HOME) { // Scroll amount is the difference between the current position and the top. scrollAmount = 0 - this.scrollPositionInPixels; playheadAmount = 0 - this.playheadPositionInPixels; shouldPause = true; } if (playbarButtonPressed == 'playbarStart') { playbarButtonPressed = ''; scrollAmount = 0 - this.scrollPositionInPixels; playheadAmount = 0 - this.playheadPositionInPixels; shouldPause = true; } // END = Scroll to Bottom if (FlxG.keys.justPressed.END) { // Scroll amount is the difference between the current position and the bottom. scrollAmount = this.songLengthInPixels - this.scrollPositionInPixels; shouldPause = true; } if (playbarButtonPressed == 'playbarEnd') { playbarButtonPressed = ''; scrollAmount = this.songLengthInPixels - this.scrollPositionInPixels; shouldPause = true; } if (Math.abs(scrollAmount) > GRID_SIZE * 8) { shouldEase = true; } // Resync the conductor and audio tracks. if (scrollAmount != 0 || playheadAmount != 0) { this.playheadPositionInPixels += playheadAmount; if (shouldEase) { easeSongToScrollPosition(this.scrollPositionInPixels + scrollAmount); } else { // Apply the scroll amount. this.scrollPositionInPixels += scrollAmount; moveSongToScrollPosition(); } } if (shouldPause) stopAudioPlayback(); } /** * Handle changing the note snapping level. */ function handleSnap():Void { if (currentLiveInputStyle == None) { if (FlxG.keys.justPressed.LEFT && !FlxG.keys.pressed.CONTROL) { noteSnapQuantIndex--; if (noteSnapQuantIndex < 0) noteSnapQuantIndex = SNAP_QUANTS.length - 1; } if (FlxG.keys.justPressed.RIGHT && !FlxG.keys.pressed.CONTROL) { noteSnapQuantIndex++; if (noteSnapQuantIndex >= SNAP_QUANTS.length) noteSnapQuantIndex = 0; } } } /** * Handle display of the mouse cursor. */ function handleCursor():Void { // Mouse sounds if (FlxG.mouse.justPressed) FlxG.sound.play(Paths.sound("chartingSounds/ClickDown")); if (FlxG.mouse.justReleased) FlxG.sound.play(Paths.sound("chartingSounds/ClickUp")); // Note: If a menu is open in HaxeUI, don't handle cursor behavior. var shouldHandleCursor:Bool = !(isHaxeUIFocused || playbarHeadDragging || isHaxeUIDialogOpen) || (selectionBoxStartPos != null) || (dragTargetNote != null || dragTargetEvent != null); var eventColumn:Int = (STRUMLINE_SIZE * 2 + 1) - 1; // trace('shouldHandleCursor: $shouldHandleCursor'); // TODO: TBH some of this should be using FlxMouseEventManager... if (shouldHandleCursor) { // Over the course of this big conditional block, // we determine what the cursor should look like, // and fall back to the default cursor if none of the conditions are met. var targetCursorMode:Null = null; if (gridTiledSprite == null) throw "ERROR: Tried to handle cursor, but gridTiledSprite is null! Check ChartEditorState.buildGrid()"; var overlapsGrid:Bool = FlxG.mouse.overlaps(gridTiledSprite); // Cursor position relative to the grid. var cursorX:Float = FlxG.mouse.screenX - gridTiledSprite.x; var cursorY:Float = FlxG.mouse.screenY - gridTiledSprite.y; var overlapsSelectionBorder:Bool = overlapsGrid && ((cursorX % 40) < (GRID_SELECTION_BORDER_WIDTH / 2) || (cursorX % 40) > (40 - (GRID_SELECTION_BORDER_WIDTH / 2)) || (cursorY % 40) < (GRID_SELECTION_BORDER_WIDTH / 2) || (cursorY % 40) > (40 - (GRID_SELECTION_BORDER_WIDTH / 2))); var overlapsSelection:Bool = FlxG.mouse.overlaps(renderedSelectionSquares); var overlapsHealthIcons:Bool = FlxG.mouse.overlaps(healthIconBF) || FlxG.mouse.overlaps(healthIconDad); if (FlxG.mouse.justPressedMiddle) { if (scrollAnchorScreenPos == null) { scrollAnchorScreenPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY); selectionBoxStartPos = null; } else { scrollAnchorScreenPos = null; } } if (FlxG.mouse.justPressed) { if (scrollAnchorScreenPos != null) { scrollAnchorScreenPos = null; } else if (measureTicks != null && FlxG.mouse.overlaps(measureTicks) && !isCursorOverHaxeUI) { gridPlayheadScrollAreaPressed = true; } else if (notePreview != null && FlxG.mouse.overlaps(notePreview) && !isCursorOverHaxeUI) { // Clicked note preview notePreviewScrollAreaStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY); } else if (!isCursorOverHaxeUI && (!overlapsGrid || overlapsSelectionBorder)) { selectionBoxStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY); // Drawing selection box. targetCursorMode = Crosshair; } else if (overlapsSelection) { // Do nothing trace('Clicked on a selected note!'); } } if (gridPlayheadScrollAreaPressed && FlxG.mouse.released) { gridPlayheadScrollAreaPressed = false; } if (notePreviewScrollAreaStartPos != null && FlxG.mouse.released) { notePreviewScrollAreaStartPos = null; } if (gridPlayheadScrollAreaPressed) { // Clicked on the playhead scroll area. // Move the playhead to the cursor position. this.playheadPositionInPixels = FlxG.mouse.screenY - MENU_BAR_HEIGHT - GRID_TOP_PAD; moveSongToScrollPosition(); // Cursor should be a grabby hand. if (targetCursorMode == null) targetCursorMode = Grabbing; } // The song position of the cursor, in steps. var cursorFractionalStep:Float = cursorY / GRID_SIZE; var cursorMs:Float = Conductor.instance.getStepTimeInMs(cursorFractionalStep); // Round the cursor step to the nearest snap quant. var cursorSnappedStep:Float = Math.floor(cursorFractionalStep / noteSnapRatio) * noteSnapRatio; var cursorSnappedMs:Float = Conductor.instance.getStepTimeInMs(cursorSnappedStep); // The direction value for the column at the cursor. var cursorGridPos:Int = Math.floor(cursorX / GRID_SIZE); var cursorColumn:Int = gridColumnToNoteData(cursorGridPos); if (selectionBoxStartPos != null) { var cursorXStart:Float = selectionBoxStartPos.x - gridTiledSprite.x; var cursorYStart:Float = selectionBoxStartPos.y - gridTiledSprite.y; var hasDraggedMouse:Bool = Math.abs(cursorX - cursorXStart) > DRAG_THRESHOLD || Math.abs(cursorY - cursorYStart) > DRAG_THRESHOLD; // Determine if we dragged the mouse at all. if (hasDraggedMouse) { // Handle releasing the selection box. if (FlxG.mouse.justReleased) { // We released the mouse. Select the notes in the box. var cursorFractionalStepStart:Float = cursorYStart / GRID_SIZE; var cursorStepStart:Int = Math.floor(cursorFractionalStepStart); var cursorMsStart:Float = Conductor.instance.getStepTimeInMs(cursorStepStart); var cursorColumnBase:Int = Math.floor(cursorX / GRID_SIZE); var cursorColumnBaseStart:Int = Math.floor(cursorXStart / GRID_SIZE); // Since this selects based on noteData directly, // we don't need to specifically exclude sustain pieces. // This logic is gross because the columns go 4567-0123-8. // We build a list of columns to select. var columnStart:Int = Std.int(Math.min(cursorColumnBase, cursorColumnBaseStart)); var columnEnd:Int = Std.int(Math.max(cursorColumnBase, cursorColumnBaseStart)); var columns:Array = [for (i in columnStart...(columnEnd + 1)) i].map(function(i:Int):Int { if (i >= eventColumn) { // Don't invert the event column. return eventColumn; } else if (i >= STRUMLINE_SIZE) { // Invert the player columns. return i - STRUMLINE_SIZE; } else if (i >= 0) { // Invert the opponent columns. return i + STRUMLINE_SIZE; } else { // Minimum of 0. return 0; } }); if (columns.length > 0) { var notesToSelect:Array = currentSongChartNoteData; notesToSelect = SongDataUtils.getNotesInTimeRange(notesToSelect, Math.min(cursorMsStart, cursorMs), Math.max(cursorMsStart, cursorMs)); notesToSelect = SongDataUtils.getNotesWithData(notesToSelect, columns); var eventsToSelect:Array = []; if (columns.indexOf(eventColumn) != -1) { // The drag selection included the event column. eventsToSelect = currentSongChartEventData; eventsToSelect = SongDataUtils.getEventsInTimeRange(eventsToSelect, Math.min(cursorMsStart, cursorMs), Math.max(cursorMsStart, cursorMs)); } if (notesToSelect.length > 0 || eventsToSelect.length > 0) { if (FlxG.keys.pressed.CONTROL) { // Add to the selection. performCommand(new SelectItemsCommand(notesToSelect, eventsToSelect)); } else { // Set the selection. performCommand(new SetItemSelectionCommand(notesToSelect, eventsToSelect, currentNoteSelection, currentEventSelection)); } } else { // We made a selection box, but it didn't select anything. if (!FlxG.keys.pressed.CONTROL) { // Deselect all items. var shouldDeselect:Bool = !wasCursorOverHaxeUI && (currentNoteSelection.length > 0 || currentEventSelection.length > 0); if (shouldDeselect) { performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection)); } } } } else { // We made a selection box, but it didn't select any columns. } // Clear the selection box. selectionBoxStartPos = null; setSelectionBoxBounds(); } else { // Clicking and dragging. // Scroll the screen if the mouse is above or below the grid. if (FlxG.mouse.screenY < MENU_BAR_HEIGHT) { // Scroll up. var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.screenY; scrollPositionInPixels -= diff * 0.5; // Too fast! moveSongToScrollPosition(); } else if (FlxG.mouse.screenY > (playbarHeadLayout?.y ?? 0.0)) { // Scroll down. var diff:Float = FlxG.mouse.screenY - (playbarHeadLayout?.y ?? 0.0); scrollPositionInPixels += diff * 0.5; // Too fast! moveSongToScrollPosition(); } // Render the selection box. var selectionRect:FlxRect = new FlxRect(); selectionRect.x = Math.min(FlxG.mouse.screenX, selectionBoxStartPos.x); selectionRect.y = Math.min(FlxG.mouse.screenY, selectionBoxStartPos.y); selectionRect.width = Math.abs(FlxG.mouse.screenX - selectionBoxStartPos.x); selectionRect.height = Math.abs(FlxG.mouse.screenY - selectionBoxStartPos.y); setSelectionBoxBounds(selectionRect); targetCursorMode = Crosshair; } } else if (FlxG.mouse.justReleased) { // Clear the selection box. selectionBoxStartPos = null; setSelectionBoxBounds(); if (overlapsGrid) { // We clicked on the grid without moving the mouse. // Find the first note that is at the cursor position. var highlightedNote:Null = renderedNotes.members.find(function(note:ChartEditorNoteSprite):Bool { // If note.alive is false, the note is dead and awaiting recycling. return note.alive && FlxG.mouse.overlaps(note); }); var highlightedEvent:Null = null; if (highlightedNote == null) { highlightedEvent = renderedEvents.members.find(function(event:ChartEditorEventSprite):Bool { return event.alive && FlxG.mouse.overlaps(event); }); } if (FlxG.keys.pressed.CONTROL) { if (highlightedNote != null && highlightedNote.noteData != null) { // TODO: Handle the case of clicking on a sustain piece. // Control click to select/deselect an individual note. if (isNoteSelected(highlightedNote.noteData)) { performCommand(new DeselectItemsCommand([highlightedNote.noteData], [])); } else { performCommand(new SelectItemsCommand([highlightedNote.noteData], [])); } } else if (highlightedEvent != null && highlightedEvent.eventData != null) { // Control click to select/deselect an individual note. if (isEventSelected(highlightedEvent.eventData)) { performCommand(new DeselectItemsCommand([], [highlightedEvent.eventData])); } else { performCommand(new SelectItemsCommand([], [highlightedEvent.eventData])); } } else { // Do nothing if you control-clicked on an empty space. } } else { if (highlightedNote != null && highlightedNote.noteData != null) { // Click a note to select it. performCommand(new SetItemSelectionCommand([highlightedNote.noteData], [], currentNoteSelection, currentEventSelection)); } else if (highlightedEvent != null && highlightedEvent.eventData != null) { // Click an event to select it. performCommand(new SetItemSelectionCommand([], [highlightedEvent.eventData], currentNoteSelection, currentEventSelection)); } else { // Click on an empty space to deselect everything. var shouldDeselect:Bool = !wasCursorOverHaxeUI && (currentNoteSelection.length > 0 || currentEventSelection.length > 0); if (shouldDeselect) { performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection)); } } } } else { // If we clicked and released outside the grid. if (!FlxG.keys.pressed.CONTROL) { // Deselect all items. var shouldDeselect:Bool = !wasCursorOverHaxeUI && (currentNoteSelection.length > 0 || currentEventSelection.length > 0); if (shouldDeselect) { performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection)); } } } } } else if (notePreviewScrollAreaStartPos != null) { // Player is clicking and holding on note preview to scrub around. targetCursorMode = Grabbing; var clickedPosInPixels:Float = FlxMath.remapToRange(FlxG.mouse.screenY, (notePreview?.y ?? 0.0), (notePreview?.y ?? 0.0) + (notePreview?.height ?? 0.0), 0, songLengthInPixels); scrollPositionInPixels = clickedPosInPixels; moveSongToScrollPosition(); } else if (scrollAnchorScreenPos != null) { // Cursor should be a scroll anchor. targetCursorMode = Scroll; } else if (dragTargetNote != null || dragTargetEvent != null) { if (FlxG.mouse.justReleased) { // Perform the actual drag operation. var dragDistanceSteps:Float = dragTargetCurrentStep; var dragDistanceMs:Float = 0; if (dragTargetNote != null && dragTargetNote.noteData != null) { dragDistanceMs = Conductor.instance.getStepTimeInMs(dragTargetNote.noteData.getStepTime() + dragDistanceSteps) - dragTargetNote.noteData.time; } else if (dragTargetEvent != null && dragTargetEvent.eventData != null) { dragDistanceMs = Conductor.instance.getStepTimeInMs(dragTargetEvent.eventData.getStepTime() + dragDistanceSteps) - dragTargetEvent.eventData.time; } var dragDistanceColumns:Int = dragTargetCurrentColumn; if (currentNoteSelection.length > 0 && currentEventSelection.length > 0) { // Both notes and events are selected. performCommand(new MoveItemsCommand(currentNoteSelection, currentEventSelection, dragDistanceMs, dragDistanceColumns)); } else if (currentNoteSelection.length > 0) { // Only notes are selected. performCommand(new MoveNotesCommand(currentNoteSelection, dragDistanceMs, dragDistanceColumns)); } else if (currentEventSelection.length > 0) { // Only events are selected. performCommand(new MoveEventsCommand(currentEventSelection, dragDistanceMs)); } // Finished dragging. Release the note at the new position. dragTargetNote = null; dragTargetEvent = null; noteDisplayDirty = true; dragTargetCurrentStep = 0; dragTargetCurrentColumn = 0; } else { // Player is clicking and holding on a selected note or event to move the selection around. targetCursorMode = Grabbing; // Scroll the screen if the mouse is above or below the grid. if (FlxG.mouse.screenY < MENU_BAR_HEIGHT) { // Scroll up. var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.screenY; scrollPositionInPixels -= diff * 0.5; // Too fast! moveSongToScrollPosition(); } else if (FlxG.mouse.screenY > (playbarHeadLayout?.y ?? 0.0)) { // Scroll down. var diff:Float = FlxG.mouse.screenY - (playbarHeadLayout?.y ?? 0.0); scrollPositionInPixels += diff * 0.5; // Too fast! moveSongToScrollPosition(); } // Calculate distance between the position dragged to and the original position. var stepTime:Float = 0; if (dragTargetNote != null && dragTargetNote.noteData != null) { stepTime = dragTargetNote.noteData.getStepTime(); } else if (dragTargetEvent != null && dragTargetEvent.eventData != null) { stepTime = dragTargetEvent.eventData.getStepTime(); } var dragDistanceSteps:Float = Conductor.instance.getTimeInSteps(cursorSnappedMs).clamp(0, songLengthInSteps - (1 * noteSnapRatio)) - stepTime; var data:Int = 0; var noteGridPos:Int = 0; if (dragTargetNote != null && dragTargetNote.noteData != null) { data = dragTargetNote.noteData.data; noteGridPos = noteDataToGridColumn(data); } else if (dragTargetEvent != null) { data = ChartEditorState.STRUMLINE_SIZE * 2 + 1; } var dragDistanceColumns:Int = cursorGridPos - noteGridPos; if (dragTargetCurrentStep != dragDistanceSteps || dragTargetCurrentColumn != dragDistanceColumns) { // Play a sound as we drag. this.playSound(Paths.sound('chartingSounds/noteLay')); trace('Dragged ${dragDistanceColumns} X and ${dragDistanceSteps} Y.'); dragTargetCurrentStep = dragDistanceSteps; dragTargetCurrentColumn = dragDistanceColumns; noteDisplayDirty = true; } } } else if (currentPlaceNoteData != null) { // Handle extending the note as you drag. var stepTime:Float = inline currentPlaceNoteData.getStepTime(); var dragLengthSteps:Float = Conductor.instance.getTimeInSteps(cursorSnappedMs) - stepTime; var dragLengthMs:Float = dragLengthSteps * Conductor.instance.stepLengthMs; var dragLengthPixels:Float = dragLengthSteps * GRID_SIZE; if (gridGhostNote != null && gridGhostNote.noteData != null && gridGhostHoldNote != null) { if (dragLengthSteps > 0) { if (dragLengthCurrent != dragLengthSteps) { stretchySounds = !stretchySounds; this.playSound(Paths.sound('chartingSounds/stretch' + (stretchySounds ? '1' : '2') + '_UI')); dragLengthCurrent = dragLengthSteps; } gridGhostHoldNote.visible = true; gridGhostHoldNote.noteData = gridGhostNote.noteData; gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection(); gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true); gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes); } else { gridGhostHoldNote.visible = false; gridGhostHoldNote.setHeightDirectly(0); } } if (FlxG.mouse.justReleased) { if (dragLengthSteps > 0) { this.playSound(Paths.sound('chartingSounds/stretchSNAP_UI')); // Apply the new length. performCommand(new ExtendNoteLengthCommand(currentPlaceNoteData, dragLengthMs)); } // Finished dragging. Release the note. currentPlaceNoteData = null; } else { // Cursor should be a grabby hand. if (targetCursorMode == null) targetCursorMode = Grabbing; } } else { if (FlxG.mouse.justPressed) { // Just clicked to place a note. if (!isCursorOverHaxeUI && overlapsGrid && !overlapsSelectionBorder) { // We clicked on the grid without moving the mouse. // Find the first note that is at the cursor position. var highlightedNote:Null = renderedNotes.members.find(function(note:ChartEditorNoteSprite):Bool { // If note.alive is false, the note is dead and awaiting recycling. return note.alive && FlxG.mouse.overlaps(note); }); var highlightedEvent:Null = null; if (highlightedNote == null) { highlightedEvent = renderedEvents.members.find(function(event:ChartEditorEventSprite):Bool { // If event.alive is false, the event is dead and awaiting recycling. return event.alive && FlxG.mouse.overlaps(event); }); } if (FlxG.keys.pressed.CONTROL) { // Control click to select/deselect an individual note. if (highlightedNote != null && highlightedNote.noteData != null) { if (isNoteSelected(highlightedNote.noteData)) { performCommand(new DeselectItemsCommand([highlightedNote.noteData], [])); } else { performCommand(new SelectItemsCommand([highlightedNote.noteData], [])); } } else if (highlightedEvent != null && highlightedEvent.eventData != null) { if (isEventSelected(highlightedEvent.eventData)) { performCommand(new DeselectItemsCommand([], [highlightedEvent.eventData])); } else { performCommand(new SelectItemsCommand([], [highlightedEvent.eventData])); } } else { // Do nothing when control clicking nothing. } } else { if (highlightedNote != null && highlightedNote.noteData != null) { if (isNoteSelected(highlightedNote.noteData)) { // Clicked a selected event, start dragging. dragTargetNote = highlightedNote; } else { // If you click an unselected note, and aren't holding Control, deselect everything else. performCommand(new SetItemSelectionCommand([highlightedNote.noteData], [], currentNoteSelection, currentEventSelection)); } } else if (highlightedEvent != null && highlightedEvent.eventData != null) { if (isEventSelected(highlightedEvent.eventData)) { // Clicked a selected event, start dragging. dragTargetEvent = highlightedEvent; } else { // If you click an unselected event, and aren't holding Control, deselect everything else. performCommand(new SetItemSelectionCommand([], [highlightedEvent.eventData], currentNoteSelection, currentEventSelection)); } } else { // Click a blank space to place a note and select it. if (cursorGridPos == eventColumn) { // Create an event and place it in the chart. // TODO: Figure out configuring event data. var newEventData:SongEventData = new SongEventData(cursorSnappedMs, eventKindToPlace, eventDataToPlace.clone()); performCommand(new AddEventsCommand([newEventData], FlxG.keys.pressed.CONTROL)); } else { // Create a note and place it in the chart. var newNoteData:SongNoteData = new SongNoteData(cursorSnappedMs, cursorColumn, 0, noteKindToPlace.clone()); performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL)); currentPlaceNoteData = newNoteData; } } } } else { // If we clicked and released outside the grid (or on HaxeUI), do nothing. } } var rightMouseUpdated:Bool = (FlxG.mouse.justPressedRight) || (FlxG.mouse.pressedRight && (FlxG.mouse.deltaX > 0 || FlxG.mouse.deltaY > 0)); if (rightMouseUpdated && overlapsGrid) { // We right clicked on the grid. // Find the first note that is at the cursor position. var highlightedNote:Null = renderedNotes.members.find(function(note:ChartEditorNoteSprite):Bool { // If note.alive is false, the note is dead and awaiting recycling. return note.alive && FlxG.mouse.overlaps(note); }); var highlightedEvent:Null = null; if (highlightedNote == null) { highlightedEvent = renderedEvents.members.find(function(event:ChartEditorEventSprite):Bool { // If event.alive is false, the event is dead and awaiting recycling. return event.alive && FlxG.mouse.overlaps(event); }); } if (highlightedNote != null && highlightedNote.noteData != null) { // TODO: Handle the case of clicking on a sustain piece. if (FlxG.keys.pressed.SHIFT) { // Shift + Right click opens the context menu. // If we are clicking a large selection, open the Selection context menu, otherwise open the Note context menu. var isHighlightedNoteSelected:Bool = isNoteSelected(highlightedNote.noteData); var useSingleNoteContextMenu:Bool = (!isHighlightedNoteSelected) || (isHighlightedNoteSelected && currentNoteSelection.length == 1); // Show the context menu connected to the note. if (useSingleNoteContextMenu) { this.openNoteContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY, highlightedNote.noteData); } else { this.openSelectionContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY); } } else { // Right click removes the note. performCommand(new RemoveNotesCommand([highlightedNote.noteData])); } } else if (highlightedEvent != null && highlightedEvent.eventData != null) { if (FlxG.keys.pressed.SHIFT) { // Shift + Right click opens the context menu. // If we are clicking a large selection, open the Selection context menu, otherwise open the Event context menu. var isHighlightedEventSelected:Bool = isEventSelected(highlightedEvent.eventData); var useSingleEventContextMenu:Bool = (!isHighlightedEventSelected) || (isHighlightedEventSelected && currentEventSelection.length == 1); if (useSingleEventContextMenu) { this.openEventContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY, highlightedEvent.eventData); } else { this.openSelectionContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY); } } else { // Right click removes the event. performCommand(new RemoveEventsCommand([highlightedEvent.eventData])); } } else { // Right clicked on nothing. } } var isOrWillSelect = overlapsSelection || dragTargetNote != null || dragTargetEvent != null; // Handle grid cursor. if (!isCursorOverHaxeUI && overlapsGrid && !isOrWillSelect && !overlapsSelectionBorder && !gridPlayheadScrollAreaPressed) { // Indicate that we can place a note here. if (cursorGridPos == eventColumn) { if (gridGhostNote != null) gridGhostNote.visible = false; if (gridGhostHoldNote != null) gridGhostHoldNote.visible = false; if (gridGhostEvent == null) throw "ERROR: Tried to handle cursor, but gridGhostEvent is null! Check ChartEditorState.buildGrid()"; var eventData:SongEventData = gridGhostEvent.eventData != null ? gridGhostEvent.eventData : new SongEventData(cursorMs, eventKindToPlace, null); if (eventKindToPlace != eventData.event) { eventData.event = eventKindToPlace; } eventData.time = cursorSnappedMs; gridGhostEvent.visible = true; gridGhostEvent.eventData = eventData; gridGhostEvent.updateEventPosition(renderedEvents); targetCursorMode = Cell; } else { if (gridGhostEvent != null) gridGhostEvent.visible = false; if (gridGhostNote == null) throw "ERROR: Tried to handle cursor, but gridGhostNote is null! Check ChartEditorState.buildGrid()"; var noteData:SongNoteData = gridGhostNote.noteData != null ? gridGhostNote.noteData : new SongNoteData(cursorMs, cursorColumn, 0, noteKindToPlace); if (cursorColumn != noteData.data || noteKindToPlace != noteData.kind) { noteData.kind = noteKindToPlace; noteData.data = cursorColumn; gridGhostNote.playNoteAnimation(); } noteData.time = cursorSnappedMs; gridGhostNote.visible = true; gridGhostNote.noteData = noteData; gridGhostNote.updateNotePosition(renderedNotes); targetCursorMode = Cell; } } else { if (gridGhostNote != null) gridGhostNote.visible = false; if (gridGhostHoldNote != null) gridGhostHoldNote.visible = false; if (gridGhostEvent != null) gridGhostEvent.visible = false; } } if (targetCursorMode == null) { if (FlxG.mouse.pressed) { if (overlapsSelection) { targetCursorMode = Grabbing; } if (overlapsSelectionBorder) { targetCursorMode = Crosshair; } } else { if (!isCursorOverHaxeUI) { if (notePreview != null && FlxG.mouse.overlaps(notePreview)) { targetCursorMode = Pointer; } else if (measureTicks != null && FlxG.mouse.overlaps(measureTicks)) { targetCursorMode = Pointer; } else if (overlapsSelection) { targetCursorMode = Pointer; } else if (overlapsSelectionBorder) { targetCursorMode = Crosshair; } else if (overlapsGrid) { targetCursorMode = Cell; } else if (overlapsHealthIcons) { targetCursorMode = Pointer; } } } } // Actually set the cursor mode to the one we specified earlier. Cursor.cursorMode = targetCursorMode ?? Default; } else { if (gridGhostNote != null) gridGhostNote.visible = false; if (gridGhostHoldNote != null) gridGhostHoldNote.visible = false; if (gridGhostEvent != null) gridGhostEvent.visible = false; // Do not set Cursor.cursorMode here, because it will be set by the HaxeUI. } } function handleToolboxes():Void { handleDifficultyToolbox(); handlePlayerPreviewToolbox(); handleOpponentPreviewToolbox(); } function handleDifficultyToolbox():Void { if (difficultySelectDirty) { difficultySelectDirty = false; // Manage the Select Difficulty tree view. var difficultyToolbox:Null = this.getToolbox_OLD(CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT); if (difficultyToolbox == null) return; var treeView:Null = difficultyToolbox.findComponent('difficultyToolboxTree'); if (treeView == null) return; // Clear the tree view so we can rebuild it. treeView.clearNodes(); // , icon: 'haxeui-core/styles/default/haxeui_tiny.png' var treeSong:TreeViewNode = treeView.addNode({id: 'stv_song', text: 'S: $currentSongName'}); treeSong.expanded = true; for (curVariation in availableVariations) { trace('DIFFICULTY TOOLBOX: Variation ${curVariation}'); var variationMetadata:Null = songMetadata.get(curVariation); if (variationMetadata == null) continue; var treeVariation:TreeViewNode = treeSong.addNode( { id: 'stv_variation_$curVariation', text: 'V: ${curVariation.toTitleCase()}' }); treeVariation.expanded = true; var difficultyList:Array = variationMetadata.playData.difficulties; for (difficulty in difficultyList) { trace('DIFFICULTY TOOLBOX: Difficulty ${curVariation}_$difficulty'); var _treeDifficulty:TreeViewNode = treeVariation.addNode( { id: 'stv_difficulty_${curVariation}_$difficulty', text: 'D: ${difficulty.toTitleCase()}' }); } } treeView.onChange = onChangeTreeDifficulty; refreshDifficultyTreeSelection(treeView); } } function handlePlayerPreviewToolbox():Void { // Manage the Select Difficulty tree view. var charPreviewToolbox:Null = this.getToolbox_OLD(CHART_EDITOR_TOOLBOX_PLAYER_PREVIEW_LAYOUT); if (charPreviewToolbox == null) return; // TODO: Re-enable the player preview once we figure out the performance issues. var charPlayer:Null = null; // charPreviewToolbox.findComponent('charPlayer'); if (charPlayer == null) return; currentPlayerCharacterPlayer = charPlayer; if (playerPreviewDirty) { playerPreviewDirty = false; if (currentSongMetadata.playData.characters.player != charPlayer.charId) { if (healthIconBF != null) healthIconBF.characterId = currentSongMetadata.playData.characters.player; charPlayer.loadCharacter(currentSongMetadata.playData.characters.player); charPlayer.characterType = CharacterType.BF; charPlayer.flip = true; charPlayer.targetScale = 0.5; charPreviewToolbox.title = 'Player Preview - ${charPlayer.charName}'; } if (charPreviewToolbox != null && !charPreviewToolbox.minimized) { charPreviewToolbox.width = charPlayer.width + 32; charPreviewToolbox.height = charPlayer.height + 64; } } } function handleOpponentPreviewToolbox():Void { // Manage the Select Difficulty tree view. var charPreviewToolbox:Null = this.getToolbox_OLD(CHART_EDITOR_TOOLBOX_OPPONENT_PREVIEW_LAYOUT); if (charPreviewToolbox == null) return; // TODO: Re-enable the player preview once we figure out the performance issues. var charPlayer:Null = null; // charPreviewToolbox.findComponent('charPlayer'); if (charPlayer == null) return; currentOpponentCharacterPlayer = charPlayer; if (opponentPreviewDirty) { opponentPreviewDirty = false; if (currentSongMetadata.playData.characters.opponent != charPlayer.charId) { if (healthIconDad != null) healthIconDad.characterId = currentSongMetadata.playData.characters.opponent; charPlayer.loadCharacter(currentSongMetadata.playData.characters.opponent); charPlayer.characterType = CharacterType.DAD; charPlayer.flip = false; charPlayer.targetScale = 0.5; charPreviewToolbox.title = 'Opponent Preview - ${charPlayer.charName}'; } if (charPreviewToolbox != null && !charPreviewToolbox.minimized) { charPreviewToolbox.width = charPlayer.width + 32; charPreviewToolbox.height = charPlayer.height + 64; } } } /** * Handles display elements for the playbar at the bottom. */ function handlePlaybar():Void { if (playbarHeadLayout == null) throw "ERROR: Tried to handle playbar, but playbarHeadLayout is null!"; // Make sure the playbar is never nudged out of the correct spot. playbarHeadLayout.x = 4; playbarHeadLayout.y = FlxG.height - 48 - 8; // Move the playhead to match the song position, if we aren't dragging it. if (!playbarHeadDragging) { var songPosPercent = scrollPositionInPixels / (songLengthInPixels) * 100; if (playbarHeadLayout.playbarHead.value != songPosPercent) playbarHeadLayout.playbarHead.value = songPosPercent; } var songPos:Float = Conductor.instance.songPosition + Conductor.instance.instrumentalOffset; var songPosSeconds:String = Std.string(Math.floor((Math.abs(songPos) / 1000) % 60)).lpad('0', 2); var songPosMinutes:String = Std.string(Math.floor((Math.abs(songPos) / 1000) / 60)).lpad('0', 2); if (songPos < 0) songPosMinutes = '-' + songPosMinutes; var songPosString:String = '${songPosMinutes}:${songPosSeconds}'; if (playbarSongPos.value != songPosString) playbarSongPos.value = songPosString; var songRemaining:Float = Math.max(songLengthInMs - songPos, 0.0); var songRemainingSeconds:String = Std.string(Math.floor((songRemaining / 1000) % 60)).lpad('0', 2); var songRemainingMinutes:String = Std.string(Math.floor((songRemaining / 1000) / 60)).lpad('0', 2); var songRemainingString:String = '-${songRemainingMinutes}:${songRemainingSeconds}'; if (playbarSongRemaining.value != songRemainingString) playbarSongRemaining.value = songRemainingString; playbarNoteSnap.text = '1/${noteSnapQuant}'; playbarDifficulty.text = '${selectedDifficulty.toTitleCase()}'; // playbarBPM.text = 'BPM: ${(Conductor.currentTimeChange?.bpm ?? 0.0)}'; } function handlePlayhead():Void { // Place notes at the playhead with the keyboard. switch (currentLiveInputStyle) { case ChartEditorLiveInputStyle.WASD: if (FlxG.keys.justPressed.A) placeNoteAtPlayhead(4); if (FlxG.keys.justReleased.A) finishPlaceNoteAtPlayhead(4); if (FlxG.keys.justPressed.S) placeNoteAtPlayhead(5); if (FlxG.keys.justReleased.S) finishPlaceNoteAtPlayhead(5); if (FlxG.keys.justPressed.W) placeNoteAtPlayhead(6); if (FlxG.keys.justReleased.W) finishPlaceNoteAtPlayhead(6); if (FlxG.keys.justPressed.D) placeNoteAtPlayhead(7); if (FlxG.keys.justReleased.D) finishPlaceNoteAtPlayhead(7); if (FlxG.keys.justPressed.LEFT) placeNoteAtPlayhead(0); if (FlxG.keys.justReleased.LEFT) finishPlaceNoteAtPlayhead(0); if (FlxG.keys.justPressed.DOWN) placeNoteAtPlayhead(1); if (FlxG.keys.justReleased.DOWN) finishPlaceNoteAtPlayhead(1); if (FlxG.keys.justPressed.UP) placeNoteAtPlayhead(2); if (FlxG.keys.justReleased.UP) finishPlaceNoteAtPlayhead(2); if (FlxG.keys.justPressed.RIGHT) placeNoteAtPlayhead(3); if (FlxG.keys.justReleased.RIGHT) finishPlaceNoteAtPlayhead(3); case ChartEditorLiveInputStyle.NumberKeys: // Flipped because Dad is on the left but represents data 0-3. if (FlxG.keys.justPressed.ONE) placeNoteAtPlayhead(4); if (FlxG.keys.justReleased.ONE) finishPlaceNoteAtPlayhead(4); if (FlxG.keys.justPressed.TWO) placeNoteAtPlayhead(5); if (FlxG.keys.justReleased.TWO) finishPlaceNoteAtPlayhead(5); if (FlxG.keys.justPressed.THREE) placeNoteAtPlayhead(6); if (FlxG.keys.justReleased.THREE) finishPlaceNoteAtPlayhead(6); if (FlxG.keys.justPressed.FOUR) placeNoteAtPlayhead(7); if (FlxG.keys.justReleased.FOUR) finishPlaceNoteAtPlayhead(7); if (FlxG.keys.justPressed.FIVE) placeNoteAtPlayhead(0); if (FlxG.keys.justReleased.FIVE) finishPlaceNoteAtPlayhead(0); if (FlxG.keys.justPressed.SIX) placeNoteAtPlayhead(1); if (FlxG.keys.justPressed.SEVEN) placeNoteAtPlayhead(2); if (FlxG.keys.justReleased.SEVEN) finishPlaceNoteAtPlayhead(2); if (FlxG.keys.justPressed.EIGHT) placeNoteAtPlayhead(3); if (FlxG.keys.justReleased.EIGHT) finishPlaceNoteAtPlayhead(3); case ChartEditorLiveInputStyle.None: // Do nothing. } // Place notes at the playhead with the gamepad. if (FlxG.gamepads.firstActive != null) { if (FlxG.gamepads.firstActive.justPressed.DPAD_LEFT) placeNoteAtPlayhead(4); if (FlxG.gamepads.firstActive.justReleased.DPAD_LEFT) finishPlaceNoteAtPlayhead(4); if (FlxG.gamepads.firstActive.justPressed.DPAD_DOWN) placeNoteAtPlayhead(5); if (FlxG.gamepads.firstActive.justReleased.DPAD_DOWN) finishPlaceNoteAtPlayhead(5); if (FlxG.gamepads.firstActive.justPressed.DPAD_UP) placeNoteAtPlayhead(6); if (FlxG.gamepads.firstActive.justReleased.DPAD_UP) finishPlaceNoteAtPlayhead(6); if (FlxG.gamepads.firstActive.justPressed.DPAD_RIGHT) placeNoteAtPlayhead(7); if (FlxG.gamepads.firstActive.justReleased.DPAD_RIGHT) finishPlaceNoteAtPlayhead(7); if (FlxG.gamepads.firstActive.justPressed.X) placeNoteAtPlayhead(0); if (FlxG.gamepads.firstActive.justReleased.X) finishPlaceNoteAtPlayhead(0); if (FlxG.gamepads.firstActive.justPressed.A) placeNoteAtPlayhead(1); if (FlxG.gamepads.firstActive.justReleased.A) finishPlaceNoteAtPlayhead(1); if (FlxG.gamepads.firstActive.justPressed.Y) placeNoteAtPlayhead(2); if (FlxG.gamepads.firstActive.justReleased.Y) finishPlaceNoteAtPlayhead(2); if (FlxG.gamepads.firstActive.justPressed.B) placeNoteAtPlayhead(3); if (FlxG.gamepads.firstActive.justReleased.B) finishPlaceNoteAtPlayhead(3); } } function placeNoteAtPlayhead(column:Int):Void { // SHIFT + press or LEFT_SHOULDER + press to remove notes instead of placing them. var removeNoteInstead:Bool = FlxG.keys.pressed.SHIFT || (FlxG.gamepads.firstActive?.pressed?.LEFT_SHOULDER ?? false); var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio; var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep)); var playheadPosSnappedMs:Float = playheadPosStep * Conductor.instance.stepLengthMs * noteSnapRatio; // Look for notes within 1 step of the playhead. var notesAtPos:Array = SongDataUtils.getNotesInTimeRange(currentSongChartNoteData, playheadPosSnappedMs, playheadPosSnappedMs + Conductor.instance.stepLengthMs * noteSnapRatio); notesAtPos = SongDataUtils.getNotesWithData(notesAtPos, [column]); if (notesAtPos.length == 0 && !removeNoteInstead) { var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, noteKindToPlace); performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL)); currentLiveInputPlaceNoteData[column] = newNoteData; gridPlayheadGhostHoldNotes[column].noteData = newNoteData.clone(); gridPlayheadGhostHoldNotes[column].noteDirection = newNoteData.getDirection(); } else if (removeNoteInstead) { trace('Removing existing note at position.'); performCommand(new RemoveNotesCommand(notesAtPos)); } else { trace('Already a note there.'); } } function updatePlayheadGhostHoldNotes():Void { // Update playhead ghost hold notes. for (index in 0...gridPlayheadGhostHoldNotes.length) { var ghostHold = gridPlayheadGhostHoldNotes[index]; if (ghostHold == null) continue; if (ghostHold.noteData == null) { ghostHold.visible = false; ghostHold.setHeightDirectly(0); playheadDragLengthCurrent[index] = 0; continue; }; var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio; var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep)); var playheadPosSnappedMs:Float = playheadPosStep * Conductor.instance.stepLengthMs * noteSnapRatio; var newNoteLength:Float = playheadPosSnappedMs - ghostHold.noteData.time; trace('newNoteLength: ${newNoteLength}'); if (newNoteLength > 0) { ghostHold.noteData.length = newNoteLength; var targetNoteLengthSteps:Float = ghostHold.noteData.getStepLength(true); var targetNoteLengthStepsInt:Int = Std.int(Math.floor(targetNoteLengthSteps)); var targetNoteLengthPixels:Float = targetNoteLengthSteps * GRID_SIZE; if (playheadDragLengthCurrent[index] != targetNoteLengthStepsInt) { stretchySounds = !stretchySounds; this.playSound(Paths.sound('chartingSounds/stretch' + (stretchySounds ? '1' : '2') + '_UI')); playheadDragLengthCurrent[index] = targetNoteLengthStepsInt; } ghostHold.visible = true; trace('newHeight: ${targetNoteLengthPixels}'); ghostHold.setHeightDirectly(targetNoteLengthPixels, true); ghostHold.updateHoldNotePosition(renderedHoldNotes); } else { ghostHold.visible = false; ghostHold.setHeightDirectly(0); playheadDragLengthCurrent[index] = 0; } } } function finishPlaceNoteAtPlayhead(column:Int):Void { if (currentLiveInputPlaceNoteData[column] == null) return; var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio; var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep)); var playheadPosSnappedMs:Float = playheadPosStep * Conductor.instance.stepLengthMs * noteSnapRatio; var newNoteLength:Float = playheadPosSnappedMs - currentLiveInputPlaceNoteData[column].time; trace('finishPlace newNoteLength: ${newNoteLength}'); if (newNoteLength < Conductor.instance.stepLengthMs) { // Don't extend the note if it's too short. trace('Not extending note.'); currentLiveInputPlaceNoteData[column] = null; gridPlayheadGhostHoldNotes[column].noteData = null; } else { // Extend the note to the playhead position. trace('Extending note.'); this.playSound(Paths.sound('chartingSounds/stretchSNAP_UI')); performCommand(new ExtendNoteLengthCommand(currentLiveInputPlaceNoteData[column], newNoteLength)); currentLiveInputPlaceNoteData[column] = null; gridPlayheadGhostHoldNotes[column].noteData = null; } } /** * Handle aligning the health icons next to the grid. */ function handleHealthIcons():Void { if (healthIconsDirty) { var charDataBF = CharacterDataParser.fetchCharacterData(currentSongMetadata.playData.characters.player); var charDataDad = CharacterDataParser.fetchCharacterData(currentSongMetadata.playData.characters.opponent); if (healthIconBF != null) { healthIconBF.configure(charDataBF?.healthIcon); healthIconBF.size *= 0.5; // Make the icon smaller in Chart Editor. healthIconBF.flipX = !healthIconBF.flipX; // BF faces the other way. } if (healthIconDad != null) { healthIconDad.configure(charDataDad?.healthIcon); healthIconDad.size *= 0.5; // Make the icon smaller in Chart Editor. } healthIconsDirty = false; } // Right align, and visibly center, the BF health icon. if (healthIconBF != null) { // Base X position to the right of the grid. healthIconBF.x = (gridTiledSprite == null) ? (0) : (gridTiledSprite.x + gridTiledSprite.width + 45 - (healthIconBF.width / 2)); healthIconBF.y = (gridTiledSprite == null) ? (0) : (MENU_BAR_HEIGHT + GRID_TOP_PAD + 30 - (healthIconBF.height / 2)); } // Visibly center the Dad health icon. if (healthIconDad != null) { healthIconDad.x = (gridTiledSprite == null) ? (0) : (gridTiledSprite.x - 75 - (healthIconDad.width / 2)); healthIconDad.y = (gridTiledSprite == null) ? (0) : (MENU_BAR_HEIGHT + GRID_TOP_PAD + 30 - (healthIconDad.height / 2)); } } /** * Handle keybinds for File menu items. */ function handleFileKeybinds():Void { // CTRL + N = New Chart if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.N && !isHaxeUIDialogOpen) { this.openWelcomeDialog(true); } // CTRL + O = Open Chart if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.O && !isHaxeUIDialogOpen) { this.openBrowseFNFC(true); } if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.S && !isHaxeUIDialogOpen) { if (currentWorkingFilePath == null || FlxG.keys.pressed.SHIFT) { // CTRL + SHIFT + S = Save As this.exportAllSongData(false, null, function(path:String) { // CTRL + SHIFT + S Successful this.success('Saved Chart', 'Chart saved successfully to ${path}.'); }, function() { // CTRL + SHIFT + S Cancelled }); } else { // CTRL + S = Save Chart this.exportAllSongData(true, currentWorkingFilePath); this.success('Saved Chart', 'Chart saved successfully to ${currentWorkingFilePath}.'); } } // CTRL + Q = Quit to Menu if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.Q) { quitChartEditor(); } } @:nullSafety(Off) function quitChartEditor():Void { autoSave(); stopWelcomeMusic(); // TODO: PR Flixel to make onComplete nullable. if (audioInstTrack != null) audioInstTrack.onComplete = null; FlxG.switchState(new MainMenuState()); resetWindowTitle(); criticalFailure = true; } /** * Handle keybinds for edit menu items. */ function handleEditKeybinds():Void { // CTRL + Z = Undo if (undoKeyHandler.activated) { undoLastCommand(); } // CTRL + Y = Redo if (redoKeyHandler.activated) { redoLastCommand(); } // CTRL + C = Copy if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.C) { if (currentNoteSelection.length > 0) { txtCopyNotif.visible = true; txtCopyNotif.text = "Copied " + currentNoteSelection.length + " notes to clipboard"; txtCopyNotif.x = FlxG.mouse.x - (txtCopyNotif.width / 2); txtCopyNotif.y = FlxG.mouse.y - 16; FlxTween.tween(txtCopyNotif, {y: txtCopyNotif.y - 32}, 0.5, { type: FlxTween.ONESHOT, ease: FlxEase.quadOut, onComplete: function(_) { txtCopyNotif.visible = false; } }); for (note in renderedNotes.members) { if (isNoteSelected(note.noteData)) { FlxTween.globalManager.cancelTweensOf(note); FlxTween.globalManager.cancelTweensOf(note.scale); note.playNoteAnimation(); var prevX:Float = note.scale.x; var prevY:Float = note.scale.y; note.scale.x *= 1.2; note.scale.y *= 1.2; note.angle = FlxG.random.bool() ? -10 : 10; FlxTween.tween(note, {"angle": 0}, 0.8, {ease: FlxEase.elasticOut}); FlxTween.tween(note.scale, {"y": prevX, "x": prevY}, 0.7, { ease: FlxEase.elasticOut, onComplete: function(_) { note.playNoteAnimation(); } }); } } } // We don't need a command for this since we can't undo it. SongDataUtils.writeItemsToClipboard( { notes: SongDataUtils.buildNoteClipboard(currentNoteSelection), events: SongDataUtils.buildEventClipboard(currentEventSelection), }); } // CTRL + X = Cut if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.X) { // Cut selected notes. performCommand(new CutItemsCommand(currentNoteSelection, currentEventSelection)); } // CTRL + V = Paste if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.V) { // CTRL + SHIFT + V = Paste Unsnapped. var targetMs:Float = if (FlxG.keys.pressed.SHIFT) { scrollPositionInMs + playheadPositionInMs; } else { var targetMs:Float = scrollPositionInMs + playheadPositionInMs; var targetStep:Float = Conductor.instance.getTimeInSteps(targetMs); var targetSnappedStep:Float = Math.floor(targetStep / noteSnapRatio) * noteSnapRatio; var targetSnappedMs:Float = Conductor.instance.getStepTimeInMs(targetSnappedStep); targetSnappedMs; } performCommand(new PasteItemsCommand(targetMs)); } // DELETE = Delete var delete:Bool = FlxG.keys.justPressed.DELETE; // on macbooks, Delete == backspace #if mac delete = delete || FlxG.keys.justPressed.BACKSPACE; #end if (delete) { // Delete selected items. if (currentNoteSelection.length > 0 && currentEventSelection.length > 0) { performCommand(new RemoveItemsCommand(currentNoteSelection, currentEventSelection)); } else if (currentNoteSelection.length > 0) { performCommand(new RemoveNotesCommand(currentNoteSelection)); } else if (currentEventSelection.length > 0) { performCommand(new RemoveEventsCommand(currentEventSelection)); } } // CTRL + F = Flip Notes if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.F) { // Flip selected notes. performCommand(new FlipNotesCommand(currentNoteSelection)); } // CTRL + A = Select All if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.A) { // Select all items. performCommand(new SelectAllItemsCommand(currentNoteSelection, currentEventSelection)); } // CTRL + I = Select Inverse if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.I) { // Select unselected items and deselect selected items. performCommand(new InvertSelectedItemsCommand(currentNoteSelection, currentEventSelection)); } // CTRL + D = Select None if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.D) { // Deselect all items. performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection)); } } /** * Handle keybinds for View menu items. */ function handleViewKeybinds():Void { if (currentLiveInputStyle == None) { if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.LEFT) { incrementDifficulty(-1); } if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.RIGHT) { incrementDifficulty(1); } // Would bind Ctrl+A and Ctrl+D here, but they are already bound to Select All and Select None. } } /** * Handle keybinds for the Test menu items. */ function handleTestKeybinds():Void { if (!isHaxeUIDialogOpen && !isHaxeUIFocused && FlxG.keys.justPressed.ENTER) { var minimal = FlxG.keys.pressed.SHIFT; this.hideAllToolboxes(); testSongInPlayState(minimal); } } /** * Handle keybinds for Help menu items. */ function handleHelpKeybinds():Void { // F1 = Open Help if (FlxG.keys.justPressed.F1) this.openUserGuideDialog(); // DEBUG KEYBIND: Ctrl + Alt + Shift + L = Crash the game. #if debug if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.L) { throw "DEBUG: Crashing the chart editor!"; } #end } function handleQuickWatch():Void { FlxG.watch.addQuick('musicTime', audioInstTrack?.time ?? 0.0); FlxG.watch.addQuick('scrollPosInPixels', scrollPositionInPixels); FlxG.watch.addQuick('playheadPosInPixels', playheadPositionInPixels); FlxG.watch.addQuick("tapNotesRendered", renderedNotes?.members?.length); FlxG.watch.addQuick("holdNotesRendered", renderedHoldNotes?.members?.length); FlxG.watch.addQuick("eventsRendered", renderedEvents?.members?.length); FlxG.watch.addQuick("notesSelected", currentNoteSelection?.length); FlxG.watch.addQuick("eventsSelected", currentEventSelection?.length); } function handlePostUpdate():Void { wasCursorOverHaxeUI = isCursorOverHaxeUI; } /** * PLAYTEST FUNCTIONS */ // ==================== /** * Transitions to the Play State to test the song */ function testSongInPlayState(minimal:Bool = false):Void { autoSave(true); stopWelcomeMusic(); var startTimestamp:Float = 0; if (playtestStartTime) startTimestamp = scrollPositionInMs + playheadPositionInMs; var targetSong:Song; try { targetSong = Song.buildRaw(currentSongId, songMetadata.values(), availableVariations, songChartData, false); } catch (e) { this.error("Could Not Playtest", 'Got an error trying to playtest the song.\n${e}'); return; } LogStyle.WARNING.openConsole = enabledDebuggerPopup; LogStyle.ERROR.openConsole = enabledDebuggerPopup; // TODO: Rework asset system so we can remove this. switch (currentSongStage) { case 'mainStage': Paths.setCurrentLevel('week1'); case 'spookyMansion': Paths.setCurrentLevel('week2'); case 'phillyTrain': Paths.setCurrentLevel('week3'); case 'limoRide': Paths.setCurrentLevel('week4'); case 'mallXmas' | 'mallEvil': Paths.setCurrentLevel('week5'); case 'school' | 'schoolEvil': Paths.setCurrentLevel('week6'); case 'tankmanBattlefield': Paths.setCurrentLevel('week7'); case 'phillyStreets' | 'phillyBlazin': Paths.setCurrentLevel('weekend1'); } subStateClosed.add(fixCamera); subStateClosed.add(resetConductorAfterTest); FlxTransitionableState.skipNextTransIn = false; FlxTransitionableState.skipNextTransOut = false; var targetState = new PlayState( { targetSong: targetSong, targetDifficulty: selectedDifficulty, // TODO: Add this. // targetCharacter: targetCharacter, practiceMode: playtestPracticeMode, minimalMode: minimal, startTimestamp: startTimestamp, overrideMusic: true, }); // Override music. if (audioInstTrack != null) { FlxG.sound.music = audioInstTrack; } if (audioVocalTrackGroup != null) targetState.vocals = audioVocalTrackGroup; this.persistentUpdate = false; this.persistentDraw = false; stopWelcomeMusic(); openSubState(targetState); } /** * COMMAND FUNCTIONS */ // ==================== /** * Perform (or redo) a command, then add it to the undo stack. * * @param command The command to perform. * @param purgeRedoStack If true, the redo stack will be cleared. */ function performCommand(command:ChartEditorCommand, purgeRedoStack:Bool = true):Void { command.execute(this); undoHistory.push(command); commandHistoryDirty = true; if (purgeRedoStack) redoHistory = []; } /** * Undo a command, then add it to the redo stack. * @param command The command to undo. */ function undoCommand(command:ChartEditorCommand):Void { command.undo(this); redoHistory.push(command); commandHistoryDirty = true; } /** * Undo the last command in the undo stack, then add it to the redo stack. */ function undoLastCommand():Void { var command:Null = undoHistory.pop(); if (command == null) { trace('No actions to undo.'); return; } undoCommand(command); } /** * Redo the last command in the redo stack, then add it to the undo stack. */ function redoLastCommand():Void { var command:Null = redoHistory.pop(); if (command == null) { trace('No actions to redo.'); return; } performCommand(command, false); } /** * GRAPHICS FUNCTIONS */ // ==================== /** * This is for the smaller green squares that appear over each note when you select them. */ function buildSelectionSquare():ChartEditorSelectionSquareSprite { if (selectionSquareBitmap == null) throw "ERROR: Tried to build selection square, but selectionSquareBitmap is null! Check ChartEditorThemeHandler.updateSelectionSquare()"; // FlxG.bitmapLog.add(selectionSquareBitmap, "selectionSquareBitmap"); var result = new ChartEditorSelectionSquareSprite(); result.loadGraphic(selectionSquareBitmap); return result; } /** * Fix a camera issue caused when closing the PlayState used when testing. */ function fixCamera(_:FlxSubState = null):Void { FlxG.cameras.reset(new FlxCamera()); FlxG.camera.focusOn(new FlxPoint(FlxG.width / 2, FlxG.height / 2)); FlxG.camera.zoom = 1.0; add(this.root); } /** * AUDIO FUNCTIONS */ // ==================== function startAudioPlayback():Void { if (audioInstTrack != null) { audioInstTrack.play(false, audioInstTrack.time); if (audioVocalTrackGroup != null) audioVocalTrackGroup.play(false, audioInstTrack.time); } playbarPlay.text = '||'; // Pause } /** * Play the metronome tick sound. * @param high Whether to play the full beat sound rather than the quarter beat sound. */ function playMetronomeTick(high:Bool = false):Void { this.playSound(Paths.sound('chartingSounds/metronome${high ? '1' : '2'}'), metronomeVolume); } function switchToCurrentInstrumental():Void { // ChartEditorAudioHandler this.switchToInstrumental(currentInstrumentalId, currentSongMetadata.playData.characters.player, currentSongMetadata.playData.characters.opponent); } function onSongLengthChanged():Void { if (gridTiledSprite != null) { gridTiledSprite.height = songLengthInPixels; } if (measureTicks != null) { measureTicks.setHeight(songLengthInPixels); } // Remove any notes past the end of the song. var songCutoffPointSteps:Float = songLengthInSteps - 0.1; var songCutoffPointMs:Float = Conductor.instance.getStepTimeInMs(songCutoffPointSteps); currentSongChartNoteData = SongDataUtils.clampSongNoteData(currentSongChartNoteData, 0.0, songCutoffPointMs); currentSongChartEventData = SongDataUtils.clampSongEventData(currentSongChartEventData, 0.0, songCutoffPointMs); scrollPositionInPixels = 0; playheadPositionInPixels = 0; notePreviewDirty = true; notePreviewViewportBoundsDirty = true; noteDisplayDirty = true; moveSongToScrollPosition(); } /** * CHART DATA FUNCTIONS */ // ==================== function sortChartData():Void { // TODO: .insertionSort() currentSongChartNoteData.sort(function(a:SongNoteData, b:SongNoteData):Int { return FlxSort.byValues(FlxSort.ASCENDING, a.time, b.time); }); // TODO: .insertionSort() currentSongChartEventData.sort(function(a:SongEventData, b:SongEventData):Int { return FlxSort.byValues(FlxSort.ASCENDING, a.time, b.time); }); } function isEventSelected(event:Null):Bool { return event != null && currentEventSelection.indexOf(event) != -1; } function createDifficulty(variation:String, difficulty:String, scrollSpeed:Float = 1.0) { var variationMetadata:Null = songMetadata.get(variation); if (variationMetadata == null) return; variationMetadata.playData.difficulties.push(difficulty); var resultChartData = songChartData.get(variation); if (resultChartData == null) { resultChartData = new SongChartData([difficulty => scrollSpeed], [], [difficulty => []]); songChartData.set(variation, resultChartData); } else { resultChartData.scrollSpeed.set(difficulty, scrollSpeed); resultChartData.notes.set(difficulty, []); } difficultySelectDirty = true; // Force the Difficulty toolbox to update. } function incrementDifficulty(change:Int):Void { var currentDifficultyIndex:Int = availableDifficulties.indexOf(selectedDifficulty); var currentAllDifficultyIndex:Int = allDifficulties.indexOf(selectedDifficulty); if (currentDifficultyIndex == -1 || currentAllDifficultyIndex == -1) { trace('ERROR determining difficulty index!'); } var isFirstDiff:Bool = currentAllDifficultyIndex == 0; var isLastDiff:Bool = (currentAllDifficultyIndex == allDifficulties.length - 1); var isFirstDiffInVariation:Bool = currentDifficultyIndex == 0; var isLastDiffInVariation:Bool = (currentDifficultyIndex == availableDifficulties.length - 1); trace(allDifficulties); if (change < 0 && isFirstDiff) { trace('At lowest difficulty! Do nothing.'); return; } if (change > 0 && isLastDiff) { trace('At highest difficulty! Do nothing.'); return; } if (change < 0) { trace('Decrement difficulty.'); // If we reached this point, we are not at the lowest difficulty. if (isFirstDiffInVariation) { // Go to the previous variation, then last difficulty in that variation. var currentVariationIndex:Int = availableVariations.indexOf(selectedVariation); var prevVariation = availableVariations[currentVariationIndex - 1]; selectedVariation = prevVariation; var prevDifficulty = availableDifficulties[availableDifficulties.length - 1]; selectedDifficulty = prevDifficulty; Conductor.instance.mapTimeChanges(this.currentSongMetadata.timeChanges); updateTimeSignature(); refreshDifficultyTreeSelection(); this.refreshToolbox(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT); } else { // Go to previous difficulty in this variation. var prevDifficulty = availableDifficulties[currentDifficultyIndex - 1]; selectedDifficulty = prevDifficulty; refreshDifficultyTreeSelection(); this.refreshToolbox(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT); } } else { trace('Increment difficulty.'); // If we reached this point, we are not at the highest difficulty. if (isLastDiffInVariation) { // Go to next variation, then first difficulty in that variation. var currentVariationIndex:Int = availableVariations.indexOf(selectedVariation); var nextVariation = availableVariations[currentVariationIndex + 1]; selectedVariation = nextVariation; var nextDifficulty = availableDifficulties[0]; selectedDifficulty = nextDifficulty; refreshDifficultyTreeSelection(); this.refreshToolbox(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT); } else { // Go to next difficulty in this variation. var nextDifficulty = availableDifficulties[currentDifficultyIndex + 1]; selectedDifficulty = nextDifficulty; refreshDifficultyTreeSelection(); this.refreshToolbox(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT); } } // Removed this notification because you can see your difficulty in the playbar now. // this.success('Switch Difficulty', 'Switched difficulty to ${selectedDifficulty.toTitleCase()}'); } /** * SCROLLING FUNCTIONS */ // ==================== /** * When setting the scroll position, except when automatically scrolling during song playback, * we need to update the conductor's current step time and the timestamp of the audio tracks. */ function moveSongToScrollPosition():Void { // Update the songPosition in the audio tracks. if (audioInstTrack != null) { audioInstTrack.time = scrollPositionInMs + playheadPositionInMs - Conductor.instance.instrumentalOffset; // Update the songPosition in the Conductor. Conductor.instance.update(audioInstTrack.time); if (audioVocalTrackGroup != null) audioVocalTrackGroup.time = audioInstTrack.time; } // We need to update the note sprites because we changed the scroll position. noteDisplayDirty = true; } /** * Smoothly ease the song to a new scroll position over a duration. * @param targetScrollPosition The desired value for the `scrollPositionInPixels`. */ function easeSongToScrollPosition(targetScrollPosition:Float):Void { if (currentScrollEase != null) cancelScrollEase(currentScrollEase); currentScrollEase = FlxTween.tween(this, {scrollPositionInPixels: targetScrollPosition}, SCROLL_EASE_DURATION, { ease: FlxEase.quintInOut, onUpdate: this.onScrollEaseUpdate, onComplete: this.cancelScrollEase, type: ONESHOT }); } /** * Callback function executed every frame that the scroll position is being eased. * @param _ */ function onScrollEaseUpdate(_:FlxTween):Void { moveSongToScrollPosition(); } /** * Callback function executed when cancelling an existing scroll position ease. * Ensures that the ease is immediately cancelled and the scroll position is set to the target value. */ function cancelScrollEase(_:FlxTween):Void { if (currentScrollEase != null) { @:privateAccess var targetScrollPosition:Float = currentScrollEase._properties.scrollPositionInPixels; currentScrollEase.cancel(); currentScrollEase = null; this.scrollPositionInPixels = targetScrollPosition; } } /** * Fix the current scroll position after exiting the PlayState used when testing. */ @:nullSafety(Off) function resetConductorAfterTest(_:FlxSubState = null):Void { this.persistentUpdate = true; this.persistentDraw = true; if (displayAutosavePopup) { displayAutosavePopup = false; Toolkit.callLater(() -> { var absoluteBackupsPath:String = Path.join([Sys.getCwd(), ChartEditorImportExportHandler.BACKUPS_PATH]); this.infoWithActions('Auto-Save', 'Chart auto-saved to ${absoluteBackupsPath}.', [ { text: "Take Me There", callback: openBackupsFolder, } ]); }); } moveSongToScrollPosition(); fadeInWelcomeMusic(7, 10); // Reapply the volume. var instTargetVolume:Float = menubarItemVolumeInstrumental.value ?? 1.0; var vocalTargetVolume:Float = menubarItemVolumeVocals.value ?? 1.0; if (audioInstTrack != null) { audioInstTrack.volume = instTargetVolume; audioInstTrack.onComplete = null; } if (audioVocalTrackGroup != null) audioVocalTrackGroup.volume = vocalTargetVolume; } function updateTimeSignature():Void { // Redo the grid bitmap to be 4/4. this.updateTheme(); gridTiledSprite.loadGraphic(gridBitmap); measureTicks.reloadTickBitmap(); } /** * HAXEUI FUNCTIONS */ // ==================== /** * Set the currently selected item in the Difficulty tree view to the node representing the current difficulty. * @param treeView The tree view to update. If `null`, the tree view will be found. */ function refreshDifficultyTreeSelection(?treeView:TreeView):Void { if (treeView == null) { // Manage the Select Difficulty tree view. var difficultyToolbox:Null = this.getToolbox_OLD(CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT); if (difficultyToolbox == null) return; treeView = difficultyToolbox.findComponent('difficultyToolboxTree'); if (treeView == null) return; } var currentTreeDifficultyNode = getCurrentTreeDifficultyNode(treeView); if (currentTreeDifficultyNode != null) treeView.selectedNode = currentTreeDifficultyNode; } /** * Retrieve the node representing the current difficulty in the Difficulty tree view. * @param treeView The tree view to search. If `null`, the tree view will be found. * @return The node representing the current difficulty, or `null` if not found. */ function getCurrentTreeDifficultyNode(?treeView:TreeView = null):Null { if (treeView == null) { var difficultyToolbox:Null = this.getToolbox_OLD(CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT); if (difficultyToolbox == null) return null; treeView = difficultyToolbox.findComponent('difficultyToolboxTree'); if (treeView == null) return null; } var result:TreeViewNode = treeView.findNodeByPath('stv_song/stv_variation_$selectedVariation/stv_difficulty_${selectedVariation}_$selectedDifficulty', 'id'); if (result == null) return null; return result; } /** * Called when selecting a tree element in the Difficulty toolbox. * @param event The click event. */ function onChangeTreeDifficulty(event:UIEvent):Void { // Get the newly selected node. var treeView:TreeView = cast event.target; var targetNode:TreeViewNode = treeView.selectedNode; if (targetNode == null) { trace('No target node!'); // Reset the user's selection. var currentTreeDifficultyNode = getCurrentTreeDifficultyNode(treeView); if (currentTreeDifficultyNode != null) treeView.selectedNode = currentTreeDifficultyNode; return; } switch (targetNode.data.id.split('_')[1]) { case 'difficulty': var variation:String = targetNode.data.id.split('_')[2]; var difficulty:String = targetNode.data.id.split('_')[3]; if (variation != null && difficulty != null) { trace('Changing difficulty to "$variation:$difficulty"'); selectedVariation = variation; selectedDifficulty = difficulty; this.refreshToolbox(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT); } // case 'song': // case 'variation': default: // Reset the user's selection. trace('Selected wrong node type, resetting selection.'); var currentTreeDifficultyNode = getCurrentTreeDifficultyNode(treeView); if (currentTreeDifficultyNode != null) treeView.selectedNode = currentTreeDifficultyNode; this.refreshToolbox(CHART_EDITOR_TOOLBOX_METADATA_LAYOUT); } } /** * STATIC FUNCTIONS */ // ==================== function handleNotePreview():Void { if (notePreviewDirty && notePreview != null) { notePreviewDirty = false; // TODO: Only update the notes that have changed. notePreview.erase(); notePreview.addNotes(currentSongChartNoteData, Std.int(songLengthInMs)); notePreview.addSelectedNotes(currentNoteSelection, Std.int(songLengthInMs)); notePreview.addEvents(currentSongChartEventData, Std.int(songLengthInMs)); } if (notePreviewViewportBoundsDirty) { setNotePreviewViewportBounds(calculateNotePreviewViewportBounds()); notePreviewViewportBoundsDirty = false; } } /** * Handles passive behavior of the menu bar, such as updating labels or enabled/disabled status. * Does not handle onClick ACTIONS of the menubar. */ function handleMenubar():Void { if (commandHistoryDirty) { commandHistoryDirty = false; // Update the Undo and Redo buttons. if (undoHistory.length == 0) { // Disable the Undo button. menubarItemUndo.disabled = true; menubarItemUndo.text = 'Undo'; } else { // Change the label to the last command. menubarItemUndo.disabled = false; menubarItemUndo.text = 'Undo ${undoHistory[undoHistory.length - 1].toString()}'; } if (redoHistory.length == 0) { // Disable the Redo button. menubarItemRedo.disabled = true; menubarItemRedo.text = 'Redo'; } else { // Change the label to the last command. menubarItemRedo.disabled = false; menubarItemRedo.text = 'Redo ${redoHistory[redoHistory.length - 1].toString()}'; } } } /** * Handle the playback of hitsounds. */ function handleHitsounds(oldSongPosition:Float, newSongPosition:Float):Void { if (!hitsoundsEnabled) return; // Assume notes are sorted by time. for (noteData in currentSongChartNoteData) { // Check for notes between the old and new song positions. if (noteData.time < oldSongPosition) // Note is in the past. continue; if (noteData.time > newSongPosition) // Note is in the future. return; // Assume all notes are also in the future. // Note was just hit. // Character preview. // NoteScriptEvent takes a sprite, ehe. Need to rework that. var tempNote:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault()); tempNote.noteData = noteData; tempNote.scrollFactor.set(0, 0); var event:NoteScriptEvent = new NoteScriptEvent(NOTE_HIT, tempNote, 1, true); dispatchEvent(event); // Calling event.cancelEvent() skips all the other logic! Neat! if (event.eventCanceled) continue; // Hitsounds. switch (noteData.getStrumlineIndex()) { case 0: // Player if (hitsoundsEnabledPlayer) this.playSound(Paths.sound('chartingSounds/hitNotePlayer'), hitsoundVolume); case 1: // Opponent if (hitsoundsEnabledOpponent) this.playSound(Paths.sound('chartingSounds/hitNoteOpponent'), hitsoundVolume); } } } function stopAudioPlayback():Void { if (audioInstTrack != null) audioInstTrack.pause(); if (audioVocalTrackGroup != null) audioVocalTrackGroup.pause(); playbarPlay.text = '>'; } function toggleAudioPlayback():Void { if (audioInstTrack == null) return; if (audioInstTrack.isPlaying) { // Pause stopAudioPlayback(); fadeInWelcomeMusic(7, 10); } else { // Play startAudioPlayback(); stopWelcomeMusic(); } } public function postLoadInstrumental():Void { if (audioInstTrack != null) { // Prevent the time from skipping back to 0 when the song ends. audioInstTrack.onComplete = function() { if (audioInstTrack != null) { audioInstTrack.pause(); // Keep the track at the end. audioInstTrack.time = audioInstTrack.length; } if (audioVocalTrackGroup != null) audioVocalTrackGroup.pause(); }; } else { trace('ERROR: Instrumental track is null!'); } this.songLengthInMs = (audioInstTrack?.length ?? 1000.0) + Conductor.instance.instrumentalOffset; // Many things get reset when song length changes. healthIconsDirty = true; } /** * Clear the voices group. */ public function clearVocals():Void { if (audioVocalTrackGroup != null) audioVocalTrackGroup.clear(); } function isNoteSelected(note:Null):Bool { return note != null && currentNoteSelection.indexOf(note) != -1; } override function destroy():Void { super.destroy(); cleanupAutoSave(); this.closeAllMenus(); // Hide the mouse cursor on other states. Cursor.hide(); @:privateAccess ChartEditorNoteSprite.noteFrameCollection = null; } function applyCanQuickSave():Void { if (menubarItemSaveChart == null) return; if (currentWorkingFilePath == null) { menubarItemSaveChart.disabled = true; } else { menubarItemSaveChart.disabled = false; } } function applyWindowTitle():Void { var inner:String = 'New Chart'; var cwfp:Null = currentWorkingFilePath; if (cwfp != null) { inner = cwfp; } if (currentWorkingFilePath == null || saveDataDirty) { inner += '*'; } WindowUtil.setWindowTitle('Friday Night Funkin\' Chart Editor - ${inner}'); } function resetWindowTitle():Void { WindowUtil.setWindowTitle('Friday Night Funkin\''); } /** * Convert a note data value into a chart editor grid column number. */ public static function noteDataToGridColumn(input:Int):Int { if (input < 0) input = 0; if (input >= (ChartEditorState.STRUMLINE_SIZE * 2 + 1)) { // Don't invert the Event column. input = (ChartEditorState.STRUMLINE_SIZE * 2 + 1); } else { // Invert player and opponent columns. if (input >= ChartEditorState.STRUMLINE_SIZE) { input -= ChartEditorState.STRUMLINE_SIZE; } else { input += ChartEditorState.STRUMLINE_SIZE; } } return input; } /** * Convert a chart editor grid column number into a note data value. */ public static function gridColumnToNoteData(input:Int):Int { if (input < 0) input = 0; if (input >= (ChartEditorState.STRUMLINE_SIZE * 2 + 1)) { // Don't invert the Event column. input = (ChartEditorState.STRUMLINE_SIZE * 2 + 1); } else { // Invert player and opponent columns. if (input >= ChartEditorState.STRUMLINE_SIZE) { input -= ChartEditorState.STRUMLINE_SIZE; } else { input += ChartEditorState.STRUMLINE_SIZE; } } return input; } } /** * Available input modes for the chart editor state. */ enum ChartEditorLiveInputStyle { /** * No hotkeys to place notes at the playbar. */ None; /** * 1/2/3/4 to place notes on opponent's side, 5/6/7/8 to place notes on player's side. */ NumberKeys; /** * WASD to place notes on opponent's side, arrow keys to place notes on player's side. */ WASD; } typedef ChartEditorParams = { /** * If non-null, load this song immediately instead of the welcome screen. */ var ?fnfcTargetPath:String; /** * If non-null, load this song immediately instead of the welcome screen. */ var ?targetSongId:String; }; /** * Available themes for the chart editor state. */ enum ChartEditorTheme { /** * The default theme for the chart editor. */ Light; /** * A theme which introduces darker colors. */ Dark; }