package; import flixel.FlxG; import flixel.FlxSprite; import haxe.display.Display.Package; class TankmenBG extends FlxSprite { public static var animationNotes:Array = []; public var strumTime:Float = 0; public var goingRight:Bool = false; public var tankSpeed:Float = 0.7; public var endingOffset:Float; public function new(x:Float, y:Float, isGoingRight:Bool) { super(x, y); // makeGraphic(200, 200); frames = Paths.getSparrowAtlas('tankmanKilled1'); antialiasing = true; animation.addByPrefix('run', 'tankman running', 24, true); animation.addByPrefix('shot', 'John', 24, false); animation.play('run'); goingRight = isGoingRight; endingOffset = FlxG.random.float(50, 200); tankSpeed = FlxG.random.float(0.6, 1); if (goingRight) flipX = true; } override function update(elapsed:Float) { super.update(elapsed); if (animation.curAnim.name == 'run') { var endDirection:Float = (FlxG.width * 0.74) + endingOffset; if (goingRight) { endDirection = (FlxG.width * 0.02) - endingOffset; x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed); } else { x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed); } } if (Conductor.songPosition > strumTime) { // kill(); animation.play('shot'); if (goingRight) { offset.y = 200; offset.x = 300; } } if (animation.curAnim.name == 'shot' && animation.curAnim.curFrame >= animation.curAnim.frames.length - 1) { kill(); } } }