package; import flixel.FlxG; import flixel.FlxSprite; import flixel.animation.FlxBaseAnimation; import flixel.graphics.frames.FlxAtlasFrames; import haxe.io.Path; using StringTools; class Character extends FlxSprite { public var animOffsets:Map>; public var debugMode:Bool = false; public var isPlayer:Bool = false; public var curCharacter:String = 'bf'; public var holdTimer:Float = 0; public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false) { super(x, y); animOffsets = new Map>(); curCharacter = character; this.isPlayer = isPlayer; var tex:FlxAtlasFrames; antialiasing = true; switch (curCharacter) { case 'gf': // GIRLFRIEND CODE tex = Paths.getSparrowAtlas('characters/GF_assets'); frames = tex; animation.addByPrefix('cheer', 'GF Cheer', 24, false); animation.addByPrefix('singLEFT', 'GF left note', 24, false); animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false); animation.addByPrefix('singUP', 'GF Up Note', 24, false); animation.addByPrefix('singDOWN', 'GF Down Note', 24, false); animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false); animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24); animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false); animation.addByPrefix('scared', 'GF FEAR', 24); loadOffsetFile(curCharacter); playAnim('danceRight'); case 'gf-christmas': tex = Paths.getSparrowAtlas('christmas/gfChristmas'); frames = tex; animation.addByPrefix('cheer', 'GF Cheer', 24, false); animation.addByPrefix('singLEFT', 'GF left note', 24, false); animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false); animation.addByPrefix('singUP', 'GF Up Note', 24, false); animation.addByPrefix('singDOWN', 'GF Down Note', 24, false); animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false); animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24); animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false); animation.addByPrefix('scared', 'GF FEAR', 24); addOffset('cheer'); addOffset('sad', -2, -21); addOffset('danceLeft', 0, -9); addOffset('danceRight', 0, -9); addOffset("singUP", 0, 4); addOffset("singRIGHT", 0, -20); addOffset("singLEFT", 0, -19); addOffset("singDOWN", 0, -20); addOffset('hairBlow', 45, -8); addOffset('hairFall', 0, -9); addOffset('scared', -2, -17); playAnim('danceRight'); case 'gf-car': tex = Paths.getSparrowAtlas('gfCar'); frames = tex; animation.addByIndices('singUP', 'GF Dancing Beat Hair blowing CAR', [0], "", 24, false); animation.addByIndices('danceLeft', 'GF Dancing Beat Hair blowing CAR', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); animation.addByIndices('danceRight', 'GF Dancing Beat Hair blowing CAR', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); addOffset('danceLeft', 0); addOffset('danceRight', 0); playAnim('danceRight'); case 'gf-pixel': tex = Paths.getSparrowAtlas('weeb/gfPixel'); frames = tex; animation.addByIndices('singUP', 'GF IDLE', [2], "", 24, false); animation.addByIndices('danceLeft', 'GF IDLE', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); animation.addByIndices('danceRight', 'GF IDLE', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); addOffset('danceLeft', 0); addOffset('danceRight', 0); playAnim('danceRight'); setGraphicSize(Std.int(width * PlayState.daPixelZoom)); updateHitbox(); antialiasing = false; case 'dad': // DAD ANIMATION LOADING CODE tex = Paths.getSparrowAtlas('DADDY_DEAREST'); frames = tex; animation.addByPrefix('idle', 'Dad idle dance', 24); animation.addByPrefix('singUP', 'Dad Sing Note UP', 24); animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24); animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24); animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24); addOffset('idle'); addOffset("singUP", -6, 50); addOffset("singRIGHT", 0, 27); addOffset("singLEFT", -10, 10); addOffset("singDOWN", 0, -30); playAnim('idle'); case 'spooky': tex = Paths.getSparrowAtlas('spooky_kids_assets'); frames = tex; animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false); animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false); animation.addByPrefix('singLEFT', 'note sing left', 24, false); animation.addByPrefix('singRIGHT', 'spooky sing right', 24, false); animation.addByIndices('danceLeft', 'spooky dance idle', [0, 2, 6], "", 12, false); animation.addByIndices('danceRight', 'spooky dance idle', [8, 10, 12, 14], "", 12, false); addOffset('danceLeft'); addOffset('danceRight'); addOffset("singUP", -20, 26); addOffset("singRIGHT", -130, -14); addOffset("singLEFT", 130, -10); addOffset("singDOWN", -50, -130); playAnim('danceRight'); case 'mom': tex = Paths.getSparrowAtlas('Mom_Assets'); frames = tex; animation.addByPrefix('idle', "Mom Idle", 24, false); animation.addByPrefix('singUP', "Mom Up Pose", 24, false); animation.addByPrefix('singDOWN', "MOM DOWN POSE", 24, false); animation.addByPrefix('singLEFT', 'Mom Left Pose', 24, false); // ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT // CUZ DAVE IS DUMB! animation.addByPrefix('singRIGHT', 'Mom Pose Left', 24, false); addOffset('idle'); addOffset("singUP", 14, 71); addOffset("singRIGHT", 10, -60); addOffset("singLEFT", 250, -23); addOffset("singDOWN", 20, -160); playAnim('idle'); case 'mom-car': tex = Paths.getSparrowAtlas('momCar'); frames = tex; animation.addByPrefix('idle', "Mom Idle", 24, false); animation.addByPrefix('singUP', "Mom Up Pose", 24, false); animation.addByPrefix('singDOWN', "MOM DOWN POSE", 24, false); animation.addByPrefix('singLEFT', 'Mom Left Pose', 24, false); // ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT // CUZ DAVE IS DUMB! animation.addByPrefix('singRIGHT', 'Mom Pose Left', 24, false); addOffset('idle'); addOffset("singUP", 14, 71); addOffset("singRIGHT", 10, -60); addOffset("singLEFT", 250, -23); addOffset("singDOWN", 20, -160); playAnim('idle'); case 'monster': tex = Paths.getSparrowAtlas('Monster_Assets'); frames = tex; animation.addByPrefix('idle', 'monster idle', 24, false); animation.addByPrefix('singUP', 'monster up note', 24, false); animation.addByPrefix('singDOWN', 'monster down', 24, false); animation.addByPrefix('singLEFT', 'Monster left note', 24, false); animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false); addOffset('idle'); addOffset("singUP", -20, 94); addOffset("singRIGHT", -51, 30); addOffset("singLEFT", -30, 20); addOffset("singDOWN", -50, -80); playAnim('idle'); case 'monster-christmas': tex = Paths.getSparrowAtlas('christmas/monsterChristmas'); frames = tex; animation.addByPrefix('idle', 'monster idle', 24, false); animation.addByPrefix('singUP', 'monster up note', 24, false); animation.addByPrefix('singDOWN', 'monster down', 24, false); animation.addByPrefix('singLEFT', 'Monster left note', 24, false); animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false); addOffset('idle'); addOffset("singUP", -20, 50); addOffset("singRIGHT", -51); addOffset("singLEFT", -30); addOffset("singDOWN", -40, -94); playAnim('idle'); case 'pico': tex = Paths.getSparrowAtlas('Pico_FNF_assetss'); frames = tex; animation.addByPrefix('idle', "Pico Idle Dance", 24); animation.addByPrefix('singUP', 'pico Up note0', 24, false); animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false); if (isPlayer) { animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false); animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false); animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false); animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false); } else { // Need to be flipped! REDO THIS LATER! animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false); animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false); animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false); animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false); } animation.addByPrefix('singUPmiss', 'pico Up note miss', 24); animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24); addOffset('idle'); addOffset("singUP", -29, 27); addOffset("singRIGHT", -68, -7); addOffset("singLEFT", 65, 9); addOffset("singDOWN", 200, -70); addOffset("singUPmiss", -19, 67); addOffset("singRIGHTmiss", -60, 41); addOffset("singLEFTmiss", 62, 64); addOffset("singDOWNmiss", 210, -28); playAnim('idle'); flipX = true; case 'pico-speaker': frames = Paths.getSparrowAtlas('characters/picoSpeaker'); quickAnimAdd('shoot1', "Pico shoot 1"); quickAnimAdd('shoot2', "Pico shoot 2"); quickAnimAdd('shoot3', "Pico shoot 3"); quickAnimAdd('shoot4', "Pico shoot 4"); // here for now, will be replaced later for less copypaste loadOffsetFile(curCharacter); playAnim('shoot1'); case 'bf': var tex = Paths.getSparrowAtlas('characters/BOYFRIEND'); frames = tex; animation.addByPrefix('idle', 'BF idle dance', 24, false); animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false); animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false); animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false); animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false); animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false); animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false); animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false); animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false); animation.addByPrefix('hey', 'BF HEY', 24, false); animation.addByPrefix('firstDeath', "BF dies", 24, false); animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true); animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false); animation.addByPrefix('scared', 'BF idle shaking', 24); loadOffsetFile(curCharacter); playAnim('idle'); flipX = true; loadOffsetFile(curCharacter); case 'bf-christmas': var tex = Paths.getSparrowAtlas('christmas/bfChristmas'); frames = tex; animation.addByPrefix('idle', 'BF idle dance', 24, false); animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false); animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false); animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false); animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false); animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false); animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false); animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false); animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false); animation.addByPrefix('hey', 'BF HEY', 24, false); addOffset('idle', -5); addOffset("singUP", -29, 27); addOffset("singRIGHT", -38, -7); addOffset("singLEFT", 12, -6); addOffset("singDOWN", -10, -50); addOffset("singUPmiss", -29, 27); addOffset("singRIGHTmiss", -30, 21); addOffset("singLEFTmiss", 12, 24); addOffset("singDOWNmiss", -11, -19); addOffset("hey", 7, 4); playAnim('idle'); flipX = true; case 'bf-car': var tex = Paths.getSparrowAtlas('bfCar'); frames = tex; animation.addByPrefix('idle', 'BF idle dance', 24, false); animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false); animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false); animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false); animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false); animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false); animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false); animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false); animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false); addOffset('idle', -5); addOffset("singUP", -29, 27); addOffset("singRIGHT", -38, -7); addOffset("singLEFT", 12, -6); addOffset("singDOWN", -10, -50); addOffset("singUPmiss", -29, 27); addOffset("singRIGHTmiss", -30, 21); addOffset("singLEFTmiss", 12, 24); addOffset("singDOWNmiss", -11, -19); playAnim('idle'); flipX = true; case 'bf-pixel': frames = Paths.getSparrowAtlas('weeb/bfPixel'); animation.addByPrefix('idle', 'BF IDLE', 24, false); animation.addByPrefix('singUP', 'BF UP NOTE', 24, false); animation.addByPrefix('singLEFT', 'BF LEFT NOTE', 24, false); animation.addByPrefix('singRIGHT', 'BF RIGHT NOTE', 24, false); animation.addByPrefix('singDOWN', 'BF DOWN NOTE', 24, false); animation.addByPrefix('singUPmiss', 'BF UP MISS', 24, false); animation.addByPrefix('singLEFTmiss', 'BF LEFT MISS', 24, false); animation.addByPrefix('singRIGHTmiss', 'BF RIGHT MISS', 24, false); animation.addByPrefix('singDOWNmiss', 'BF DOWN MISS', 24, false); addOffset('idle'); addOffset("singUP"); addOffset("singRIGHT"); addOffset("singLEFT"); addOffset("singDOWN"); addOffset("singUPmiss"); addOffset("singRIGHTmiss"); addOffset("singLEFTmiss"); addOffset("singDOWNmiss"); setGraphicSize(Std.int(width * 6)); updateHitbox(); playAnim('idle'); width -= 100; height -= 100; antialiasing = false; flipX = true; case 'bf-pixel-dead': frames = Paths.getSparrowAtlas('weeb/bfPixelsDEAD'); animation.addByPrefix('singUP', "BF Dies pixel", 24, false); animation.addByPrefix('firstDeath', "BF Dies pixel", 24, false); animation.addByPrefix('deathLoop', "Retry Loop", 24, true); animation.addByPrefix('deathConfirm', "RETRY CONFIRM", 24, false); animation.play('firstDeath'); addOffset('firstDeath'); addOffset('deathLoop', -37); addOffset('deathConfirm', -37); playAnim('firstDeath'); // pixel bullshit setGraphicSize(Std.int(width * 6)); updateHitbox(); antialiasing = false; flipX = true; case 'senpai': frames = Paths.getSparrowAtlas('weeb/senpai'); animation.addByPrefix('idle', 'Senpai Idle', 24, false); animation.addByPrefix('singUP', 'SENPAI UP NOTE', 24, false); animation.addByPrefix('singLEFT', 'SENPAI LEFT NOTE', 24, false); animation.addByPrefix('singRIGHT', 'SENPAI RIGHT NOTE', 24, false); animation.addByPrefix('singDOWN', 'SENPAI DOWN NOTE', 24, false); addOffset('idle'); addOffset("singUP", 5, 37); addOffset("singRIGHT"); addOffset("singLEFT", 40); addOffset("singDOWN", 14); playAnim('idle'); setGraphicSize(Std.int(width * 6)); updateHitbox(); antialiasing = false; case 'senpai-angry': frames = Paths.getSparrowAtlas('weeb/senpai'); animation.addByPrefix('idle', 'Angry Senpai Idle', 24, false); animation.addByPrefix('singUP', 'Angry Senpai UP NOTE', 24, false); animation.addByPrefix('singLEFT', 'Angry Senpai LEFT NOTE', 24, false); animation.addByPrefix('singRIGHT', 'Angry Senpai RIGHT NOTE', 24, false); animation.addByPrefix('singDOWN', 'Angry Senpai DOWN NOTE', 24, false); addOffset('idle'); addOffset("singUP", 5, 37); addOffset("singRIGHT"); addOffset("singLEFT", 40); addOffset("singDOWN", 14); playAnim('idle'); setGraphicSize(Std.int(width * 6)); updateHitbox(); antialiasing = false; case 'spirit': frames = Paths.getPackerAtlas('weeb/spirit'); animation.addByPrefix('idle', "idle spirit_", 24, false); animation.addByPrefix('singUP', "up_", 24, false); animation.addByPrefix('singRIGHT', "right_", 24, false); animation.addByPrefix('singLEFT', "left_", 24, false); animation.addByPrefix('singDOWN', "spirit down_", 24, false); addOffset('idle', -220, -280); addOffset('singUP', -220, -240); addOffset("singRIGHT", -220, -280); addOffset("singLEFT", -200, -280); addOffset("singDOWN", 170, 110); setGraphicSize(Std.int(width * 6)); updateHitbox(); playAnim('idle'); antialiasing = false; case 'parents-christmas': frames = Paths.getSparrowAtlas('christmas/mom_dad_christmas_assets'); animation.addByPrefix('idle', 'Parent Christmas Idle', 24, false); animation.addByPrefix('singUP', 'Parent Up Note Dad', 24, false); animation.addByPrefix('singDOWN', 'Parent Down Note Dad', 24, false); animation.addByPrefix('singLEFT', 'Parent Left Note Dad', 24, false); animation.addByPrefix('singRIGHT', 'Parent Right Note Dad', 24, false); animation.addByPrefix('singUP-alt', 'Parent Up Note Mom', 24, false); animation.addByPrefix('singDOWN-alt', 'Parent Down Note Mom', 24, false); animation.addByPrefix('singLEFT-alt', 'Parent Left Note Mom', 24, false); animation.addByPrefix('singRIGHT-alt', 'Parent Right Note Mom', 24, false); addOffset('idle'); addOffset("singUP", -47, 24); addOffset("singRIGHT", -1, -23); addOffset("singLEFT", -30, 16); addOffset("singDOWN", -31, -29); addOffset("singUP-alt", -47, 24); addOffset("singRIGHT-alt", -1, -24); addOffset("singLEFT-alt", -30, 15); addOffset("singDOWN-alt", -30, -27); playAnim('idle'); case 'tankman': frames = Paths.getSparrowAtlas('characters/tankmanCaptain'); animation.addByPrefix('idle', "Tankman Idle Dance", 24, false); if (isPlayer) { animation.addByPrefix('singLEFT', 'Tankman Note Left0', 24, false); animation.addByPrefix('singRIGHT', 'Tankman Right Note0', 24, false); animation.addByPrefix('singLEFTmiss', 'Tankman Note Left MISS', 24, false); animation.addByPrefix('singRIGHTmiss', 'Tankman Right Note MISS', 24, false); } else { // Need to be flipped! REDO THIS LATER animation.addByPrefix('singLEFT', 'Tankman Right Note0', 24, false); animation.addByPrefix('singRIGHT', 'Tankman Note Left0', 24, false); animation.addByPrefix('singLEFTmiss', 'Tankman Right Note MISS', 24, false); animation.addByPrefix('singRIGHTmiss', 'Tankman Note Left MISS', 24, false); } animation.addByPrefix('singUP', 'Tankman UP note0', 24, false); animation.addByPrefix('singDOWN', 'Tankman DOWN note0', 24, false); animation.addByPrefix('singUPmiss', 'Tankman UP note MISS', 24, false); animation.addByPrefix('singDOWNmiss', 'Tankman DOWN note MISS', 24, false); loadOffsetFile(curCharacter); playAnim('idle'); flipX = true; } dance(); if (isPlayer) { flipX = !flipX; // Doesn't flip for BF, since his are already in the right place??? if (!curCharacter.startsWith('bf')) { // var animArray var oldRight = animation.getByName('singRIGHT').frames; animation.getByName('singRIGHT').frames = animation.getByName('singLEFT').frames; animation.getByName('singLEFT').frames = oldRight; // IF THEY HAVE MISS ANIMATIONS?? if (animation.getByName('singRIGHTmiss') != null) { var oldMiss = animation.getByName('singRIGHTmiss').frames; animation.getByName('singRIGHTmiss').frames = animation.getByName('singLEFTmiss').frames; animation.getByName('singLEFTmiss').frames = oldMiss; } } } } function quickAnimAdd(name:String, prefix:String) { animation.addByPrefix(name, prefix, 24, false); } private function loadOffsetFile(offsetCharacter:String) { var daFile:Array = CoolUtil.coolTextFile(Paths.file("images/characters/" + offsetCharacter + "Offsets.txt")); for (i in daFile) { var splitWords:Array = i.split(" "); addOffset(splitWords[0], Std.parseInt(splitWords[1]), Std.parseInt(splitWords[2])); } } override function update(elapsed:Float) { if (!curCharacter.startsWith('bf')) { if (animation.curAnim.name.startsWith('sing')) { holdTimer += elapsed; } var dadVar:Float = 4; if (curCharacter == 'dad') dadVar = 6.1; if (holdTimer >= Conductor.stepCrochet * dadVar * 0.001) { dance(); holdTimer = 0; } } switch (curCharacter) { case 'gf': if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished) playAnim('danceRight'); } super.update(elapsed); } private var danced:Bool = false; /** * FOR GF DANCING SHIT */ public function dance() { if (!debugMode) { switch (curCharacter) { case 'gf': if (!animation.curAnim.name.startsWith('hair')) { danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); } case 'gf-christmas': if (!animation.curAnim.name.startsWith('hair')) { danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); } case 'gf-car': if (!animation.curAnim.name.startsWith('hair')) { danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); } case 'gf-pixel': if (!animation.curAnim.name.startsWith('hair')) { danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); } case 'pico-speaker': playAnim('shoot' + FlxG.random.int(1, 4), true); case 'spooky': danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); default: playAnim('idle'); } } } public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void { animation.play(AnimName, Force, Reversed, Frame); var daOffset = animOffsets.get(AnimName); if (animOffsets.exists(AnimName)) { offset.set(daOffset[0], daOffset[1]); } else offset.set(0, 0); if (curCharacter == 'gf') { if (AnimName == 'singLEFT') { danced = true; } else if (AnimName == 'singRIGHT') { danced = false; } if (AnimName == 'singUP' || AnimName == 'singDOWN') { danced = !danced; } } } public function addOffset(name:String, x:Float = 0, y:Float = 0) { animOffsets[name] = [x, y]; } }