package; import flixel.FlxSprite; import flixel.group.FlxGroup; import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup; import flixel.math.FlxMath; import flixel.math.FlxPoint; import flixel.system.FlxSound; import flixel.util.FlxColor; import lime.utils.Int16Array; using flixel.util.FlxSpriteUtil; class SpectogramSprite extends FlxTypedSpriteGroup { var sampleRate:Int; var lengthOfShit:Int = 500; var daSound:FlxSound; public var visType:VISTYPE = UPDATED; public var col:Int = FlxColor.WHITE; public var daHeight:Float = FlxG.height; public function new(daSound:FlxSound, ?col:FlxColor = FlxColor.WHITE, ?height:Float = 720) { super(); this.daSound = daSound; this.col = col; this.daHeight = height; regenLineShit(); // makeGraphic(200, 200, FlxColor.BLACK); } public function regenLineShit():Void { for (i in 0...lengthOfShit) { var lineShit:FlxSprite = new FlxSprite(100, i / lengthOfShit * daHeight).makeGraphic(1, 1, col); lineShit.active = false; add(lineShit); } } var setBuffer:Bool = false; var audioData:Int16Array; var numSamples:Int = 0; override function update(elapsed:Float) { if (visType == UPDATED) { updateVisulizer(); } // if visType is static, call updateVisulizer() manually whenever you want to update it! super.update(elapsed); } /** * @param start is the start in milliseconds? */ public function generateSection(start:Float = 0, seconds:Float = 1):Void { checkAndSetBuffer(); if (setBuffer) { var samplesToGen:Int = Std.int(sampleRate * seconds); var startingSample:Int = Std.int(FlxMath.remapToRange(start, 0, daSound.length, 0, numSamples)); for (i in 0...group.members.length) { var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, startingSample, startingSample + samplesToGen)); var left = audioData[sampleApprox] / 32767; var right = audioData[sampleApprox + 1] / 32767; var swagheight:Int = 200; var balanced = (left + right) / 2; group.members[i].x = (balanced * swagheight / 2 + swagheight / 2) + x; group.members[i].y = (i / group.members.length * daHeight) + y; // group.members[0].y = prevLine.y; // FlxSpriteUtil.drawLine(this, prevLine.x, prevLine.y, width * remappedSample, left * height / 2 + height / 2); // prevLine.x = (balanced * swagheight / 2 + swagheight / 2) + x; // width * (remappedSample / 255); // prevLine.y = (i / group.members.length * daHeight) + y; } } } public function checkAndSetBuffer() { if (daSound.playing) { if (!setBuffer) { // Math.pow3 @:privateAccess var buf = daSound._channel.__source.buffer; // @:privateAccess audioData = cast buf.data; // jank and hacky lol! kinda busted on HTML5 also!! sampleRate = buf.sampleRate; trace('got audio buffer shit'); trace(sampleRate); trace(buf.bitsPerSample); setBuffer = true; numSamples = Std.int(audioData.length / 2); } } } public function updateVisulizer():Void { if (daSound != null) { var remappedShit:Int = 0; checkAndSetBuffer(); if (setBuffer) { if (daSound.playing) remappedShit = Std.int(FlxMath.remapToRange(daSound.time, 0, daSound.length, 0, numSamples)); else remappedShit = Std.int(FlxMath.remapToRange(Conductor.songPosition, 0, daSound.length, 0, numSamples)); var i = remappedShit; var prevLine:FlxPoint = new FlxPoint(); var swagheight:Int = 200; for (sample in remappedShit...remappedShit + lengthOfShit) { var left = audioData[i] / 32767; var right = audioData[i + 1] / 32767; var balanced = (left + right) / 2; i += 2; var remappedSample:Float = FlxMath.remapToRange(sample, remappedShit, remappedShit + lengthOfShit, 0, lengthOfShit - 1); group.members[Std.int(remappedSample)].x = prevLine.x; group.members[Std.int(remappedSample)].y = prevLine.y; // group.members[0].y = prevLine.y; // FlxSpriteUtil.drawLine(this, prevLine.x, prevLine.y, width * remappedSample, left * height / 2 + height / 2); prevLine.x = (balanced * swagheight / 2 + swagheight / 2) + x; // width * (remappedSample / 255); prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y; } } } } } enum VISTYPE { STATIC; UPDATED; }