# Changelog All notable changes will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [UNRELEASED] ### Fixed - When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48)) - IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48)) ## [0.2.4] - 2020-12-11 ### Added - 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed. - NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp - NEW LEVEL WOW! PHILLY BABEEEE ### Changed - Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you ### Fixed - Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37)) - Animation offsets when GF is scared ## [0.2.3] - 2020-12-04 ### Added - More intro texts ### Fixed - Exploit where you could potentially give yourself a high score via the debug menu - Issue/bug where you could spam the confirm button on the story menu ([shoutouts lotusotho for the CODE contribution/pull request!](https://github.com/ninjamuffin99/Funkin/pull/19)) - Glitch where if you never would lose health if you missed a note on a fast song (shoutouts [MrDulfin](https://github.com/ninjamuffin99/Funkin/issues/10), [HotSauceBurritos](https://github.com/ninjamuffin99/Funkin/issues/13) and [LobsterMango](https://lobstermango.newgrounds.com)) - Fixed tiny note bleed over thingies (shoutouts [lotusotho](https://github.com/ninjamuffin99/Funkin/pull/24)) ## [0.2.2] - 2020-11-20 ### Added - Music playing on the freeplay menu. - UI sounds on freeplay menu - Score now shows mid-song. - Menu on pause screen! Can resume, and restart song, or go back to main menu. - New music made for pause menu! ### Changed - Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go! ### Fixed - Fixed soft lock when pausing on song finish ([shoutouts gedehari](https://github.com/ninjamuffin99/Funkin/issues/15)) - Think I fixed issue that led to in-game scores being off by 2 ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/4)) - Should have fixed the 1 frame note appearance thing. ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/6)) - Cleaned up some charting on South on hard mode - Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol) - Animation issue where GF would freak out on the title screen if you returned to it([shoutouts MultiXIII](https://github.com/ninjamuffin99/Funkin/issues/12)). ## [0.2.1.2] - 2020-11-06 ### Fixed - Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry! - Difficulty on storymode and in freeplay scores - Hard mode difficulty on campaign levels have been fixed ## [0.2.1.1] - 2020-11-06 ### Fixed - Week 2 not unlocking properly ## [0.2.1] - 2020-11-06 ### Added - Scores to the freeplay menu - A few new intro boot messages. - Lightning effect in Spooky stages - Campaign scores, can now compete on scoreboards for campaign! - Can now change difficulties in Freeplay mode ### Changed - Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around. - Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial. ### Fixed - One of the charting bits on South and Spookeez during the intro. ## [0.2.0] - 2020-11-01 ### Added - Uhh Newgrounds release lolol I always lose track of shit. ## [0.1.0] - 2020-10-05 ### Added - Uh, everything. This the game's initial gamejam release. We put it out