package; import flixel.FlxSprite; import flixel.util.FlxColor; class Note extends FlxSprite { public var strumTime:Float = 0; public var mustPress:Bool = false; public var noteData:Int = 0; public function new(strumTime:Float, noteData:Int) { super(); this.strumTime = strumTime; this.noteData = noteData; makeGraphic(50, 50); switch (Math.abs(noteData)) { case 1: color = FlxColor.GREEN; case 2: color = FlxColor.RED; case 3: color = FlxColor.BLUE; case 4: color = FlxColor.PURPLE; } if (noteData < 0) alpha = 0.6; } }