package funkin.ui.debug; import flixel.math.FlxRect; import flixel.FlxSprite; import flixel.util.FlxColor; import funkin.audio.FunkinSound; import funkin.audio.waveform.WaveformData; import funkin.audio.waveform.WaveformSprite; import funkin.audio.waveform.WaveformDataParser; import funkin.graphics.rendering.MeshRender; class WaveformTestState extends MusicBeatState { public function new() { super(); } var waveformData:WaveformData; var waveformData2:WaveformData; var waveformAudio:FunkinSound; // var waveformSprite:WaveformSprite; // var waveformSprite2:WaveformSprite; var timeMarker:FlxSprite; var polygonSprite:MeshRender; var vertexCount:Int = 3; public override function create():Void { super.create(); var testSprite = new FlxSprite(0, 0); testSprite.loadGraphic(Paths.image('funkay')); testSprite.updateHitbox(); testSprite.clipRect = new FlxRect(0, 0, FlxG.width, FlxG.height); // add(testSprite); waveformAudio = FunkinSound.load(Paths.inst('bopeebo', '-erect')); waveformData = WaveformDataParser.interpretFlxSound(waveformAudio); polygonSprite = new MeshRender(FlxG.width / 2, FlxG.height / 2, FlxColor.WHITE); setPolygonVertices(vertexCount); add(polygonSprite); // waveformSprite = WaveformSprite.buildFromWaveformData(waveformData, HORIZONTAL, FlxColor.fromString("#ADD8E6")); // waveformSprite.duration = 5.0 * 160; // waveformSprite.width = FlxG.width * 160; // waveformSprite.height = FlxG.height; // / 2; // waveformSprite.amplitude = 2.0; // waveformSprite.minWaveformSize = 25; // waveformSprite.clipRect = new FlxRect(0, 0, FlxG.width, FlxG.height); // add(waveformSprite); // // waveformSprite2 = WaveformSprite.buildFromWaveformData(waveformData2, HORIZONTAL, FlxColor.fromString("#FF0000"), 5.0); // waveformSprite2.width = FlxG.width; // waveformSprite2.height = FlxG.height / 2; // waveformSprite2.y = FlxG.height / 2; // add(waveformSprite2); timeMarker = new FlxSprite(0, FlxG.height * 1 / 6); timeMarker.makeGraphic(1, Std.int(FlxG.height * 2 / 3), FlxColor.RED); add(timeMarker); // drawWaveform(time, duration); } public override function update(elapsed:Float):Void { super.update(elapsed); if (FlxG.keys.justPressed.SPACE) { if (waveformAudio.isPlaying) { waveformAudio.stop(); } else { waveformAudio.play(); } } if (FlxG.keys.justPressed.ENTER) { // if (waveformSprite.orientation == HORIZONTAL) // { // // waveformSprite.orientation = VERTICAL; // // waveformSprite2.orientation = VERTICAL; // } // else // { // // waveformSprite.orientation = HORIZONTAL; // // waveformSprite2.orientation = HORIZONTAL; // } } if (waveformAudio.isPlaying) { // waveformSprite takes a time in fractional seconds, not milliseconds. var timeSeconds = waveformAudio.time / 1000; // waveformSprite.time = timeSeconds; // waveformSprite2.time = timeSeconds; } if (FlxG.keys.justPressed.UP) { vertexCount += 1; setPolygonVertices(vertexCount); // waveformSprite.duration += 1.0; // waveformSprite2.duration += 1.0; } if (FlxG.keys.justPressed.DOWN) { vertexCount -= 1; setPolygonVertices(vertexCount); // waveformSprite.duration -= 1.0; // waveformSprite2.duration -= 1.0; } if (FlxG.keys.justPressed.LEFT) { // waveformSprite.time -= 1.0; // waveformSprite2.time -= 1.0; } if (FlxG.keys.justPressed.RIGHT) { // waveformSprite.time += 1.0; // waveformSprite2.time += 1.0; } } function setPolygonVertices(count:Int) { polygonSprite.clear(); var size = 100.0; // Build a polygon with count vertices. var vertices:Array> = []; var angle = 0.0; for (i in 0...count) { var x = Math.cos(angle) * size; var y = Math.sin(angle) * size; vertices.push([x, y]); angle += 2 * Math.PI / count; } trace('vertices: ${vertices}'); var centerVertex = polygonSprite.build_vertex(0, 0); var firstVertex = -1; var lastVertex = -1; for (vertex in vertices) { var x = vertex[0]; var y = vertex[1]; var newVertex = polygonSprite.build_vertex(x, y); if (firstVertex == -1) { firstVertex = newVertex; } if (lastVertex != -1) { polygonSprite.add_tri(centerVertex, lastVertex, newVertex); } lastVertex = newVertex; } polygonSprite.add_tri(centerVertex, lastVertex, firstVertex); } public override function destroy():Void { super.destroy(); } }