package funkin.ui.charSelect; import openfl.display.BitmapData; import openfl.filters.DropShadowFilter; import openfl.filters.ConvolutionFilter; import funkin.graphics.shaders.StrokeShader; class CharIconCharacter extends CharIcon { public var dropShadowFilter:DropShadowFilter; var matrixFilter:Array = [ 1, 1, 1, 1, 1, 1, 1, 1, 1 ]; var divisor:Int = 1; var bias:Int = 0; var convolutionFilter:ConvolutionFilter; public var noDropShadow:BitmapData; public var withDropShadow:BitmapData; var strokeShader:StrokeShader; public function new(path:String) { super(0, 0, false); loadGraphic(Paths.image('freeplay/icons/' + path + 'pixel')); setGraphicSize(128, 128); updateHitbox(); antialiasing = false; strokeShader = new StrokeShader(); // shader = strokeShader; // noDropShadow = pixels.clone(); // dropShadowFilter = new DropShadowFilter(5, 45, 0, 1, 0, 0); // convolutionFilter = new ConvolutionFilter(3, 3, matrixFilter, divisor, bias); // pixels.applyFilter(pixels, pixels.rect, new openfl.geom.Point(0, 0), dropShadowFilter); // pixels.applyFilter(pixels, pixels.rect, new openfl.geom.Point(0, 0), convolutionFilter); // withDropShadow = pixels.clone(); // pixels = noDropShadow.clone(); } }