package flixel; import massive.munit.Assert; @:access(flixel.FlxG) class FlxGTest extends FunkinTest { @Test function testVERSIONNull():Void Assert.isNotNull(FlxG.VERSION); @Test function testGameNull():Void Assert.isNotNull(FlxG.game); @Test function testStageNull():Void Assert.isNotNull(FlxG.stage); @Test function testStateNull():Void Assert.isNotNull(FlxG.state); @Test function testWorldBoundsNull():Void Assert.isNotNull(FlxG.worldBounds); @Test function testSaveNull():Void Assert.isNotNull(FlxG.save); #if FLX_MOUSE @Test function testMouseNull():Void Assert.isNotNull(FlxG.mouse); #end #if FLX_TOUCH @Test function testTouchNull():Void Assert.isNotNull(FlxG.touches); #end #if FLX_POINTER_INPUT @Test function testSwipesNull():Void Assert.isNotNull(FlxG.swipes); #end #if FLX_KEYBOARD @Test function testKeysNull():Void Assert.isNotNull(FlxG.keys); #end #if FLX_GAMEPAD @Test function testGamepadsNull():Void Assert.isNotNull(FlxG.gamepads); #end #if android @Test function testAndroidNull():Void Assert.isNotNull(FlxG.android); #end #if js @Test function testHtml5Null():Void Assert.isNotNull(FlxG.html5); #end @Test function testInputsNull():Void Assert.isNotNull(FlxG.inputs); @Test function testConsoleNull():Void Assert.isNotNull(FlxG.console); @Test function testLogNull():Void Assert.isNotNull(FlxG.log); @Test function testWatchNull():Void Assert.isNotNull(FlxG.watch); @Test function testDebuggerNull():Void Assert.isNotNull(FlxG.debugger); @Test function testVcrNull():Void Assert.isNotNull(FlxG.vcr); @Test function testBitmapNull():Void Assert.isNotNull(FlxG.bitmap); @Test function testCamerasNull():Void Assert.isNotNull(FlxG.cameras); @Test function testPluginsNull():Void Assert.isNotNull(FlxG.plugins); #if FLX_SOUND_SYSTEM @Test function testSoundNull():Void Assert.isNotNull(FlxG.sound); #end @Test function testScaleModeNull():Void Assert.isNotNull(FlxG.scaleMode); @Test function testDefaultWidth():Void { Assert.areEqual(640, FlxG.width); } @Test function testDefaultHeight():Void { Assert.areEqual(480, FlxG.height); } }