package funkin.play.character; import funkin.play.character.PackerCharacter; import funkin.play.character.SparrowCharacter; import funkin.play.character.MultiSparrowCharacter; import funkin.modding.IHook; /** * Note: Making a scripted class extending BaseCharacter is not recommended. * Do so ONLY if are handling all the character rendering yourself, * and can't use one of the built-in render modes. */ @:hscriptClass class ScriptedBaseCharacter extends BaseCharacter implements IHook {} @:hscriptClass class ScriptedSparrowCharacter extends SparrowCharacter implements IHook {} @:hscriptClass class ScriptedMultiSparrowCharacter extends MultiSparrowCharacter implements IHook {} @:hscriptClass class ScriptedPackerCharacter extends PackerCharacter implements IHook {}