package; import Controls; import flixel.input.gamepad.FlxGamepad; import flixel.input.gamepad.FlxGamepadInputID; import flixel.input.keyboard.FlxKey; using flixel.util.FlxStringUtil; class InputFormatter { static public function format(id:Int, device:Device):String { return switch (device) { case Keys: getKeyName(id); case Gamepad(gamepadID): getButtonName(id, FlxG.gamepads.getByID(gamepadID)); } } static public function getKeyName(id:Int):String { return switch (id) { case ZERO: "0"; case ONE: "1"; case TWO: "2"; case THREE: "3"; case FOUR: "4"; case FIVE: "5"; case SIX: "6"; case SEVEN: "7"; case EIGHT: "8"; case NINE: "9"; case PAGEUP: "PgUp"; case PAGEDOWN: "PgDown"; // case HOME : "Hm"; // case END : "End"; // case INSERT : "Ins"; // case ESCAPE : "Esc"; // case MINUS : "-"; // case PLUS : "+"; // case DELETE : "Del"; case BACKSPACE: "BckSpc"; case LBRACKET: "["; case RBRACKET: "]"; case BACKSLASH: "\\"; case CAPSLOCK: "Caps"; case SEMICOLON: ";"; case QUOTE: "'"; // case ENTER : "Ent"; // case SHIFT : "Shf"; case COMMA: ","; case PERIOD: "."; case SLASH: "/"; case GRAVEACCENT: "`"; case CONTROL: "Ctrl"; case ALT: "Alt"; // case SPACE : "Spc"; // case UP : "Up"; // case DOWN : "Dn"; // case LEFT : "Lf"; // case RIGHT : "Rt"; // case TAB : "Tab"; case PRINTSCREEN: "PrtScrn"; case NUMPADZERO: "#0"; case NUMPADONE: "#1"; case NUMPADTWO: "#2"; case NUMPADTHREE: "#3"; case NUMPADFOUR: "#4"; case NUMPADFIVE: "#5"; case NUMPADSIX: "#6"; case NUMPADSEVEN: "#7"; case NUMPADEIGHT: "#8"; case NUMPADNINE: "#9"; case NUMPADMINUS: "#-"; case NUMPADPLUS: "#+"; case NUMPADPERIOD: "#."; case NUMPADMULTIPLY: "#*"; default: titleCase(FlxKey.toStringMap[id]); } } static var dirReg = ~/^(l|r).?-(left|right|down|up)$/; inline static public function getButtonName(id:Int, gamepad:FlxGamepad):String { return switch (gamepad.getInputLabel(id)) { // case null | "": shortenButtonName(FlxGamepadInputID.toStringMap[id]); case label: shortenButtonName(label); } } static function shortenButtonName(name:String) { return switch (name == null ? "" : name.toLowerCase()) { case "": "[?]"; // case "square" : "[]"; // case "circle" : "()"; // case "triangle": "/\\"; // case "plus" : "+"; // case "minus" : "-"; // case "home" : "Hm"; // case "guide" : "Gd"; // case "back" : "Bk"; // case "select" : "Bk"; // case "start" : "St"; // case "left" : "Lf"; // case "right" : "Rt"; // case "down" : "Dn"; // case "up" : "Up"; case dir if (dirReg.match(dir)): dirReg.matched(1).toUpperCase() + " " + titleCase(dirReg.matched(2)); case label: titleCase(label); } } inline static function titleCaseTrim(str:String, length = 8) { return str.charAt(0).toUpperCase() + str.substr(1, length - 1).toLowerCase(); } inline static function titleCase(str:String) { return str.charAt(0).toUpperCase() + str.substr(1).toLowerCase(); } inline static public function parsePadName(name:String):ControllerName { return ControllerName.parseName(name); } inline static public function getPadName(gamepad:FlxGamepad):ControllerName { return ControllerName.getName(gamepad); } inline static public function getPadNameById(id:Int):ControllerName { return ControllerName.getNameById(id); } } @:forward @:enum abstract ControllerName(String) from String to String { var OUYA = "Ouya"; var PS4 = "PS4"; var LOGI = "Logi"; var XBOX = "XBox"; var XINPUT = "XInput"; var WII = "Wii"; var PRO_CON = "Pro_Con"; var JOYCONS = "Joycons"; var JOYCON_L = "Joycon_L"; var JOYCON_R = "Joycon_R"; var MFI = "MFI"; var PAD = "Pad"; static public function getAssetByDevice(device:Device):String { return switch (device) { case Keys: getAsset(null); case Gamepad(id): getAsset(FlxG.gamepads.getByID(id)); } } static public function getAsset(gamepad:FlxGamepad):String { if (gamepad == null) return 'assets/images/ui/devices/Keys.png'; final name = parseName(gamepad.name); var path = 'assets/images/ui/devices/$name.png'; if (openfl.utils.Assets.exists(path)) return path; return 'assets/images/ui/devices/Pad.png'; } inline static public function getNameById(id:Int):ControllerName return getName(FlxG.gamepads.getByID(id)); inline static public function getName(gamepad:FlxGamepad):ControllerName return parseName(gamepad.name); static public function parseName(name:String):ControllerName { name = name.toLowerCase().remove("-").remove("_"); return if (name.contains("ouya")) OUYA; else if (name.contains("wireless controller") || name.contains("ps4")) PS4; else if (name.contains("logitech")) LOGI; else if (name.contains("xbox")) XBOX else if (name.contains("xinput")) XINPUT; else if (name.contains("nintendo rvlcnt01tr") || name.contains("nintendo rvlcnt01")) WII; else if (name.contains("mayflash wiimote pc adapter")) WII; else if (name.contains("pro controller")) PRO_CON; else if (name.contains("joycon l+r")) JOYCONS; else if (name.contains("joycon (l)")) JOYCON_L; else if (name.contains("joycon (r)")) JOYCON_R; else if (name.contains("mfi")) MFI; else PAD; } }