package funkin.play.character; /** * A script that can be tied to a BaseCharacter, which persists across states. * Create a scripted class that extends BaseCharacter to use this. * Note: Making a scripted class extending BaseCharacter is not recommended. * Do so ONLY if are handling all the character rendering yourself, * and can't use one of the built-in render modes. */ @:hscriptClass class ScriptedBaseCharacter extends BaseCharacter implements polymod.hscript.HScriptedClass {} /** * A script that can be tied to a SparrowCharacter, which persists across states. * Create a scripted class that extends SparrowCharacter, * then call `super('charId')` in the constructor to use this. */ @:hscriptClass class ScriptedSparrowCharacter extends SparrowCharacter implements polymod.hscript.HScriptedClass {} /** * A script that can be tied to a MultiSparrowCharacter, which persists across states. * Create a scripted class that extends MultiSparrowCharacter, * then call `super('charId')` in the constructor to use this. */ @:hscriptClass class ScriptedMultiSparrowCharacter extends MultiSparrowCharacter implements polymod.hscript.HScriptedClass {} /** * A script that can be tied to a PackerCharacter, which persists across states. * Create a scripted class that extends PackerCharacter, * then call `super('charId')` in the constructor to use this. */ @:hscriptClass class ScriptedPackerCharacter extends PackerCharacter implements polymod.hscript.HScriptedClass {} /** * A script that can be tied to an AnimateAtlasCharacter, which persists across states. * Create a scripted class that extends AnimateAtlasCharacter, * then call `super('charId')` in the constructor to use this. */ @:hscriptClass class ScriptedAnimateAtlasCharacter extends AnimateAtlasCharacter implements polymod.hscript.HScriptedClass {}