package funkin.ui.animDebugShit; import flixel.FlxG; import funkin.graphics.adobeanimate.FlxAtlasSprite; /** * A simple test of FlxAnimate. * Delete this later? */ class FlxAnimateTest extends MusicBeatState { var sprite:FlxAtlasSprite; public function new() { super(); this.bgColor = 0xFF999999; } public override function create():Void { super.create(); sprite = new FlxAtlasSprite(0, 0, 'shared:assets/shared/images/characters/tankman'); add(sprite); sprite.playAnimation('idle'); } public override function update(elapsed:Float):Void { super.update(elapsed); if (FlxG.keys.justPressed.SPACE) sprite.playAnimation('idle'); if (FlxG.keys.justPressed.W) sprite.playAnimation('singUP'); if (FlxG.keys.justPressed.A) sprite.playAnimation('singLEFT'); if (FlxG.keys.justPressed.S) sprite.playAnimation('singDOWN'); if (FlxG.keys.justPressed.D) sprite.playAnimation('singRIGHT'); if (FlxG.keys.justPressed.J) sprite.playAnimation('hehPrettyGood'); if (FlxG.keys.justPressed.K) sprite.playAnimation('ugh'); } }