package; import flixel.FlxG; import flixel.util.FlxSignal; import io.newgrounds.NG; import io.newgrounds.components.ScoreBoardComponent.Period; import io.newgrounds.objects.Medal; import io.newgrounds.objects.Score; import io.newgrounds.objects.ScoreBoard; import openfl.display.Stage; /** * MADE BY GEOKURELI THE LEGENED GOD HERO MVP */ class NGio { public static var isLoggedIn:Bool = false; public static var scoreboardsLoaded:Bool = false; public static var scoreboardArray:Array = []; public static var ngDataLoaded(default, null):FlxSignal = new FlxSignal(); public static var ngScoresLoaded(default, null):FlxSignal = new FlxSignal(); public function new(api:String, encKey:String, ?sessionId:String) { trace("connecting to newgrounds"); NG.createAndCheckSession(api, sessionId); NG.core.verbose = true; // Set the encryption cipher/format to RC4/Base64. AES128 and Hex are not implemented yet NG.core.initEncryption(encKey); // Found in you NG project view trace(NG.core.attemptingLogin); if (NG.core.attemptingLogin) { /* a session_id was found in the loadervars, this means the user is playing on newgrounds.com * and we should login shortly. lets wait for that to happen */ trace("attempting login"); NG.core.onLogin.add(onNGLogin); } else { /* They are NOT playing on newgrounds.com, no session id was found. We must start one manually, if we want to. * Note: This will cause a new browser window to pop up where they can log in to newgrounds */ NG.core.requestLogin(onNGLogin); } } function onNGLogin():Void { trace('logged in! user:${NG.core.user.name}'); isLoggedIn = true; FlxG.save.data.sessionId = NG.core.sessionId; // FlxG.save.flush(); // Load medals then call onNGMedalFetch() NG.core.requestMedals(onNGMedalFetch); // Load Scoreboards hten call onNGBoardsFetch() NG.core.requestScoreBoards(onNGBoardsFetch); ngDataLoaded.dispatch(); } // --- MEDALS function onNGMedalFetch():Void { /* // Reading medal info for (id in NG.core.medals.keys()) { var medal = NG.core.medals.get(id); trace('loaded medal id:$id, name:${medal.name}, description:${medal.description}'); } // Unlocking medals var unlockingMedal = NG.core.medals.get(54352);// medal ids are listed in your NG project viewer if (!unlockingMedal.unlocked) unlockingMedal.sendUnlock(); */ } // --- SCOREBOARDS function onNGBoardsFetch():Void { /* // Reading medal info for (id in NG.core.scoreBoards.keys()) { var board = NG.core.scoreBoards.get(id); trace('loaded scoreboard id:$id, name:${board.name}'); } */ // var board = NG.core.scoreBoards.get(8004);// ID found in NG project view // Posting a score thats OVER 9000! // board.postScore(FlxG.random.int(0, 1000)); // --- To view the scores you first need to select the range of scores you want to see --- // add an update listener so we know when we get the new scores // board.onUpdate.add(onNGScoresFetch); trace("shoulda got score by NOW!"); // board.requestScores(20);// get the best 10 scores ever logged // more info on scores --- http://www.newgrounds.io/help/components/#scoreboard-getscores } inline static public function postScore(score:Int = 0, song:String) { if (isLoggedIn) { for (id in NG.core.scoreBoards.keys()) { var board = NG.core.scoreBoards.get(id); if (song == board.name) { board.postScore(score, "Uhh meow?"); } // trace('loaded scoreboard id:$id, name:${board.name}'); } } } function onNGScoresFetch():Void { scoreboardsLoaded = true; ngScoresLoaded.dispatch(); /* for (score in NG.core.scoreBoards.get(8737).scores) { trace('score loaded user:${score.user.name}, score:${score.formatted_value}'); } */ // var board = NG.core.scoreBoards.get(8004);// ID found in NG project view // board.postScore(HighScore.score); // NGio.scoreboardArray = NG.core.scoreBoards.get(8004).scores; } inline static public function unlockMedal(id:Int) { if (isLoggedIn) { var medal = NG.core.medals.get(id); if (!medal.unlocked) medal.sendUnlock(); } } }