AbnormalPoof
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0fbd7a7998
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Fix the nametag erroneously showing as "Boyfriend" when entering character select as Pico
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2025-11-25 10:01:22 -07:00 |
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MightyTheArmiddilo
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9e645db007
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up and only up the notifs go
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2025-11-23 06:51:25 -05:00 |
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PurSnake
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3040692852
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Reduce volume on focus lost
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2025-11-23 06:36:51 -05:00 |
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TechnikTil
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193c443bc4
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Add offset var to note in NoteStyle.hx
Co-authored-by: NebulaStellaNova <78160470+NebulaStellaNova@users.noreply.github.com>
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2025-11-23 06:12:45 -05:00 |
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AbnormalPoof
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cb184f89ec
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2hot cutscene realignment
Co-authored-by: hucks5 <hucks5@users.noreply.github.com>
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2025-11-23 06:01:38 -05:00 |
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AbnormalPoof
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c2d89243b6
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Nene now swings her legs in-game in the 2hot cutscene
Co-authored-by: hucks5 <hucks5@users.noreply.github.com>
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2025-11-23 05:49:23 -05:00 |
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Nebula S. Nova
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75d085d733
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Remove redundant/useless sharpness setting from infoDisplay
This value only sets if you have antiAliasType as ADVANCED, which v-slice does not.
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2025-11-23 04:33:21 -06:00 |
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AbnormalPoof
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e550440407
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Re-export Week 5 characters (and dad too I guess)
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2025-11-23 05:17:13 -05:00 |
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AbnormalPoof
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f1eb67bf52
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Fix an issue where the default results animation (BF) wouldn't show up if the character ID wasn't associated
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2025-11-23 05:11:47 -05:00 |
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AbnormalPoof
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efafb1acea
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Re-export week 4 characters (Mom and GF) to texture atlases
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2025-11-23 04:58:41 -05:00 |
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AbnormalPoof
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56c6c392b3
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Fix Nene's heart in Week 7 being affected by rimlight
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2025-11-23 03:40:25 -05:00 |
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AbnormalPoof
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d5afb340a2
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Add flush() back to Save
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2025-11-23 03:29:46 -05:00 |
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JVN-Pixels
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f95fbf57b6
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Fix typo in Medals.hx
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2025-11-23 02:22:34 -06:00 |
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JVN-Pixels
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6b5db32522
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Fix typo in Conductor.hx
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2025-11-23 02:22:34 -06:00 |
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charlesisfeline
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300ef8fef1
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yeahh im listerning
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2025-11-23 02:22:34 -06:00 |
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MightyTheArmiddilo
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e09c256c80
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The true different was the frie-
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2025-11-23 02:22:34 -06:00 |
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Excode
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7174e776ac
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Remove useless comment on CharSelectSubState.hx
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2025-11-23 02:22:34 -06:00 |
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Excode
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f10ea83530
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Update SpectogramSprite.hx
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2025-11-23 02:22:34 -06:00 |
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ComedyLost
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e19f2155b1
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evil typo
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2025-11-23 02:22:34 -06:00 |
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AbnormalPoof
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86a18067dd
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Fix Pico Backing Card Confirm
Co-authored-by: VirtuGuy <VirtuGuy@users.noreply.github.com>
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2025-11-23 02:57:30 -05:00 |
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AbnormalPoof
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15caa7a6f7
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literally one digit im krueing myself
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2025-11-23 02:43:36 -05:00 |
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Kolo
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b2897bc86c
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copy maps instead of assigning
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2025-11-23 01:53:22 -05:00 |
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Mikolka
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cc486ad94b
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Add song prev fade in delay
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2025-11-23 01:39:38 -05:00 |
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AbnormalPoof
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c5c22fe1a5
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More strict null checking for animation
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2025-11-22 19:46:20 -05:00 |
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VirtuGuy
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302beb2d6e
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Fix Menu Music Not Playing After Freeplay Exit
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2025-11-22 15:39:25 -07:00 |
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ACrazyTown
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a702040dfb
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[fix] Replace wrong PRESSED checks with JUST_PRESSED checks
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2025-11-22 13:14:55 -06:00 |
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VirtuGuy
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1510e5922e
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Fix character select cutout size
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2025-11-22 13:13:57 -06:00 |
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EliteMasterEric
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92344d2e30
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Don't play the music if the game paused due to losing focus.
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2025-11-22 05:19:50 -07:00 |
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EliteMasterEric
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5ce3315967
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Only do it if "Pause on Unfocus" is enabled.
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2025-11-22 05:19:50 -07:00 |
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EliteMasterEric
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858199e298
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Pause the pause music if the window isn't focused (just like all other audio)
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2025-11-22 05:19:50 -07:00 |
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VirtuGuy
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0739a40abf
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Fix mobile compiling issues
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2025-11-21 20:58:29 -07:00 |
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AbnormalPoof
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215bbdb9da
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fix for "janky" pico rank anim
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2025-11-21 18:53:42 -07:00 |
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AbnormalPoof
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c9d4d07dc7
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bump to latest and include all classes when building
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2025-11-21 18:53:42 -07:00 |
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AbnormalPoof
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7e1442e969
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maybe fix it
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2025-11-21 18:53:42 -07:00 |
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Abnormal
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fcfde61b24
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Replace FlxAnimate with flixel-animate
Co-Authored-By: Hyper_ <40342021+NotHyper-474@users.noreply.github.com>
Co-Authored-By: MaybeMaru <97055307+MaybeMaru@users.noreply.github.com>
Co-Authored-By: Trayfellow <48515908+trayfellow@users.noreply.github.com>
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2025-11-21 18:53:42 -07:00 |
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Cameron Taylor
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fe6f5eb821
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small typo in pausesubstate UI_DOWN -> controls.UI_DOWN
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2025-11-21 19:17:13 -05:00 |
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Cameron Taylor
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512a3fc927
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some extra pausesubstate tidyings/organization
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2025-11-21 18:58:16 -05:00 |
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EliteMasterEric
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3bf06a1cc9
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Check if Pause menu inputs were JUST pressed to prevent firing immediately when opening.
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2025-11-21 18:58:16 -05:00 |
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EliteMasterEric
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2c3d61e629
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Implement justPressed and justReleased chesk for PAUSE and ACCEPT.
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2025-11-21 18:58:16 -05:00 |
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EliteMasterEric
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20051109dd
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Remove unused control actions.
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2025-11-21 18:58:16 -05:00 |
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EliteMasterEric
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267cc55e40
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Don't reset inputs on state switch (fixes justPressed triggering as soon as you enter a state)
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2025-11-21 18:58:16 -05:00 |
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EliteMasterEric
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766937d5fe
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Cancel ongoing timers when leaving Freeplay.
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2025-11-21 02:06:50 -05:00 |
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Cameron Taylor
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18d8fe7248
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only show that giant white debug box thing on mobile
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2025-11-21 02:05:01 -05:00 |
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EliteMasterEric
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f7cb738803
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WIP on implementing multiple keys per direction
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2025-11-21 02:01:35 -05:00 |
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EliteMasterEric
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400ef63c5a
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Attract State shouldn't interrupt the GF ringtone song.
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2025-11-20 05:25:52 -07:00 |
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Lasercar
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1ff6a1656c
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Open target song stage with song characters
Also, nullable test characters (but it's buggy)
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2025-11-20 05:19:01 -07:00 |
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Eric
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20da3f85f1
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Merge pull request #1933 from FunkinCrew/kade-github/non-pausestate-pausing
[ENHANCEMENT] Non-descript state pausing for PlayState
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2025-11-18 22:28:39 -05:00 |
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Kade
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d5e14a7101
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change shouldPause to shouldSubstatePause
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2025-11-18 16:13:11 -08:00 |
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Kade-gtihub
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ffa8622903
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non-descript state pausing
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2025-11-18 16:05:40 -08:00 |
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Kade-gtihub
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8b559639e8
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visible check for notes
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2025-11-18 14:03:57 -07:00 |
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