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7465 commits

Author SHA1 Message Date
AbnormalPoof 0fbd7a7998 Fix the nametag erroneously showing as "Boyfriend" when entering character select as Pico 2025-11-25 10:01:22 -07:00
MightyTheArmiddilo 9e645db007 up and only up the notifs go 2025-11-23 06:51:25 -05:00
PurSnake 3040692852 Reduce volume on focus lost 2025-11-23 06:36:51 -05:00
TechnikTil 193c443bc4 Add offset var to note in NoteStyle.hx
Co-authored-by: NebulaStellaNova <78160470+NebulaStellaNova@users.noreply.github.com>
2025-11-23 06:12:45 -05:00
AbnormalPoof cb184f89ec 2hot cutscene realignment
Co-authored-by: hucks5 <hucks5@users.noreply.github.com>
2025-11-23 06:01:38 -05:00
AbnormalPoof c2d89243b6 Nene now swings her legs in-game in the 2hot cutscene
Co-authored-by: hucks5 <hucks5@users.noreply.github.com>
2025-11-23 05:49:23 -05:00
Nebula S. Nova 75d085d733 Remove redundant/useless sharpness setting from infoDisplay
This value only sets if you have antiAliasType as ADVANCED, which v-slice does not.
2025-11-23 04:33:21 -06:00
AbnormalPoof e550440407 Re-export Week 5 characters (and dad too I guess) 2025-11-23 05:17:13 -05:00
AbnormalPoof f1eb67bf52 Fix an issue where the default results animation (BF) wouldn't show up if the character ID wasn't associated 2025-11-23 05:11:47 -05:00
AbnormalPoof efafb1acea Re-export week 4 characters (Mom and GF) to texture atlases 2025-11-23 04:58:41 -05:00
AbnormalPoof 56c6c392b3 Fix Nene's heart in Week 7 being affected by rimlight 2025-11-23 03:40:25 -05:00
AbnormalPoof d5afb340a2 Add flush() back to Save 2025-11-23 03:29:46 -05:00
JVN-Pixels f95fbf57b6 Fix typo in Medals.hx 2025-11-23 02:22:34 -06:00
JVN-Pixels 6b5db32522 Fix typo in Conductor.hx 2025-11-23 02:22:34 -06:00
charlesisfeline 300ef8fef1 yeahh im listerning 2025-11-23 02:22:34 -06:00
MightyTheArmiddilo e09c256c80 The true different was the frie- 2025-11-23 02:22:34 -06:00
Excode 7174e776ac Remove useless comment on CharSelectSubState.hx 2025-11-23 02:22:34 -06:00
Excode f10ea83530 Update SpectogramSprite.hx 2025-11-23 02:22:34 -06:00
ComedyLost e19f2155b1 evil typo 2025-11-23 02:22:34 -06:00
AbnormalPoof 86a18067dd Fix Pico Backing Card Confirm
Co-authored-by: VirtuGuy <VirtuGuy@users.noreply.github.com>
2025-11-23 02:57:30 -05:00
AbnormalPoof 15caa7a6f7 literally one digit im krueing myself 2025-11-23 02:43:36 -05:00
Kolo b2897bc86c copy maps instead of assigning 2025-11-23 01:53:22 -05:00
Mikolka cc486ad94b Add song prev fade in delay 2025-11-23 01:39:38 -05:00
AbnormalPoof c5c22fe1a5 More strict null checking for animation 2025-11-22 19:46:20 -05:00
VirtuGuy 302beb2d6e Fix Menu Music Not Playing After Freeplay Exit 2025-11-22 15:39:25 -07:00
ACrazyTown a702040dfb [fix] Replace wrong PRESSED checks with JUST_PRESSED checks 2025-11-22 13:14:55 -06:00
VirtuGuy 1510e5922e Fix character select cutout size 2025-11-22 13:13:57 -06:00
EliteMasterEric 92344d2e30 Don't play the music if the game paused due to losing focus. 2025-11-22 05:19:50 -07:00
EliteMasterEric 5ce3315967 Only do it if "Pause on Unfocus" is enabled. 2025-11-22 05:19:50 -07:00
EliteMasterEric 858199e298 Pause the pause music if the window isn't focused (just like all other audio) 2025-11-22 05:19:50 -07:00
VirtuGuy 0739a40abf Fix mobile compiling issues 2025-11-21 20:58:29 -07:00
AbnormalPoof 215bbdb9da fix for "janky" pico rank anim 2025-11-21 18:53:42 -07:00
AbnormalPoof c9d4d07dc7 bump to latest and include all classes when building 2025-11-21 18:53:42 -07:00
AbnormalPoof 7e1442e969 maybe fix it 2025-11-21 18:53:42 -07:00
Abnormal fcfde61b24 Replace FlxAnimate with flixel-animate
Co-Authored-By: Hyper_ <40342021+NotHyper-474@users.noreply.github.com>
Co-Authored-By: MaybeMaru <97055307+MaybeMaru@users.noreply.github.com>
Co-Authored-By: Trayfellow <48515908+trayfellow@users.noreply.github.com>
2025-11-21 18:53:42 -07:00
Cameron Taylor fe6f5eb821 small typo in pausesubstate UI_DOWN -> controls.UI_DOWN 2025-11-21 19:17:13 -05:00
Cameron Taylor 512a3fc927 some extra pausesubstate tidyings/organization 2025-11-21 18:58:16 -05:00
EliteMasterEric 3bf06a1cc9 Check if Pause menu inputs were JUST pressed to prevent firing immediately when opening. 2025-11-21 18:58:16 -05:00
EliteMasterEric 2c3d61e629 Implement justPressed and justReleased chesk for PAUSE and ACCEPT. 2025-11-21 18:58:16 -05:00
EliteMasterEric 20051109dd Remove unused control actions. 2025-11-21 18:58:16 -05:00
EliteMasterEric 267cc55e40 Don't reset inputs on state switch (fixes justPressed triggering as soon as you enter a state) 2025-11-21 18:58:16 -05:00
EliteMasterEric 766937d5fe Cancel ongoing timers when leaving Freeplay. 2025-11-21 02:06:50 -05:00
Cameron Taylor 18d8fe7248 only show that giant white debug box thing on mobile 2025-11-21 02:05:01 -05:00
EliteMasterEric f7cb738803 WIP on implementing multiple keys per direction 2025-11-21 02:01:35 -05:00
EliteMasterEric 400ef63c5a Attract State shouldn't interrupt the GF ringtone song. 2025-11-20 05:25:52 -07:00
Lasercar 1ff6a1656c Open target song stage with song characters
Also, nullable test characters (but it's buggy)
2025-11-20 05:19:01 -07:00
Eric 20da3f85f1
Merge pull request #1933 from FunkinCrew/kade-github/non-pausestate-pausing
[ENHANCEMENT] Non-descript state pausing for PlayState
2025-11-18 22:28:39 -05:00
Kade d5e14a7101
change shouldPause to shouldSubstatePause 2025-11-18 16:13:11 -08:00
Kade-gtihub ffa8622903 non-descript state pausing 2025-11-18 16:05:40 -08:00
Kade-gtihub 8b559639e8 visible check for notes 2025-11-18 14:03:57 -07:00