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Fix some build issues with HTML5.

This commit is contained in:
EliteMasterEric 2024-04-02 23:33:10 -04:00
parent 657172ab56
commit f7ff381bc7
2 changed files with 3 additions and 6 deletions

View file

@ -171,10 +171,7 @@ class LatencyState extends MusicBeatSubState
trace(FlxG.sound.music._channel.position); trace(FlxG.sound.music._channel.position);
*/ */
#if FLX_DEBUG localConductor.update(swagSong.time, false);
funnyStatsGraph.update(FlxG.sound.music.time % 500);
realStats.update(swagSong.getTimeWithDiff() % 500);
#end
if (FlxG.keys.justPressed.S) if (FlxG.keys.justPressed.S)
{ {

View file

@ -222,7 +222,7 @@ class LoadingState extends MusicBeatSubState
#if NO_PRELOAD_ALL #if NO_PRELOAD_ALL
// Switch to loading state while we load assets (default on HTML5 target). // Switch to loading state while we load assets (default on HTML5 target).
var loadStateCtor:NextState = function() { var loadStateCtor = function() {
var result = new LoadingState(playStateCtor, shouldStopMusic, params); var result = new LoadingState(playStateCtor, shouldStopMusic, params);
@:privateAccess @:privateAccess
result.asSubState = asSubState; result.asSubState = asSubState;
@ -230,7 +230,7 @@ class LoadingState extends MusicBeatSubState
} }
if (asSubState) if (asSubState)
{ {
FlxG.state.openSubState(loadStateCtor); FlxG.state.openSubState(cast loadStateCtor());
} }
else else
{ {