diff --git a/source/funkin/play/GameOverSubState.hx b/source/funkin/play/GameOverSubState.hx index 137bf3905..443f742fa 100644 --- a/source/funkin/play/GameOverSubState.hx +++ b/source/funkin/play/GameOverSubState.hx @@ -94,11 +94,12 @@ class GameOverSubState extends MusicBeatSubState // // Add a black background to the screen. - var bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK); + var bg = new FlxSprite().makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); // We make this transparent so that we can see the stage underneath during debugging, // but it's normally opaque. bg.alpha = transparent ? 0.25 : 1.0; bg.scrollFactor.set(); + bg.screenCenter(); add(bg); // Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState. @@ -220,6 +221,7 @@ class GameOverSubState extends MusicBeatSubState playJeffQuote(); // Start music at lower volume startDeathMusic(0.2, false); + boyfriend.playAnimation('deathLoop' + animationSuffix); } default: // Start music at normal volume once the initial death animation finishes.