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Merge pull request #192 from FunkinCrew/rewrite/bugfix/bf-pixel-cam
Fix BF Pixel death camera
This commit is contained in:
commit
f14afc4606
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assets
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assets
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@ -1 +1 @@
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Subproject commit c86e6ba78e80a0fb7514ba2d662b6fd00d327a74
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Subproject commit 8eb0b74b4149190f32f8bfab38bfdefa709b849d
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@ -102,6 +102,9 @@ class GameOverSubState extends MusicBeatSubState
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cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
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cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
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cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
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cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
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cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
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cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
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var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
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cameraFollowPoint.x += offsets[0];
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cameraFollowPoint.y += offsets[1];
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add(cameraFollowPoint);
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add(cameraFollowPoint);
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FlxG.camera.target = null;
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FlxG.camera.target = null;
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@ -1641,7 +1641,7 @@ class PlayState extends MusicBeatSubState
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*/
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*/
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function onConversationComplete():Void
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function onConversationComplete():Void
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{
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{
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isInCutscene = true;
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isInCutscene = false;
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remove(currentConversation);
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remove(currentConversation);
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currentConversation = null;
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currentConversation = null;
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@ -188,6 +188,11 @@ class BaseCharacter extends Bopper
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shouldBop = false;
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shouldBop = false;
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}
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}
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public function getDeathCameraOffsets():Array<Float>
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{
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return _data.death?.cameraOffsets ?? [0.0, 0.0];
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}
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/**
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/**
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* Gets the value of flipX from the character data.
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* Gets the value of flipX from the character data.
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* `!getFlipX()` is the direction Boyfriend should face.
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* `!getFlipX()` is the direction Boyfriend should face.
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@ -19,8 +19,10 @@ class CharacterDataParser
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* The current version string for the stage data format.
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* The current version string for the stage data format.
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* Handle breaking changes by incrementing this value
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* Handle breaking changes by incrementing this value
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* and adding migration to the `migrateStageData()` function.
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* and adding migration to the `migrateStageData()` function.
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*
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* - Version 1.0.1 adds `death.cameraOffsets`
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*/
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*/
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public static final CHARACTER_DATA_VERSION:String = '1.0.0';
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public static final CHARACTER_DATA_VERSION:String = '1.0.1';
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/**
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/**
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* The current version rule check for the stage data format.
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* The current version rule check for the stage data format.
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@ -603,6 +605,8 @@ typedef CharacterData =
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*/
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*/
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var healthIcon:Null<HealthIconData>;
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var healthIcon:Null<HealthIconData>;
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var death:Null<DeathData>;
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/**
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/**
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* The global offset to the character's position, in pixels.
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* The global offset to the character's position, in pixels.
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* @default [0, 0]
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* @default [0, 0]
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@ -695,3 +699,13 @@ typedef HealthIconData =
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*/
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*/
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var offsets:Null<Array<Float>>;
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var offsets:Null<Array<Float>>;
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}
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}
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typedef DeathData =
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{
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/**
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* The amount to offset the camera by while focusing on this character as they die.
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* Default value focuses on the character's graphic midpoint.
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* @default [0, 0]
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*/
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var ?cameraOffsets:Array<Float>;
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}
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