diff --git a/source/funkin/ui/transition/LoadingState.hx b/source/funkin/ui/transition/LoadingState.hx index 067de0e7f..5b82cc741 100644 --- a/source/funkin/ui/transition/LoadingState.hx +++ b/source/funkin/ui/transition/LoadingState.hx @@ -314,25 +314,28 @@ class LoadingState extends MusicBeatSubState FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num7')); FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num8')); FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num9')); + FunkinSprite.cacheTexture(Paths.image('notes', 'shared')); FunkinSprite.cacheTexture(Paths.image('noteSplashes', 'shared')); FunkinSprite.cacheTexture(Paths.image('noteStrumline', 'shared')); FunkinSprite.cacheTexture(Paths.image('NOTE_hold_assets')); + FunkinSprite.cacheTexture(Paths.image('ui/countdown/funkin/ready', 'shared')); FunkinSprite.cacheTexture(Paths.image('ui/countdown/funkin/set', 'shared')); FunkinSprite.cacheTexture(Paths.image('ui/countdown/funkin/go', 'shared')); FunkinSprite.cacheTexture(Paths.image('ui/countdown/pixel/ready', 'shared')); FunkinSprite.cacheTexture(Paths.image('ui/countdown/pixel/set', 'shared')); FunkinSprite.cacheTexture(Paths.image('ui/countdown/pixel/go', 'shared')); - FunkinSprite.cacheTexture(Paths.image('ui/popup/normal/sick')); - FunkinSprite.cacheTexture(Paths.image('ui/popup/normal/good')); - FunkinSprite.cacheTexture(Paths.image('ui/popup/normal/bad')); - FunkinSprite.cacheTexture(Paths.image('ui/popup/normal/shit')); + + FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/sick')); + FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/good')); + FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/bad')); + FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/shit')); + FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/sick')); FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/good')); FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/bad')); FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/shit')); - FunkinSprite.cacheTexture(Paths.image('miss', 'shared')); // TODO: remove this // List all image assets in the level's library. // This is crude and I want to remove it when we have a proper asset caching system.